• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Famitsu 2023 annual report — NSW#1 (-15%), PS5#2 (+124%), XBS#3 (−47%) | Zelda TOTK#1, Mario Wonder#2, Pikmin 4#3 (physical software only)

twilo99

Member
Nintendo really knew what they were doing when they made the Switch.

They clearly noticed the trend of people playing games on the go, on their phones, so decided to make a console that could double as a home and mobile device.

Makes me think that Switch 2 will actually be a bigger hit than the first.

The company that made the Gameboy? Yes, they know a thing or two about mobile gaming…
 

F0rneus

Tears in the rain
Tears of Glue Stuff Together Until Something Works (If All Fails, Just Build A Mecha Or A Rocket Dildo)
 

Celine

Member
First time a mainline Final Fantasy miss the annual top 10 best selling games at retail during the launch year.
 

Celine

Member
Dumb...

NSW has a userbase of 31M. Its best-selling game for the year sold about 2M. Thats around 7% of its entire user base.

PS5 has an install base of 4.9M. 7% of that is ~400k. Why should you expect the PS5 to be selling at over 3-4x the rate that NSW sells games in relation to their respective install bases? Cause that is what it would have to do to make the top 10. Even if the PS5 best selling game sells as well as the NSW best-selling game percentage-wise in relation to their install base, that game on the pS5 will still not break 400K sales.
Install base (it would be more correct talking about the momentum of a console) helps achieving the full sales potential of a game however the sales potential is inherent of a game, it doesn't translate proportionally to the install base of a console.
So in 2017 when Switch just launched and install base was lower than 3DS and PS4, 4 out 10 of the best selling games in Japan for the year were for Switch.
Taking a more drastic example, in 2015 2 out 10 of the best selling games in Japan that year were for a failure like WiiU which always had a small install base.
People buy in droves what they really want to play, not just what happened to be on the console they own as if the game itself doesn't matter.
If a hit software happens to be on a low install base console then it will drive the console adoption and even if the momentum of a system is beyond repairing (like WiiU) it will anyway max out the reach within the small install base (high attach rate).

Top 10 best selling games at retail in Japan during 2017:
gKCflYK.jpg


Top 10 best selling games at retail in Japan during 2015:
AZgFvUD.jpg
 
Last edited:

Celine

Member
But some software numbers for PlayStation in Japan would be a constructive addition to the conversation.

YhaovPu.jpg


1hovQjf.jpg


In 2023 PS5 annual software sales at retail exceeded for the first time the PS4 annual sales.
This is due to a combination of strong increase YoY of PS5 software sales and a sharp decline YoY of PS4 software.
Overall I expect 2023 to have been roughly on par with 2022 for the PlayStation ecosystem (PS5 gains YoY were mostly eat by PS4 losses) which isn't good because 2022 was a record low for physical software sales in Japan for the PlayStation ecosystem.
Switch physical software sales saw a decline YoY during 2023 (2022 was NSW peak year in term of physical software sales), still it remains by leaps and bounds higher than the PlayStation ecosystem.
 
Last edited:
Top Bottom