I think a good way to describe “fun factor” of a game is to describe the gameplay loop and overall strategy. I’ll try with a game I’m currently playing - The Sinking City:
The Loop:
- Pin clues to the map
- Travel to said pins on the map, either by foot or by boat
- Use your supernatural sense to find clues
- Combine clues to form a conclusion in the Mind Palace
- Report conclusions to key NPCs to advance story
General Strategy:
- Resources are limited, learn to run from monsters
- Focus on finding clues and resources
- Plan your routes on the map - there is no GPS
- Make sure to have enough resources to craft ammo, traps or med kits. Depending on the situation you may want to wait to craft ammo for a specific weapon depending on the enemy encounter
Now, this is based on my experience with the game, so there may be better strategies and approaches to the game. Overall, I like it. You have to take your time and sometimes the clues are too vague, but you can usually push through.
How would describe the gameplay loop and general strategy of a game?
The Loop:
- Pin clues to the map
- Travel to said pins on the map, either by foot or by boat
- Use your supernatural sense to find clues
- Combine clues to form a conclusion in the Mind Palace
- Report conclusions to key NPCs to advance story
General Strategy:
- Resources are limited, learn to run from monsters
- Focus on finding clues and resources
- Plan your routes on the map - there is no GPS
- Make sure to have enough resources to craft ammo, traps or med kits. Depending on the situation you may want to wait to craft ammo for a specific weapon depending on the enemy encounter
Now, this is based on my experience with the game, so there may be better strategies and approaches to the game. Overall, I like it. You have to take your time and sometimes the clues are too vague, but you can usually push through.
How would describe the gameplay loop and general strategy of a game?