Excess
Member
So I just completed Cyberpunk 2077, and don't worry, this thread is not about the game itself. Rather, this a thread about games with multiple endings and why I don't really enjoy them. For me, I'm generally always trying to pick the "right" ending, like a puzzle to be solved, but I often find that many of the choices given are either incredibly arbitrary or just so rudimentary that they add no value to the game itself. In other words, the latter acts more like a recent fad of game development, rather than an actual progression of character development.
Maybe this has to do with my personality? I'm generally the type of person who likes to take things slowly and analyze what I'm doing. I don't generally make decisions on "gut" or enjoy being pressured to do so, which especially frustrates me when I'm given a dialogue choice on a timer. Deep down, I know that the choices being made trigger a specific action, but I often feel like I'm getting hustled to call a bluff. If(X), Then(Y)? And the worst part is that sometimes a single line of dialogue in a game can determine the entire outcome (Assassin's Creed Odyssey).
Granted, if done right, it can be rewarding through the sum of your actions. For example, RDR's Honor System, or Resident Evil's actionable choices.
And as for Cyberpunk, I truly enjoyed the game (been lucky enough to have a PC that can run it without issue), and I plan to go back and play the other endings. But now the problem is: What is the "right" ending? What is canon? And this, too, often leaves me frustrated. For this scenario, I feel like Indy having to choose the the Holy Grail.
Anyone else have the same frustrations with games that have multiple endings?
Maybe this has to do with my personality? I'm generally the type of person who likes to take things slowly and analyze what I'm doing. I don't generally make decisions on "gut" or enjoy being pressured to do so, which especially frustrates me when I'm given a dialogue choice on a timer. Deep down, I know that the choices being made trigger a specific action, but I often feel like I'm getting hustled to call a bluff. If(X), Then(Y)? And the worst part is that sometimes a single line of dialogue in a game can determine the entire outcome (Assassin's Creed Odyssey).
Granted, if done right, it can be rewarding through the sum of your actions. For example, RDR's Honor System, or Resident Evil's actionable choices.
And as for Cyberpunk, I truly enjoyed the game (been lucky enough to have a PC that can run it without issue), and I plan to go back and play the other endings. But now the problem is: What is the "right" ending? What is canon? And this, too, often leaves me frustrated. For this scenario, I feel like Indy having to choose the the Holy Grail.
Anyone else have the same frustrations with games that have multiple endings?