Loving that there are people in here supporting the abuse of staff, for a practice that actually makes the games you guys are playing worse.
No crunch on this scale means the game will take even longer to develop. I guess thats why CP2077 is taking its time i reckon? Obviously, they don't
abuse the staff like Rockstar apparently does.
Seriously the hyperbole that is thrown around and the stuff people make up because they fail to properly read a cite is amazing. I am sorry, i am usually not one to blanket call this out but this is exactly why these interviews shouldn't be given. People incorrectly translate what is said and bump it up as if its a huge problem that crunch times exist.
Nothing good ever comes from crunch EVER. It is simply poor planning or greed from a publisher.
I am glad you know it better than Rockstar itself regarding this.
Crunch is an
expected thing, or every major game is subject to poor planning or
greed...
That isn't to say a lot of things can't go wrong during development - Often times inaccurate management is
partially a reason, but even if game development would go perfectly, you still end up with crunch times most of the time. Its a sign of the times today as games are increasingly complex. Without it, game development would take even longer than what it is now - You want Star Citizen like dev times for your games? The amount of games released would decrease significantly if we suddenly would abandon
crunch periods.
That, and well, there is no opinion from you as to
how these employee's contracts are. People are acting as if they are second grade wage slaves,
but nobody knows any exact specifics for their contracts. We can't know that eitherway. Even so, people are rather overreacting on a cite so i wish people would actually read that cite and what
it implies to say.
That means 1983 II cannot come soon enough.
I hope that you aren't implying what i think you are implying.
Yeah, I still can't believe he actually used this as a "marketing bulletpoint" in that interview. It's pretty fucked up to be "proud" of that and use it to market your product.
It was not a
marketing bulletpoint, it was simply stating what goes on.
Not every
number mentioned in an interview is a
marketing bulletpoint let alone a tool to
boast. The way i read it, its stated as
a indicator of the effort spent, not so much as
Look at how many hours we work for you.
But is it always the case? Often here I can read "take all the time you need" after delay news.
If delays happen too often, people get agiated..
Most people usually don't take kindly to a delay. I mean, its a
balancing act. The fact you have users calling it
disgusting that a thing called 100 hour work moments can exist on a game of this magnitude (Or most games, really) when
in reality the onus of the problem is more on those same users reading the cite improper is what is more problematic. Being upset over 100 hour work moments in this
context is literally
fabricated outrage bar none.
Of course I know you cannot say neogaf=market, and developers can be public companies, but I have an impression that carefull, good planning, even with some delays, could benefit all and people would accept that.
Even with good planning cames often strike into issues in development. A particular gameplay mechanic proved to be incredibly difficult to implement. Or just a few weeks before gold master a critical bug was discovered.
Gamasutra is full of these stories that showcase that game development isn't a package you can wrap up in a planner and it then suddenly will automagically work. Ofcourse, i assume you don't believe that like me, but my point is, even with proper planning you will get into crunch times - Its not a matter of planning your work correctly.
I do agree that
proper planning will
reduce the chances of seeing delays in development later on though.