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Gaming billionaire: Prepare for AI to 'completely disrupt everything' across the industry

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Or is it just one of Phil's balls in my throat?

  • Artificial intelligence is set to have a huge impact on developers, publishers and gamers, according to Razer's billionaire co-founder and CEO Min-Liang Tan.
  • Games will be built using AI, Tan said, adding that there might be "one or two major hit games" in a year's time.
  • The gaming industry has 3.6 billion players and annual revenue of nearly $189 billion, according to research company Newzoo.


Min-Liang Tan speaks during a conference at SXSW Sydney on October 16, 2024 in Sydney, Australia.
Artificial intelligence is set to have a huge impact on the gaming industry and its billions of players, according to Min-Liang Tan, the billionaire CEO and co-founder of gaming firm Razer.

From the ways in which games are developed to hacks for completing levels, Tan said the technology's ramifications across the sector can't be overstated.

"For us at Razer, the way we see it is that AI is going to completely disrupt everything, or change everything in gaming," Tan told CNBC's "Beyond the Valley" podcast.

Gaming plays a significant role in the creative sector, with 3.6 billion players around the world and annual revenue of nearly $189 billion, according to research company Newzoo, which tracks data across mobile, console and PC games.
 
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I have no doubt that AI will be heavily involved (already involved, see EA thread) in game production.

I have my doubts that this will help build better, more interesting games that "hit". Most likely AI will enable more slop.

That said, an argument could be made that it may help cut dev time from say 7-8 years AAA game productions to say 4-5 years.

Problem is that you are addressing the same audience who may be suffering due to AI affecting the job market. So while number of games could go up, overall customer purchasing power isn't doing the same.

And also there is the elephant in the room that "attention economy" amongst younger folks is going more to social media / streaming / short-form content.
 
People really don't want to believe it - but it's coming and it will be here faster amd more full slectrum than most expect.
Eh, AI will definitely gain its space but how isn't really set in stone. So far i only see it as an addition to productivity tools and very specific tech for certain games.

I definitely dont think they'll be replacing programers and artists. Not to say these companies wont try to replace them with AI, they'll just fail terribly by doing so.
 
Developing a game usually involves large teams and significant investment, but AI will allow smaller groups of people to do so, according to Tan. Rather than being a threat to jobs, AI can remove "tedious" tasks, he added. "The human creativity still needs to be there."
I'm with Tan on this one (that's right, I followed the link to the article) and maybe that's the only thing.

Is there something I'm missing about the capabilities of AI? Is there some super-smart model I'm not aware of? One of my jobs is rating AI responses, I have a ChatGPT Plus subscription I use often, and I use it for coding sometimes as well. Even a little bit of reference image generation for art! It's not my lived experience that AI is as good or helpful as people make it out to be. Thinking the line goes up forever is foolish but so is thinking it stops early, so I don't know what to think other than what I see myself.

I can sum up my issue with thinking AI responses or creations are good because they appear that way at first, but as soon as I have to break them down and see what's really going on or put the suggestions into practice, a lot of it falls apart. I'll readily change this stance if I find out I'm wrong.

I hope I'm right. I don't want people to dig this post up in the future like this guy's post from 1989 on Usenet:

Actually, Nintendo/Sega is already dead in much of Asia. The
current hot machine is NEC's PC ENGINE. Sega has pretty much
abandoned their stock sega machine and concentrate on their
Sega 16 bit machine.

Why has PC ENGINE killed Nintendo? The answer lies in graphics.
In HK, many arcades actually use PC-ENGINE for their video games
and few people realize this. The graphics is the same, and it
has stereo sound. The only reason NEC has not marketed this
machine in N. America is because they couldn't keep up with
demand in Japan alone. (The machines are not officially sold
outside Japan by NEC (at least not in Asia), and machines
in HK are bought in Japan. The ones in Singapore are brought
over from HK. All docs are in Japanese.

An NTSC system costs HK$1100 with one free game, (this is about
CAN$185) Over in Japan, when bought by dealers in bulk, they
are (supposedly) HK800 (about CAN125, US105).
 
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Seems to be a lot of people in big corporations who think AI can do anything and everything.

Razer, known for its gaming gear like mice, headsets and keyboards, has developed Game Co-AI, a tool that uses computer vision to "watch" how a gamer plays and provides tips on solving quests or defeating enemies. The tool will also use data such as public APIs, and a beta version of Game Co-AI will be available "later in 2025," according to Razer's website.

An AI tool set up to watch people as they play games. Nothing weird or potentially open to abuse of privacy about that. :messenger_neutral:
 
I'm with Tan on this one (that's right, I followed the link to the article) and maybe that's the only thing.

Is there something I'm missing about the capabilities of AI? Is there some super-smart model I'm not aware of? One of my jobs is rating AI responses, I have a ChatGPT Plus subscription I use often, and I use it for coding sometimes as well. Even a little bit of reference image generation for art! It's not my lived experience that AI is as good or helpful as people make it out to be. Thinking the line goes up forever is foolish but so is thinking it stops early, so I don't know what to think other than what I see myself.

I can sum up my issue with thinking AI responses or creations are good because they appear that way at first, but as soon as I have to break them down and see what's really going on or put the suggestions into practice, a lot of it falls apart. I'll readily change this stance if I find out I'm wrong.

I hope I'm right. I don't want people to dig this post up in the future like this guy's post from 1989 on Usenet:
To more or less understand where AI is going, you need to look at its main barriers.

First AI is really bad at continuity, or rather it doesn't understand continuity, and this isnt something it can magically get over even if it can be marginally improved over time.

Another huge barrier lies in its training, AI cant really improve on itself much after it has been trained. This is an inherent problem with the current models and cant really be fixed (forget your AI singularity folks).

And finally, costs. Right now, it may appear that AI is a cheaper alternative to many things, but that is because many AI companies are operating in the red. Eventually this period will end and we'll likely see a increase in pricing across the industry, or a reducing of quality as the main AI companies settle into the most profitable markets they found for themselves (or go bankrupt).
 
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Sadly he's right. Most developers will lean into AI, sure alotnof them will suck but where at like day 1.. eventually it will get so much better. Not saying I prefer it because honestly I don't know. There is already a lot of shit games out. Maybe AI can fix and make some good storylines, and creative boss fights. I'd take any AI boss over the horrible Silent Hill F enemies!!
 
I've been seeing this in education for the better part of the past year. If it saves money, and in our case it has, AI will be used in that industry. I'm honestly surprised that it hasn't happened yet.
 

  • Artificial intelligence is set to have a huge impact on developers, publishers and gamers, according to Razer's billionaire co-founder and CEO Min-Liang Tan.
  • Games will be built using AI, Tan said, adding that there might be "one or two major hit games" in a year's time.
  • The gaming industry has 3.6 billion players and annual revenue of nearly $189 billion, according to research company Newzoo.
It took a little longer but we know for sure the next Xbox will have a AI processor

Thread 'AI processors are coming: Would you be comfortable with Seaman on your console deep learning summer lessons?' https://www.neogaf.com/threads/ai-p...console-deep-learning-summer-lessons.1471527/
 
please be excited!
wake me up when you have something disruptive to show, this forced hype cycle getting tired
 
I use AI every day and it is very useful. But god damn if it isn't vastly over hyped by people that don't understand the technology.
 
Not saying it'll impact Razer, since it's just this dude saying stupid stuff and I'm not sure they've really invested anything into AI... but I get the feeling some big companies are going to evaporate when the shit hits the fan.
 
I mean he's probably right, but it's the most obvious ass thing in the world.

AI has already done what a disruptive technology does by changing how a variety of companies do things, but like any tool it will have limitations that will hurt of a number of companies with too much hubris.

The internet was a disruptive technology, we had the dotcom bubble burst because of overhyped snake-oil companies...but the companies that survived made it a ubiquitous part of our life.
 
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There are more chances that you bang Sidney Sweeney than this happening.

This is a bubblle waiting to burst and ruin a lot of people who invested millions in this fairy tale panacea.
I mean she is pretty mid. Maybe I got a chance!?

And before you tell me I'm crazy she sit all that without makeup and outfits. Yeah she has a body but there are so many other women who are walking around the street just as hot just not known…
 
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