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God of War: Ragnarok Valhalla, Assasin's Creed Mirage New Game + and Alan Wake 2 "The Final Draft"have been released

Draugoth

Gold Member






These are the latest update notes for Alan Wake 2


PlayStation 5 (1.00.13)
Xbox Series (1.0.0.13)
PC (1.0.13)



We are very happy to say that this update contains the much-leaked New Game Plus content as well as a multitude of fixes and a few performance improvements.


After having cranked out quite a few updates since launch, our next update will be out in 2024 when we have a few much-requested features coming to the game.


Thank you for your patience and the continued support of our game!





New Game Plus mode


  • New ending
  • New Nightmare difficulty level
  • New Manuscript pages and video content
  • Retain all unlocked videos, Charms and upgrades

NOTE: To access the New Game Plus mode, a completed playthrough of Alan Wake 2 is required. In New Game Plus, you will find the unlocked weapons in the first available shoebox for the character.





Performance


  • Improved overall quality of the occlusion culling algorithm, improving GPU performance especially on locations with a lot of geometry.
  • The performance upgrade is most visible in the PlayStation 5 Quality mode, where (incredibly) there are up to 1.8ms improvements. Cauldron Lake should be coughing less.
  • Optimized HUD UI content setup so rendering the HUD takes less time. This brings between ~0.5-0.7ms improvements to performance.
  • A few selected tweaks and optimizations for path tracing and rendering.
  • Improved streaming by removing occasional 10 – 100ms stalls that mostly affected Xbox Series platforms.
  • Reduced memory usage by 16 MB on all platforms.
  • [PC] Slightly improved performance on by removing some error diagnostics instrumentation.




Tutorials


  • Changed when some Tutorials appear in the Tutorials menu.
  • Added a timeout to the Tutorial about Fadeouts.
  • Players can now slow down to walking speed while a Tutorial is open.
  • Tutorial messages are not slowing down player movement speed anymore.
  • If tutorials are disabled, the player won’t be locked in the diorama when the first investigation clue gathering tutorial would take place…




Stability


  • Fixed several infuriating Lua script errors that made the game more stable and less unpredictable.
  • Fixed a hang on Xbox that could occur when attempting to suspend the application during launch.
  • Fixed audio middleware crash on Xbox Series platforms.
  • Fixed a rare crash that could happen during streaming.




Visuals


  • Somewhat reduced specular aliasing (“shimmering”) on shiny surfaces with a new algorithm.
  • Improved Trailer Park cinematic lighting.
  • Improved shadow quality inside the Valhalla Nursing Home to respect the elderly even more.
  • Flashlight shadows are now prioritized to avoid a blocky look in locations featuring heavy dynamic lights usage.
  • Fixed (or ruined, depending on your view) the “chameleon chair” visible in front of the sauna. It’s not changing color anymore 🙁
  • Fixed LODs on the hotdog stand.
  • Fixed a variety of broken or ugly LODs.
  • Fixed incorrect rendering culling mode on leaf and coffee pot materials to prevent path tracing issues.
  • Fixed broken materials on the garage building in downtown Bright Falls raising property value.
  • [PC] Improved quality for low ray-tracing preset, fixing flickering fireflies on character’s faces during cinematics.




Audio & localization


  • Improved overall audio quality on PlayStation 5.
  • Fixed lip sync being off during the cinematic where Saga and Casey arrive at Cauldron Lake.
  • Localization fixes for agent Estevez audio lines.
  • Additional fixes for localized subtitles.

We are still working on the audio sync being off for some players on Xbox Series and expect to address this in our next update.





Global


  • Fixed an issue with Koskela Brothers Coffee World ad that prevented some players from unlocking the related trophy.
  • Father Doll should now be easier to find on the map so that players can complete the last Nursery Rhyme.
  • Fixed an issue where the player could be blocked by medical balls by resetting the Wellness Centre props when the mission Return 09 starts.
  • Fixed an issue where skipping a cinematic during Deerfest would bring forth premature darkness by fading the screen to black.
  • Added heavy duty blockers to stop the player potentially falling out of the world in Return 05 near the Nursing Home.
  • Removed the force camera look-at of the Dark Substance at the Witch’s Ladle if the player walks away.
  • Disabled the Reality Switch VFX bleeding in the lodge in Return 04.
  • Fixed a mysterious blocky shadow in the Sheriff’s station staircase.
  • Added a loading screen if skipping a cinematic in Initiation 02 so that lighting can take its time to load correctly.
  • Fixed pesky FBC light arrays in Return 06 and 09 to restore their state after loading a save game, and to show the correct visuals when powered on/off.
  • Fixed an issue of not being able to pick up some items from red toolboxes after loading into a saved game.
  • Fixed a rude manuscript page that was visible but not interactive in Valhalla Home forest shack.
  • Fixed an issue where an invisible collision was active near the Bright Falls Sheriff’s Station, making a section of a nearby street narrower than intended.
  • Fixed an issue where manuscript pages would stay blank after switching levels when a single page was available in the Mind Place.
  • Fixed English being sometimes unselectable in the language drop-down menu after changing language.
  • Found manuscript pages should not show up on the map anymore.
  • Added UI prompt for items that can be placed from hand to the Case Board.
  • Fixed an issue where Saga was misplaced on the ladder after being attacked by the Taken in the Overlap.
  • Made ladder interaction icons better positioned.
  • Disabled crossbow magnet for dead enemies.
  • Fixed missing subtitles in cinematics.
  • The player’s inventory now closes when an enemy grapples the player.
  • Allow enemies to recover from grapple quick escape when stun ends.
  • Changed the orientation of the hint on top of the Bright Falls Sheriff Station Cult Stash so that it its more readable.
  • Fixed an issue where the player couldn’t wield a weapon after being interrupted by being hit in the boss fight at the end of Return 03.
  • Fixed an issue where in some cases Estevez would not talk to Saga after coming back from the morgue (optional dialogue).
  • Added a new goal in Initiation 08 after entering the crime scene so that players are not left without objective in the Dark Place.
  • Fixed an issue where Alan could reload his weapon while simultaneously doing a Light Shift. Seems like a thing he should be able to do, but anyway.
  • Fixed an issue where Saga could reload invisible weapons even though she was socially bound to not wield weapons in certain areas (kertaus on opintojen äiti).
  • Fixed an issue where Saga was able to reload the flashlight and other weapons simultaneously causing the unholstered weapon to disappear and reappear after flashlight reload was completed.
  • [PC] Added drag and drop support for moving items in the Inventory and Shoebox.
  • [PC] Added a mouse smoothing option (defaulted to on) to prioritize mouse and camera. Movement smoothness over accuracy.
  • [PC] Fixed an issue with the mouse that resulted in jittery camera movements if not playing in 30fps.
 

rofif

Can’t Git Gud
  • Somewhat reduced specular aliasing (“shimmering”) on shiny surfaces with a new algorithm.
  • Improved Trailer Park cinematic lighting.
  • Improved shadow quality inside the Valhalla Nursing Home to respect the elderly even more.
  • Flashlight shadows are now prioritized to avoid a blocky look in locations featuring heavy dynamic lights usage.

Interesting. Fixed shimmering? somewhat?
Respect for elders?
Where is respect for me playing the game day1 on ps5 and enduring sub 30fps performance, terrible shimmering and blocky shadows ?
Shuld've been day1. Some of this stuff genuinely made the game worse for me ond ay1
 
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Hugare

Member
  • Somewhat reduced specular aliasing (“shimmering”) on shiny surfaces with a new algorithm.
  • Improved Trailer Park cinematic lighting.
  • Improved shadow quality inside the Valhalla Nursing Home to respect the elderly even more.
  • Flashlight shadows are now prioritized to avoid a blocky look in locations featuring heavy dynamic lights usage.

Interesting. Fixed shimmering? somewhat?
Respect for elders?
Where is respect for me playing the game day1 on ps5 and enduring sub 30fps performance, terrible shimmering and blocky shadows ?
Shuld've been day1. Some of this stuff genuinely made the game worse for me ond ay1

Sylvester Stallone Facepalm GIF



Man, the whole forum already knows you hated the game. Let it go. Its becoming annoying you entering every thread to shit on the game.

Forspoken looked like shit on release, they've added proper SSAO months after release and yet I didnt see you this mad about it.
 

rofif

Can’t Git Gud
Sylvester Stallone Facepalm GIF



Man, the whole forum already knows you hated the game. Let it go. Its becoming annoying you entering every thread to shit on the game.

Forspoken looked like shit on release, they've added proper SSAO months after release and yet I didnt see you this mad about it.
I liked forspoken more on release.... and the image quality was not as bad as AW2.
AW2 image quality and performance problems really dragged it down. I am sure I would've liked it more on release.

Doesn't excuse both. Both games should be in their current state day1
 

Hugare

Member
I liked forspoken more on release.... and the image quality was not as bad as AW2.
AW2 image quality and performance problems really dragged it down. I am sure I would've liked it more on release.

Doesn't excuse both. Both games should be in their current state day1
Factually wrong. Forspoken in Performance Mode goes as down as 720p per Digital Foundry, which is lower than AW 2 in performance mode at 847p

Same for Quality mode, which goes down as low as 1080p in Forspoken while AW goes to 1270p

And we know your problems with the game arent visual/performance related. But whatever.

Anyway, regarding OP, of the 3 I think I'll download Ragnarok's DLC

Will wait for more patches in hope to improve performance in AW 2 before replaying it
 

rofif

Can’t Git Gud
Factually wrong. Forspoken in Performance Mode goes as down as 720p per Digital Foundry, which is lower than AW 2 in performance mode at 847p

Same for Quality mode, which goes down as low as 1080p in Forspoken while AW goes to 1270p

And we know your problems with the game arent visual/performance related. But whatever.

Anyway, regarding OP, of the 3 I think I'll download Ragnarok's DLC

Will wait for more patches in hope to improve performance in AW 2 before replaying it
factually wrong?
I don't think so.
Forspoken is often higher than 1080p in quality mode. Look at 1.0 graph
DI7Ym2Q.png


It is also of course blemished with terrible FSR2 but all we have in forspoken is badimage break up (much less of an issue after patches).
In Alan Wake 2, the shimmering of almost every surface made it all much worse.
We re long past counting pure pixels. There are other factors at play in every game too.
But yes - My problems with AW2 are of course not only graphics. In fact... I was very impressed with graphics at first. But after few hours of honeymoon, the graphical annoyances were really bothering me. I regret not getting this game on pc. I would enjoy it more. yes, I still think game itself is rather dogshit game and good experience but that's out of this thread. (Forspoken started slow but then got better. Opposite idea)
 

K' Dash

Member
  • Somewhat reduced specular aliasing (“shimmering”) on shiny surfaces with a new algorithm.
  • Improved Trailer Park cinematic lighting.
  • Improved shadow quality inside the Valhalla Nursing Home to respect the elderly even more.
  • Flashlight shadows are now prioritized to avoid a blocky look in locations featuring heavy dynamic lights usage.

Interesting. Fixed shimmering? somewhat?
Respect for elders?
Where is respect for me playing the game day1 on ps5 and enduring sub 30fps performance, terrible shimmering and blocky shadows ?
Shuld've been day1. Some of this stuff genuinely made the game worse for me ond ay1

lol, this clown never misses an opportunity to hate on AW.

nobody gives a shit about that Foreskin game that you like, go be pathetic somewhere else.
 
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rofif

Can’t Git Gud
lol, this clown never misses an opportunity to hate on AW.

nobody gives a shit about that Foreskin game that you like, go be pathetic somewhere else.
I have all the right to be bitter. Aw1 is one of my fav games. I finished it so many times. Aw2 was butchered. It’s not what I hoped for. And even technically, console versions are/were very bad.
 
  • Somewhat reduced specular aliasing (“shimmering”) on shiny surfaces with a new algorithm.
  • Improved Trailer Park cinematic lighting.
  • Improved shadow quality inside the Valhalla Nursing Home to respect the elderly even more.
  • Flashlight shadows are now prioritized to avoid a blocky look in locations featuring heavy dynamic lights usage.

Interesting. Fixed shimmering? somewhat?
Respect for elders?
Where is respect for me playing the game day1 on ps5 and enduring sub 30fps performance, terrible shimmering and blocky shadows ?
Shuld've been day1. Some of this stuff genuinely made the game worse for me ond ay1

Don't forget the framerate on PS5. It gets really bad at times, such as the trailer park when the weather effects kick in. I'll be really happy if the shimmering is improved but I'm done praising these devs for fixing things that should've been fixed at launch.
 

Raonak

Banned
Why did I click on that spoiler -_-

God of War DLC sounds great, already platinumed the game, so keen to see some more stuff. And yeah, shocked that it's free, feels like it could easily be a paid DLC
 
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gow3isben

Member
Ragnarok DLC is insanely good and the fact it is free is just...


It has reached the point that I am sad it is free. I literally want to pay you beautiful bastards for this. You deserve it.
 

SlimySnake

Flashless at the Golden Globes
Ragnarok DLC is insanely good and the fact it is free is just...


It has reached the point that I am sad it is free. I literally want to pay you beautiful bastards for this. You deserve it.
why is it so good? i heard there is story in there but i dont want to die over and over again to see it all.

it looked like that TLOU2 mode thats reusing the story missions. figured ragnorak valhalla is doing the same.
 

ulantan

Member
why is it so good? i heard there is story in there but i dont want to die over and over again to see it all.

it looked like that TLOU2 mode thats reusing the story missions. figured ragnorak valhalla is doing the same.
There is some real good new stuff and real good old stuff without spoilers.
 

DrFigs

Member
The DLC for GoW does a lot more than I expected for a free DLC. It's an actual epilogue, not just a throwaway mode.
It's just kind of a hassle to relearn this game :/ , this would've been so cool if it launched like 6 months ago or something.
 
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