Ok, I'm curious to try out X3, but my damned completist attitude forces me to play X2 beforehand to get the gist of the story.
So far it sucks...
The plot is convoluted and mired in acronym hell. Y-data, URTV's, U-DO, ERWS??? It's as if Monolith is over-complicating the narrative for the sake of complication. Too much crap tossed in at once with little hook other than a hope that somehow this ball of yarn may unravel...but I'm starting to just not care.
Chaos is still a fruit, the dialogue remains eerily uncomfortable with massive pauses between exchanges, a total pet peeve of mine with all JRPG's. Are they going for endless dramatic pause, or is the director that incompetent? The Momo/Dr. Mizrahi cutscene arc was just painful to sit and watch for an hour.
This overstuffing bleeds into the combat too. Hit zones, stocking, dual attacks, ether, etc... Seems that in order to do any real damage to even the most minor of enemies, the gamer is forced to spend a few rounds stocking up to unleash a combo attack. In battles with enemies surrounding the player, this means either ticking away slowly each round, or getting stabbed in the back with mass criticals during stock stages. Yuck.
I do still enjoy boosting and working the roullette wheel for big Skill bonuses at least. Pulling off a mass boost combo for insane air/down damage feels good too, but the buildup stinks.
Music is kinda lame so far too. Graphics and loading as well. Comments on this being a budgeted production are not far off. And the sound mixing is just AWFUL. Music is dampened, and effects are unclear.
So yea, I'm displeased to say the least, does XS3 actually get better?
So far it sucks...
The plot is convoluted and mired in acronym hell. Y-data, URTV's, U-DO, ERWS??? It's as if Monolith is over-complicating the narrative for the sake of complication. Too much crap tossed in at once with little hook other than a hope that somehow this ball of yarn may unravel...but I'm starting to just not care.
Chaos is still a fruit, the dialogue remains eerily uncomfortable with massive pauses between exchanges, a total pet peeve of mine with all JRPG's. Are they going for endless dramatic pause, or is the director that incompetent? The Momo/Dr. Mizrahi cutscene arc was just painful to sit and watch for an hour.
This overstuffing bleeds into the combat too. Hit zones, stocking, dual attacks, ether, etc... Seems that in order to do any real damage to even the most minor of enemies, the gamer is forced to spend a few rounds stocking up to unleash a combo attack. In battles with enemies surrounding the player, this means either ticking away slowly each round, or getting stabbed in the back with mass criticals during stock stages. Yuck.
I do still enjoy boosting and working the roullette wheel for big Skill bonuses at least. Pulling off a mass boost combo for insane air/down damage feels good too, but the buildup stinks.
Music is kinda lame so far too. Graphics and loading as well. Comments on this being a budgeted production are not far off. And the sound mixing is just AWFUL. Music is dampened, and effects are unclear.
So yea, I'm displeased to say the least, does XS3 actually get better?