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Immortals of Aveum set to receive HDR and FSR 3 console frame generation (High dynamic range imminent, frame-gen "in just a few short weeks")

JimboJones

Member
What AMD said was that there is a cost to rendering FSR3. Alex ran with it to claim it would require some ultra high end hardware.
He said that cost would mean it would be unlikely to be used which is what we are seeing playing out.
 

winjer

Gold Member
He said that cost would mean it would be unlikely to be used which is what we are seeing playing out.

It's not used because devs don't want to.
But on PC, there are many GPUs that work with FSR3 with great results.
What DF said about FSr3 being too heavy and requiring AI hardware, was complete bullshit.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not


FuemU1d.gif


You posted a video that doesnt back up your claims.
 
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Zathalus

Member
It's not used because devs don't want to.
But on PC, there are many GPUs that work with FSR3 with great results.
What DF said about FSr3 being too heavy and requiring AI hardware, was complete bullshit.
I don't recall them saying AI hardware is needed, just that it was heavy.
 

JimboJones

Member
It's not used because devs don't want to.
Yes, presumably because the trade offs arn't worth it or where not factored in during development. They just "don't like it" there is performance implications that would require budget resources for a most likely a subpar experience in most cases.
We still have to see the results here, just because it running doesnt mean kt will be good.
 
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Gaiff

SBI’s Resident Gaslighter
It's not used because devs don't want to.
But on PC, there are many GPUs that work with FSR3 with great results.
What DF said about FSr3 being too heavy and requiring AI hardware, was complete bullshit.
For real though, have we got FSR3 frame generation results with 6700/XT class cards? Those games don't feature Radeon's Anti-Lag by default as far as I'm aware so what do they do for the input latency?
 

winjer

Gold Member
Yes, presumably because the trade offs arn't worth it or where not factored in during development. They just "don't like it" there is performance implications that would require budget resources for a most likely a subpar experience in most cases.
We still have to see the results here, just because it running doesnt mean kt will be good.

Whatever the reasons are, the performance capabilities of consoles is not the real reason, as we can easily see plenty of people with mid range GPUs using FSR3 with good results.
That non-sense that Alex was peddling about FSR3 being too heavy for the PS5, is just that. Non-sense.
 

winjer

Gold Member
For real though, have we got FSR3 frame generation results with 6700/XT class cards? Those games don't feature Radeon's Anti-Lag by default as far as I'm aware so what do they do for the input latency?

Plenty of videos on youtube, using FSR3 with GPUs that are even lower performance.
And yes, Antilag works with RDNA2. And it basically evens out the input lag from FSR3.
So the 60 fps alone, will feel almost identical to 120 fps with FG. Because both render 60 real fps.
And the same thing happens with 30 fps.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
wym? He says PS5 is a 5700xt and FSR3 is recommended for RX 6000 series.

3pAJ04j.gif


AMDs rec spec is an RX6000+
That's their rec spec he is not wrong about that.

Either you aren't understanding what he is saying, don't understand rec specs or are just being obtuse.

Digital Foundry themselves even have a pretty lengthy video where they compare the PS5 to the RX6700 so clearly they dont believe its a 5700 come on man.

 
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Gaiff

SBI’s Resident Gaslighter
It's not used because devs don't want to.
But on PC, there are many GPUs that work with FSR3 with great results.
What DF said about FSr3 being too heavy and requiring AI hardware, was complete bullshit.
Literally haven't seen one measuring FSR3 frame generation with Anti-Lag+ on mid-tier or lower-end GPUs. The only legitimate tests were conducted early on and there was some fuckery with frame generation, VRR, and vsync.
 
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winjer

Gold Member
Literally haven't seen one measuring FSR3 frame generation with Anti-Lag+ on mid-tier or lower-end GPUs. The only legitimate tests were conducted early on and there was some fuckery with frame generation, VRR, and vsync.

AntiLag+ has been temporarily discontinued.
The AMD overlay has an option to see frame latency.
AncientGamepkays did some tests with that.
 
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