The Scrivener
Member
I don't think ICO, Journey, Gris, Braid, Machinarium, Ori and the Blind Forest and a load of others have much "Marvel movie" appeal to them yet they're all successful "artsy" games.
Games can be art, but they can also be bad games too.
Two of the worst games I've ever played were Tulpa and Back to Bed. Utter shite both of them from a gameplay perspective. But both trying very hard to be artistic statements.
Then on the other hand you have masterpieces like The Witness or RiME.
By the way, I get bad vibes from that Grid game, is it any good? RiME did the 5 stages of grief thing pretty well, with solid gameplay and layers of art.
Edit: fucking predictive text. I'm not referring to Codemasters' seminal racing classic of driving laps around emotional tracks of loss and depression trying for the fastest lap of acceptance. I meant Gris.
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