Astral Chain is a thumbs up from me. Satisfying core mechanics once options start to open up. If you struggled seriously on the final boss, you probably didn't master the mechanics.
60fps will always be better than 30fps when player input is involved. However, as long as the game is designed around its target framerate (minimum 30fps) then it'll be playable, though not necessarily enjoyable, as plenty of comments will attest to.What an absolute stinker. I adored Bayonetta 1 and 2, so I figured I'd love Astral Chain but nope, it's hard to believe they're even made by the same developers.
The first massive mistake was the frame rate target of 30fps, going from Bayonetta 2 (Switch) to Astral Chain just feels horrible, and it's not helped by the fact it's not even a stable 30fps, it drops all the damn time. And visually it's not great either, with some of the worst jaggies I've ever experienced on the console, Bayonetta 2 looked better and ran at a mostly locked 60fps, so it's just bizarre that Astral Chain is running at 20-30fps. The enemy design while not bad was once again a step down from the Bayonetta series, and the set pieces pale in comparison too. Plus you go from Bayonetta who's an awesome character full of charm to generic boy cop and generic girl cop, it's really like they phoned this game in and I have no idea how it reviewed so well.
After finishing Astral Chain it really makes me worry about Bayonetta 3. I'm just glad I rented it, if I had paid £40 for it, I would have been livid lol.
I just didn't get the control system at all. Even the opening driving mission. Everything else about the game was really cool though. Masakazu Katsura is a GOAT. Hopefully some day I'll come back to it and enjoy it more. Platinum still da gods in my eyes.
A complete breeze that you got S+ ratings for every missions? And then you struggled during the last boss?That's the thing, you didn't need to master the mechanics because 99% of the game was a complete breeze, so you may be right, but I don't think you can really blame the player, it's just poor design to have one fight that's Infinitly harder than anything else. I checked a bunch of reviews and comments and this came up very often, so it wasn't just me. I should note I played on the normal difficulty, and everything up until the last boss was about what you'd expect from normal.
A complete breeze that you got S+ ratings for every missions? And then you struggled during the last boss?
That's just pure bullshit.
Also I can count on hand how many times the framerate drops really hindered me from performing good, at least during story missions.
This is an action game with the focus of repeating the chapters multiple times to get high scores, ever wonder why you the devs painstakingly give a chockful of creterias on how to perform good? Showing you a score on red cases and an overall score at the end?Where did I say anything about S rank? And just because you're not sensitive to performance issues doesn't mean they don't exist.
I also loved Astral Chain, it was my favourite game in 2019, the combat is unique and interesting. It took me a little time to get used to controlling my Legion but once it clicked, it really became really fun. You also right, this game is not trying to be Bayonetta or DMC, heavy combo style combat, instead it about using the tools you have dealing with different type of enemies and this game has really nice enemy variety.you can't compare Astral Chain directly to Bayonetta, if you expect a character action game here you're out of luck, while it has these elements, the game is overall way more action adventure than beat em up.
I loved Astral Chain even tho I saw a lot of issues. expect a PS2 era esque weirdo action adventure not another Bayonetta.
and if you like weird PS2 era esque action adventures you gonna love it.
I would say for new IP Astral Chain sold pretty damn well.I really hope AC sold enough to be a trilogy like they intend it to be.
Other than Case 8, I haven't experienced any performance issues.Astral Chain was a really fun game once you unlocked some combat options, but yea the performance was awful. This game more than most would benefit from being multi-platform.
Different director and team. I enjoyed it at any rate, definitely one of the better games i played that year. It could have done with a better frame rate and some AA though, and more exploration/hanging out in the cities bits coz i enjoyed that stuff. The writing was complete nonsense but i was expecting that.it's hard to believe they're even made by the same developers
Only your highest score will count in the your file record, section by section or chapters.So I'm starting doing s ranks, and am curious. Does it only save your best score for a section, or can you overwrite an S+ with something else if you go back to redo another section?
I guess my question is, do I have to S+ everything in the same run to S+ the file?
You get ranked based how much you use your abilities during the fight.it doesn't look like taking damage or dying matters either
which is good for my skill level at these games...not saying it's gonna be easy.
File 1 S+ is fucking DONE tho