freeofgreed
Member
Sequel to this thread http://neogaf.com/forum/showthread.php?t=1183866
Going into this game I fully expected to hate it. I'm a life long fan of the series but I honestly thought the series has been on a decline since 3, with PW being a load of hot garbage. So after hearing all the controversey about this game being incomplete, being a larger scale version of PW, having less of a story focus etc... I was turned off but of course I still had to play it and judge for myself. However I would be lying if I said that I didn't enjoy it immensely. Even thought i have a huge amount of issues with this game, I still had a lot of fun with it and even though it's far from being my fav MGS game, I think gameplay wise it might be the most enjoyable.
Fox Engine
This engine is amazing.... I can't stop gushing about this engine. It's such a damn shame that Kojima lost access to this magnificent engine. I was already well aboard the 60 FPS train but this game solidified it even more, fuck graphics give me that 60 fps. If we're just looking at the quality of assets then yeah the game is nothing to right home about, however in motion this engine is second to none. There were so many moments while playing that I thought legitimately looked lifelike, due to a combination of the frame rate, lighting and camera. After over 50 hours of game time I haven't run a single glitch, hiccup or stutter. This engine is so fucking stable. The worst I've ever encounter was some slight pop in and some bad AA on the hair but other then that this engine is so fucking perfect. And a big part of why I enjoyed the game so much.
Gameplay
Like I was saying earlier, gameplay wise this just might be the best MGS game. First and formost Snake controls so fucking well, and his animations are so good. Just moving him around doing nothing and messing with the camera was so much fun.
However I do have a lot of issues with the gameplay. First is the game is repetitive as hell. At first it didn't bug me too much, but it did once you realize that the entire game is just variations of 3 missions types. "extract x, kill y, destroy z". This is made even worse due to the fact that the game really encourages you to replay missions. However the game play itself is solid enough so that you never get too bored.
However my biggest issue with the game is that I don't feel it respects the players time very well. The game makes you spend so much time just waiting. Wait for you helicopter to come, wait for your helicopter to leave, wait for you item to develop etc... It just feels like so much time is wasted doing nothing will playing the game.
I also didn't like how the game tells you one momentum to play however you like, and then in the next moment forces you to play a certain way. If i want to play stealthy let me play stealthy. Don't try to make me switch up my play style against my will if I don't want to.
I also want to talk about the cassette tapes. Even though I prefer codec calls, I get why they went with cassette tapes instead (so you could do other things while listening to them) while in theory this sounds like a good idea, in practice this isn't ever what happens. For me personally I can't really listen to what's going on in the tape and concentrate on the game so I end up having to do some side ops on just run around in free roam while listening to them, and even if I could do both the fact that Miller and Ocelot just love to interrupt you with their incessant rambling all the time makes listening to the tapes while on a mission a huge chore since your always rewinding to pick up on something you missed.
Open world
Now I'm not a big fan of open world games at all. I prefer linear games as I think they're more focused and have a lot less filler. The first 3 MGS games were perfect examples of this. They all took place over the course of a day or two in a single location that you gradually explored. So the experience you got with them was really tight.
I think MGSV is the perfect example of a game that was open world for the sake of being open world. Now some people may disagree but I feel like all of the open world elements were completely superfluous. Day and night cycle? adds nothing. Huge Map? adds nothing. Cars? adds nothing except letting you traverse the previously mentioned useless open world, but oh wait there are guard posts ever where so you can never travel too far with them without having to get out. Even though the main missions restrict you to a much more manageable area, I still feel like I waste so much time just needlessly traveling throughout this big empty world. Now the actually enemy bases I thught were really well designed and varied and I wished the game was just them without the needless filler that connects them
Story
The hyperbole about this game's story was strong. Honestly before going in I thought this game lacked almost any story whatsoever and that you were just going to be doing a series of random missions. But to my surprise this game does have a story and it's fairly enjoyable as well. I also thought the story was going to be incomplete and while this may be the case I still think the game wraps up pretty satisfactorily. I enjoyed the story I don't think it holds a candle to the story in the first 3 games, but it did it's job.
I was also surprised by Chapter two. I heard so much terrible things about it but aside from making you replay a bunch of chapter 1 missions (which was godawful) I think storywise I enjoyed it more than 1. Since it felt like an extended epilogue to the various plot threads of chapter 1 and the story went in a lot of interesting ways. Also mission 43 more than made up for any shortcomings in that chapter
Quiet
I really liked Quiet. I think her story arc was really interesting and her final chapter was one of the most emotional scenes within the game. However what I really want to talk about in this section was how sexualized she was.
It's no secret that video games have issue when it comes to female characters. Now even though I have a problem with this for the most part it has never really impacted my experience with games. But idk if i'm just getting older or becoming more sensitive to these kind of things but Quiets oversexualization really bugged me especially since I liked her character so much. I don't know what happen since In the earlier MGS games Kojima wrote some really good female characters like Meryl and the Boss, and other characters like Mei Ling and Naomi etc.. weren't sexualized (until 4 that is...) So idk why he just decided to let his perversions fly with this game. I know he gave an in game explanation for it, but even that didn't make sense since the male characters who also have the same condition as quiet like Code talker and Skull face can wear clothes just fine.
Also quick questions
The ending
Now I want to talk about this ending cause holy shit. I honestly thought while playing it that this would be the first ever MGS game without a plot twist but boy was I wrong. At first I didn't really like it since I thought it cheapened the whole experience but the more I thought about it, the more it made sense and more I really started to love it. Going back so many little details started to make sense now, like
, some of these might be reaches but overall I really liked this plot twist and feel like it just works here which is quite the stunt since these type of plot twists usually fall hard.
Final Thoughts aka TL;DR
This is a phrase I hear often on Neogaf but I think it describes no other game better than this one. "this is a good game but a bad (insert franchise anme) game" This game can in no conceivable way be called bad, it's extremely well make and very fun to play. However.... this is not what I wanted out of a Metal gear. But after playing it I really liked what I got. Do I wish we had a more traditional MGS game? definitely. But After playing it I'm still very happy with the final product despite some glaring issues. I can totally see why this game is so divisive, but I do think this game has a lot of unnecessary hyperbole thrown its way now that I finally got to play it for myself. SO count me on the side of the people who like it and this is coming from someone who totally thought they'd be on the other side.
Side note
I remember a shit ton of articles, videos, and analysis about this game being posted around the time it came out. I avoided all of these like the plague to avoid spoilers but I really want to watch them now. So if any of you guys want to post some good ones about the game, it's development and cut content please do.
Going into this game I fully expected to hate it. I'm a life long fan of the series but I honestly thought the series has been on a decline since 3, with PW being a load of hot garbage. So after hearing all the controversey about this game being incomplete, being a larger scale version of PW, having less of a story focus etc... I was turned off but of course I still had to play it and judge for myself. However I would be lying if I said that I didn't enjoy it immensely. Even thought i have a huge amount of issues with this game, I still had a lot of fun with it and even though it's far from being my fav MGS game, I think gameplay wise it might be the most enjoyable.
Fox Engine
This engine is amazing.... I can't stop gushing about this engine. It's such a damn shame that Kojima lost access to this magnificent engine. I was already well aboard the 60 FPS train but this game solidified it even more, fuck graphics give me that 60 fps. If we're just looking at the quality of assets then yeah the game is nothing to right home about, however in motion this engine is second to none. There were so many moments while playing that I thought legitimately looked lifelike, due to a combination of the frame rate, lighting and camera. After over 50 hours of game time I haven't run a single glitch, hiccup or stutter. This engine is so fucking stable. The worst I've ever encounter was some slight pop in and some bad AA on the hair but other then that this engine is so fucking perfect. And a big part of why I enjoyed the game so much.
Gameplay
Like I was saying earlier, gameplay wise this just might be the best MGS game. First and formost Snake controls so fucking well, and his animations are so good. Just moving him around doing nothing and messing with the camera was so much fun.
However I do have a lot of issues with the gameplay. First is the game is repetitive as hell. At first it didn't bug me too much, but it did once you realize that the entire game is just variations of 3 missions types. "extract x, kill y, destroy z". This is made even worse due to the fact that the game really encourages you to replay missions. However the game play itself is solid enough so that you never get too bored.
However my biggest issue with the game is that I don't feel it respects the players time very well. The game makes you spend so much time just waiting. Wait for you helicopter to come, wait for your helicopter to leave, wait for you item to develop etc... It just feels like so much time is wasted doing nothing will playing the game.
I also didn't like how the game tells you one momentum to play however you like, and then in the next moment forces you to play a certain way. If i want to play stealthy let me play stealthy. Don't try to make me switch up my play style against my will if I don't want to.
I also want to talk about the cassette tapes. Even though I prefer codec calls, I get why they went with cassette tapes instead (so you could do other things while listening to them) while in theory this sounds like a good idea, in practice this isn't ever what happens. For me personally I can't really listen to what's going on in the tape and concentrate on the game so I end up having to do some side ops on just run around in free roam while listening to them, and even if I could do both the fact that Miller and Ocelot just love to interrupt you with their incessant rambling all the time makes listening to the tapes while on a mission a huge chore since your always rewinding to pick up on something you missed.
Open world
Now I'm not a big fan of open world games at all. I prefer linear games as I think they're more focused and have a lot less filler. The first 3 MGS games were perfect examples of this. They all took place over the course of a day or two in a single location that you gradually explored. So the experience you got with them was really tight.
I think MGSV is the perfect example of a game that was open world for the sake of being open world. Now some people may disagree but I feel like all of the open world elements were completely superfluous. Day and night cycle? adds nothing. Huge Map? adds nothing. Cars? adds nothing except letting you traverse the previously mentioned useless open world, but oh wait there are guard posts ever where so you can never travel too far with them without having to get out. Even though the main missions restrict you to a much more manageable area, I still feel like I waste so much time just needlessly traveling throughout this big empty world. Now the actually enemy bases I thught were really well designed and varied and I wished the game was just them without the needless filler that connects them
Story
The hyperbole about this game's story was strong. Honestly before going in I thought this game lacked almost any story whatsoever and that you were just going to be doing a series of random missions. But to my surprise this game does have a story and it's fairly enjoyable as well. I also thought the story was going to be incomplete and while this may be the case I still think the game wraps up pretty satisfactorily. I enjoyed the story I don't think it holds a candle to the story in the first 3 games, but it did it's job.
I was also surprised by Chapter two. I heard so much terrible things about it but aside from making you replay a bunch of chapter 1 missions (which was godawful) I think storywise I enjoyed it more than 1. Since it felt like an extended epilogue to the various plot threads of chapter 1 and the story went in a lot of interesting ways. Also mission 43 more than made up for any shortcomings in that chapter
Quiet
I really liked Quiet. I think her story arc was really interesting and her final chapter was one of the most emotional scenes within the game. However what I really want to talk about in this section was how sexualized she was.
It's no secret that video games have issue when it comes to female characters. Now even though I have a problem with this for the most part it has never really impacted my experience with games. But idk if i'm just getting older or becoming more sensitive to these kind of things but Quiets oversexualization really bugged me especially since I liked her character so much. I don't know what happen since In the earlier MGS games Kojima wrote some really good female characters like Meryl and the Boss, and other characters like Mei Ling and Naomi etc.. weren't sexualized (until 4 that is...) So idk why he just decided to let his perversions fly with this game. I know he gave an in game explanation for it, but even that didn't make sense since the male characters who also have the same condition as quiet like Code talker and Skull face can wear clothes just fine.
Also quick questions
Why were the parasites able to fix Quiet's skin even though she was burnt alive but not Skullface's even though he was also burnt alive?
The ending
Now I want to talk about this ending cause holy shit. I honestly thought while playing it that this would be the first ever MGS game without a plot twist but boy was I wrong. At first I didn't really like it since I thought it cheapened the whole experience but the more I thought about it, the more it made sense and more I really started to love it. Going back so many little details started to make sense now, like
Eli's blood test failing, Snake needing a translator for Russian even though he can already speak it, Snake's personality shift and him speaking so little, or Big Boss not having a metal arm or horn in MGS4
Final Thoughts aka TL;DR
This is a phrase I hear often on Neogaf but I think it describes no other game better than this one. "this is a good game but a bad (insert franchise anme) game" This game can in no conceivable way be called bad, it's extremely well make and very fun to play. However.... this is not what I wanted out of a Metal gear. But after playing it I really liked what I got. Do I wish we had a more traditional MGS game? definitely. But After playing it I'm still very happy with the final product despite some glaring issues. I can totally see why this game is so divisive, but I do think this game has a lot of unnecessary hyperbole thrown its way now that I finally got to play it for myself. SO count me on the side of the people who like it and this is coming from someone who totally thought they'd be on the other side.
Side note
I remember a shit ton of articles, videos, and analysis about this game being posted around the time it came out. I avoided all of these like the plague to avoid spoilers but I really want to watch them now. So if any of you guys want to post some good ones about the game, it's development and cut content please do.