Did they list everyone that walked by the studio. Or is this thing more expensive than Concord.
FFS, they are never going to make their money back. Much less the 3.6B that Sony paid for Bungie.
Quick calculation here, 2,752 x 1000000 =2 752 000 billion dollars.![]()
At least.Every employee gets $1m?
I mean, yes? If your average salary per employee is $150,000 (this is LOW for software devs on the US West Coast), and the game took 8 years to makeEvery employee gets $1m?
The core group was 300 over 3-4 years. Reread the article and you know why so many are listed.I mean, yes? If your average salary per employee is $150,000 (this is LOW for software devs on the US West Coast), and the game took 8 years to make
Each employee really did get $1.2M during the game's development...
One of the biggest reasons, if not THE biggest reason, why game budgets in East Asia (China, Japan, South Korea) haven't inflated the way Western game budgets have is simply that Western studios have to pay their staff multiples what the Eastern studios are paying
Okay, so 300 over 3-4 years, let's completely lowball it and pretend you only get paid $150k to develop software in Bellevue WA (reality is much higher)The core group was 300 over 3-4 years. Reread the article and you know why so many are listed.
Okay, so 300 over 3-4 years, let's completely lowball it and pretend you only get paid $150k to develop software in Bellevue WA (reality is much higher)
300 x 4 x 150,000 = $180 million
Each developer received 4 x $150,000 = $600,000 over the 4 years dev cycle
That's ONLY salaries of the devteam, and we're pretending they only got paid $150k (it's much more)
My spitball take earlier in this thread regarding the budget of Marathon is likely dead on
A lot people don't really understand the reason for insane Western AAA budget bloat is just paying thousands of people California six digit salaries for 8 years
The rumors of a $250 million budget for Marathon might actually be $200 million for salaries and $50 million on the game production itself
Yeah the $1 billion thing was kinda silly, though I also heard rumors the budget of GTA6 is rapidly approaching the $1B mark after all the delays.....Bungie Software Engineer Salaries (20 Salaries submitted)
Glassdoor
https://www.glassdoor.com › Salary › Bungie-Software-...
The estimated average salary for a Software Engineer at Bungie is $148,711 per year or $71 per hour, but some professionals have reported earning up to roughly
I'm not shocked if it was $300 million game but it's not over 1 billion like Mr quick math there.
Launch PS5 game, it's in the list.
Susie has to be paid, and is paid from the profit that Marathon does.Retarded. But that's video game companies for ya.
Imagine any product you bought and it came with a pamphlet with 1000s of people credited for making your bag of chips. Everyone from the sales guy to assembly line to payroll clerk to the janitor.
In Yurinka's list, Bungie even puts their Legal team in the credits. Guess it makes sense, they probably handle the trademark symbol on the game name. lol. Hey Finance included too. Great to know Susie from accounts payables handling invoices gets her name in the credits too. lol
I cant stop playing it lol. Its so good man.Should I stop playing it?
Because despite being smaller than the mainline Spider-Man games, it's still a AAA open world game, way bigger and more complex than these other two.Yeah and I dont get why it needed that many people.....more than Ratchet and Clank more than Sackboy BA........
Because despite being smaller than the mainline Spider-Man games, it's still a AAA open world game, way bigger and more complex than these other two.
They were doing a fuck ton of work that wasn't reused either in the gamedev side, or in all the non-gamedev areas (market research, product planning, publishing, marketing, legal, QA, PR, HR, etc) that need to be done for any release, even if it's a remaster with minimal changes.What were all those people doing?
These Japanese businessmen promoted Hermen like a couple years ago, pretty likely for having aprox. doubled the first party games revenue and having noticiably increased first party game profitability mostly thanks to the GaaS+Off-PS expansions, which apparently achieved their revenue goal almost a year ahead of schedule, even before releasing half of the GaaS under development.Imagine this game flops. And imagine you're Hermen Hulst, stumbling into a room with multiple high-ranking Japanese businessmen who's entire life is their fucking company, Sony, and having to explain you've burned half a billion on something. There's no way in hell Bungie will make it through this. I'm giving them less than a month if it doesn't rake in enough engagement.
Make no mistake here, Hermen's ego reaches beyond time and space, and that's coming from his fellow countrymen. Bungie will be his collateral when he's given the boot.
I delivered pizzas to bungie for some time during production.Silksong has 90 listed.
Game Credits are a weird thing. Lots of people in that 2752 didn't really work on the game.
That could have happened if game didnt flop, now it will more look like this among bungie devs:At least.![]()
Bungie's "side project".Marathon (2,752)
You really think this many people worked on it for 6 yearsBungie's "side project".
If we lowbail it at 500 its still incredibly expensive AAA game, 250m usd of production budget, who knows how much more including marketting budget which defo wasnt low, 400-500m maybe?You really think this many people worked on it for 6 years
As happens in AAA games, the lead dev team is only a small percentage (typically around 10%) of the people who works in the game.Did they list everyone that walked by the studio. Or is this thing more expensive than Concord.
FFS, they are never going to make their money back. Much less the 3.6B that Sony paid for Bungie.
I'd say around $250M for everything: development of the game + season 1, servers of season 1, marketing, publishing, etc.If we lowbail it at 500 its still incredibly expensive AAA game, 250m usd of production budget, who knows how much more including marketting budget which defo wasnt low, 400-500m maybe?
And i say since its western veteran studio with hundreds of employes and game took many (4-5 at least, could be even 7)years, suffered multiple delays and had tons of very expensive marketting for well over half a year, its way way more than that.As happens in AAA games, the lead dev team is only a small percentage (typically around 10%) of the people who works in the game.
Most of the manpower are in external support teams, internal at Sony or outsourcing teams.
And then a big chunk are in non-development areas (management/finances, publishing, marketing, PR, HR, legal, IT, etc), which in this game got duplied because started as game to be funded and published by Bungie but later after acquisitions most of these roles were moved to SIE/PS Studios who has its own equivalent for these non-gamedev roles, so credited both sides even if many of that people only worked in a portion of the project.
In addition to this, the development of the game got rebooted several years ago, meaning pretty likely some people got fired and replaced. Meaning, for their position these two persons are credited but didn't work for the whole period of time that a person in that position normally works in a project.
See above: https://www.neogaf.com/threads/mara...nt-or-ps-creative-arts.1694322/post-271350165
I'd say around $250M for everything: development of the game + season 1, servers of season 1, marketing, publishing, etc.
Lol, they didn't spend $400-500M in this game at all. It's pretty likely in the $200-300M ballpark, everything included (full development, marketing & communications, publishing, season 1 servers and season 1 post launch content).And i say since its western veteran studio with hundreds of employes and game took many (4-5 at least, could be even 7)years, suffered multiple delays and had tons of very expensive marketting for well over half a year, its way way more than that.
Now lets look at the publisher who is funding it- they spent those 400-500m usd over the years, so they not only want to make that cash back, they wanna make at least 2x of that, and preferably durning launch window, otherwise instead of sinking that money into gamedev they would just put it into bank/do safe stock options, buy gold/silver/platinum or chose other super safe way with 99,9% safety(u never have 100% safety obviously).