• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Mortal Kombat II 3DO port has released

VGEsoterica

Member
Mortal Kombat II for 3DO has finally gone public for everyone to play and damn is the release candidate version even better than the preview version I talked about a couple months ago. Outside of console versions that are just the arcade version emulated now 3DO has the most impressive port of Mortal Kombat II around. Blows away every other console port from back in the day and feels like it was made by a full team back in the 90s except it was really just one dude in 2024/2025

Id link it here but WB Games is notoriously touchy about that but Twitter is your friend. FYI its a public beta so still in active development but the polish level of refinement is already there

Glad to see 3DO getting an awesome MK II port and MiSTer core coming soon!

 
The final bug tested release had been released hours ago:



And it honestly looks amazing. I never knew the 3DO was capable of handling such a port with this fidelity. Even the sprites look close to their arcade counterparts. The port has working AI enemies that is based on the original arcade AI. many weird bugs were fixed. All that it is missing is a live-action FMV intro.
 
The final bug tested release had been released hours ago:



And it honestly looks amazing. I never knew the 3DO was capable of handling such a port with this fidelity. Even the sprites look close to their arcade counterparts. The port has working AI enemies that is based on the original arcade AI. many weird bugs were fixed. All that it is missing is a live-action FMV intro.

Does it restore the code that controls gameplay logic? The last time I tried it the 3DO fan port played almost nothing like MK2 despite looking impressive.
 
Last edited:
The final bug tested release had been released hours ago:



And it honestly looks amazing. I never knew the 3DO was capable of handling such a port with this fidelity. Even the sprites look close to their arcade counterparts. The port has working AI enemies that is based on the original arcade AI. many weird bugs were fixed. All that it is missing is a live-action FMV intro.

Absolutely amazing!
 
That's fun. 3DO was a weird machine, Im not sure that it ever really got put to a serious test

Another retro port (not a rescue, this was homebrew but good) to check out is the Atari Lynx demo port of MK1. It's not arcade-exact by any means (and not done) but it's interesting to compare to the commercial Game Gear MK1 from back in the day.

...The one lost media I wish would turn up some day is the rumored SF2 Lynx port. It was only rumored in a SushiX rumor column in EGM, so maybe it never actually existed, but I been hella curious since I was a teen to know what might have been made if that back in the day. (Somebody did like a MUGEN port test to Lynx with Blanka sprites, but it's bare bones and not vintage.)
 
Hate to be that guy but it's unavoidable so I'll be that guy.

Any port of Mortal Kombat to a CD based system with a Shang Tsung that should be able to morph into any character instantly but can't because of load times is not really worth it from a player perspective.

From a personal technological challenge standpoint, from a 3D0 aficionado standpoint, from a curiosity standpoint, I commend the dev(s?) for doing this. From a gameplay perspective, I don't see the point. Unless of course this is somehow avoided by being on an emulator running an ISO or some other thing I'm not aware of.

Mortal Kombat is fairly unique in that sense because of Shang Tsung. Most fighting games wouldn't have this sort of issue, but it's there and he has a very high pick rate because of his move-set and his ability to morph.

Feel free to flame me, I get it, but I just look at this project and am confused and felt compelled to say something. I know, nobody asked, lol.
 
That's fun. 3DO was a weird machine, Im not sure that it ever really got put to a serious test

Another retro port (not a rescue, this was homebrew but good) to check out is the Atari Lynx demo port of MK1. It's not arcade-exact by any means (and not done) but it's interesting to compare to the commercial Game Gear MK1 from back in the day.

...The one lost media I wish would turn up some day is the rumored SF2 Lynx port. It was only rumored in a SushiX rumor column in EGM, so maybe it never actually existed, but I been hella curious since I was a teen to know what might have been made if that back in the day. (Somebody did like a MUGEN port test to Lynx with Blanka sprites, but it's bare bones and not vintage.)

That Atari Lynx port looks interesting. Apparently Panasonic commissioned a port of Mortal Kombat 3: Ultimate, or something like that for the 3DO back in 1995. This magazine advertisement from a 1995 issue of Game Fan magazine (which was paid for by Panasonic themselves) actually does have an announcement for a Mortal Kombat 3 port.

.
Vkoaef0xAscrX6rR.png
 
Hate to be that guy but it's unavoidable so I'll be that guy.

Any port of Mortal Kombat to a CD based system with a Shang Tsung that should be able to morph into any character instantly but can't because of load times is not really worth it from a player perspective.

From a personal technological challenge standpoint, from a 3D0 aficionado standpoint, from a curiosity standpoint, I commend the dev(s?) for doing this. From a gameplay perspective, I don't see the point. Unless of course this is somehow avoided by being on an emulator running an ISO or some other thing I'm not aware of.

Mortal Kombat is fairly unique in that sense because of Shang Tsung. Most fighting games wouldn't have this sort of issue, but it's there and he has a very high pick rate because of his move-set and his ability to morph.

Feel free to flame me, I get it, but I just look at this project and am confused and felt compelled to say something. I know, nobody asked, lol.

This version he can morph without any load times.
 
This version he can morph without any load times.
If that's the case, then obviously ignore what I said. That leaves me with more questions than answers.

3D0 doesn't have the RAM for that. It doesn't have the CD speed for it either. And there are something like 15 characters you can morph into. I think it's fair to be skeptical since no other non-cartridge version from that gen can do it, so how is it being done?
 
Last edited:
If that's the case, then obviously ignore what I said. I find that hard to believe, it leaves me with more questions than answers.

3D0 doesn't have the RAM for that. It doesn't have the CD speed for it either. And there are something like 15 characters.
And yet that's exactly what he managed to do.
 


Mortal Kombat II is one of the most famous 2D fighting games from the 90s and it was SUPPOSED to get a port to the 3DO...but that was cancelled! So Shawn (3DO HD) ported the entire game to the 3DO and it's amazing...and it also runs on the new MiSTer FPGA 3DO core! This is why retro gaming is making a comeback
 
Top Bottom