RCU005
Member
I want to understand something:
Since the beginning of gaming, I've been hearing that a game is only possible on whatever console, specially if it's the following generation. So a SNES game could not be even possible to make on the NES.
By the time of the PS3, there were a lot of games that people said the PS2 would explode if they'd even try to make for it. Then there was the meme of Crysis ([insert hardware]… but can it run Crysis?)
It should be expected I suppose, since the consoles become more powerful allowing them to do more things and do them better right?
However since the Switch, I've seen that every game is somehow ported to it. They are finally announcing games that supposedly wouldn't be able to run on the PS4, that finally look "next gen", but then, there's a port for Switch 2.
If supposedly the Switch 2 is considerably less powerful than a PS5/Series X, how can they make ports for it? Are they making compromises on the next gen consoles, meaning that they are not making games that actually use their power?
The next gen (PS6/Helix), will be out and the Switch 2 will still be around for some time. Of course they will still make games for it. So then, will they "waste" the power of those consoles in order to make games able to run on it?
Coming back to the main point. What happened to "Only possible on…"? Had The Last of Us been a third party game, would we have somehow seen a Wii port or a Switch port, when supposedly that game was almost breaking the PS3 apart and squeezing every single ounce of power? If so, how?
I know many of you will talk about resolution and frame rate, but to me a next gen game should mean more polygons, better LOD, better physics, etc. not just resolution. Obviously not every game applies, and there are some small games, but how are they making RE Veronica, Kingdom Hears 4, Final Fantasy 7 Part 3, etc. on Switch 2? If these games were from the PS3 era, would be impossible to run on any lesser hardware (supposedly).
Please explain. Thanks
Since the beginning of gaming, I've been hearing that a game is only possible on whatever console, specially if it's the following generation. So a SNES game could not be even possible to make on the NES.
By the time of the PS3, there were a lot of games that people said the PS2 would explode if they'd even try to make for it. Then there was the meme of Crysis ([insert hardware]… but can it run Crysis?)
It should be expected I suppose, since the consoles become more powerful allowing them to do more things and do them better right?
However since the Switch, I've seen that every game is somehow ported to it. They are finally announcing games that supposedly wouldn't be able to run on the PS4, that finally look "next gen", but then, there's a port for Switch 2.
If supposedly the Switch 2 is considerably less powerful than a PS5/Series X, how can they make ports for it? Are they making compromises on the next gen consoles, meaning that they are not making games that actually use their power?
The next gen (PS6/Helix), will be out and the Switch 2 will still be around for some time. Of course they will still make games for it. So then, will they "waste" the power of those consoles in order to make games able to run on it?
Coming back to the main point. What happened to "Only possible on…"? Had The Last of Us been a third party game, would we have somehow seen a Wii port or a Switch port, when supposedly that game was almost breaking the PS3 apart and squeezing every single ounce of power? If so, how?
I know many of you will talk about resolution and frame rate, but to me a next gen game should mean more polygons, better LOD, better physics, etc. not just resolution. Obviously not every game applies, and there are some small games, but how are they making RE Veronica, Kingdom Hears 4, Final Fantasy 7 Part 3, etc. on Switch 2? If these games were from the PS3 era, would be impossible to run on any lesser hardware (supposedly).
Please explain. Thanks
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