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Redwood Falls: The canceled game that would have made UE3 shine

cormack12

Gold Member
Source: https://www.dreadxp.com/editorial/r...s-that-would-have-made-unreal-engine-3-shine/



Gamers can sometimes still find tantalizing glimpses into things that could have been, but never were. In the horror space, one of the most promising projects to get axed was Redwood Falls, a cancelled Xbox 360 and PlayStation 3 game developed in the mid-noughties by Kuju Entertainment. So saying, we caught up with Ron Ashtiani, the game’s Creative Director, to get the scoop.


What was the story of Redwood Falls?
The player was a small town police officer in Alaska. At the start of the game, the two events would have believed to have been unrelated; the only person who’d have witnessed the crash would have been someone quite unreliable. As the story unfolded, however, we’d have taken heavy influence from the thing in John Carptenter’s film by having an alien being that utilized a host creature to survive.

As the story progressed, more and more people in the town would have either vanished or started behaving strangely, as they’d been infected. The player would have had to try and isolate the alien infection and destroy it. The government would have eventually turned up with troops, though it would out that they knew all about this phenomenon, and were bent on simply destroying the whole town and the people living there.


Can you talk about some of the gameplay features?
At the time it would have been a cutting edge FPS. The main USP would have been the creatures, which could have “burst out” from any infected human. The combat would have also had dynamic body damage, where the player could shoot big chunks off them and they would have kept moving, regenerating and even subdividing.

Another feature was that the town itself would have been a persistent world where time continually passes, so when you left an area, things may have changed when you returned.

....more at link
 
If this was meant to be impressive, sure didn't help that the only footage is playing in 360p.

Wished there was an HQ version of it, but I can definitely see glimpses of what the devs were trying to achieve and do with the combat bit and the chunks coming off.

Would be interesting if a games along that implements some of these ideas into a spiritual redo of the original, though can't help but feel that some games have somewhat done similar versions of it like Dead Space.
 
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I actually worked for Kuju (Brighton, later renamed to Zoe Mode) around the time the Guildford team were working on this.

I can confidently say it's highly unlikely this would have been a game that would have set the world on fire in terms of quality.
 
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