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(Serious) Where does our hobby go from here?

I'm a PC gamer who stays a bit behind the tech curve. I have a mid tier PC which is several years old, and most of my games are bought on deep discount during Steam sales. I don't ever buy the top end hardware and I very rarely buy new games the year they come out, so gaming is more affordable than ever for me. 😎
 
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Just to exemplify what i mean, look at these laptops:

acer Nitro V 15.6" FHD IPS 165Hz Gaming Laptop, Intel Core i5-13420H, NVIDIA GeForce RTX 5050 with 8GB GDDR7 VRAM, Win11H, w/Mouse pad (16GB RAM, 512GB PCIe SSD)

$809.99


Lenovo LOQ Gaming AI Laptop | 15.6" FHD 144Hz (100% sRGB G-SYNC) | AMD 6-core Ryzen 5 220 | 16GB DDR5 512GB SSD | GeForce RTX 5050 440 AI Tops | Backlit 5MP Privacy Camera Win11Pro w/DLCA Accessory

$999.00


msi Thin A15 Gaming Laptop - 15.6" FHD 144Hz Display - Ryzen 5-7535HS Processor - GeForce RTX 3050 GPU - 16GB DDR5 RAM - 512GB SSD - Cooler Boost Cooling - Thin & Light - Windows 11 - B7UC-473US

$699.99



Yeah, you can bitch and moan about 6gb or 8gb vram, or how higher end stuff is super expensive. It sucks, undoubtly.

But the reality is these not only can game, they can game on very good looking settings. Personal computing isn't dying, and you can still play all the games you want without having to subscribe to Jesen's cloud service
 
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I'm hoping the industry cools a bit on bleeding edge graphics because the diminishing returns are not worth the price of entry at this point. All of this is stacking on the industry at the same time:

- Hardware (Even consoles) is getting more expensive.
- Dev times are at crazy 5-8 year windows.
- Next gen games will look marginally better at best.
- Younger audiences are not interested in paying $70-90 per title to own AAA games to begin with.
- Interest rates are up meaning games need higher returns to justify capital investments.
- Longer game dev cycles means less industry experience shipping titles and fewer entry points for new talent. (This is why you don't get a bunch of Hideo Kojimas and Shigeru Miyamotos these days. Those guys got to cut their teeth on a bunch of 1 year dev cycles. All of this older talent will eventually retire.)

Studios are either going to shutdown or be forced to adopt AA / Indie style development. Technology improvements will need to be focused first and foremost on bringing the cost / time of development down rather than rendering each pine needle on a tree... We need to get back to 2-4 year dev cycles and there's going to be a lot of blood in the industry until they learn that.

Buy less cutting edge hardware.

You don't need a 5080. 5060 Ti will do. Or if you want the best of the best, pay up. Developers are not going to ignore the mass market.

On the low end you have the Switch 2 and Xbox Series S which are both $500 or below.

Yeah but if the people who could afford 5080s now have to buy 5060 Tis it means the 5060 Ti itself has also become unaffordable for some percentage of the budget market and most people have hardware in that class / budget range.

Fewer people with capable hardware = fewer sales = fewer AAA games.
 
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