ashecitism
Member
https://www.kickstarter.com/projects/shardbound/shardbound
$50k goal. The campaign is to get it ready to launch on Early Access. Game will be F2P (per a reddit post announcing the KS).
What is it? said:Shardbound is a Tactical CCG for PC that combines board-based tactical gameplay with the depth of content found in collectible card games.
The core of the game is a competitive 1v1 PvP experience which we've wrapped in an innovative social metagame that not only allows players to have fun with their friends, but also provides streamers and their viewers exciting new ways to interact and play together on Twitch.
We have been hard at work on Shardbound for over 2 years now, and the game is currently in private pre-alpha testing. We've built an awesome community of players and streamers who are passionate about the game, and are helping us make it better with every new weekly release.
We're here on Kickstarter asking for your help to push the game into a true public alpha phase on Steam Early Access!
Gameplay said:We set out to build a game that took the strategic positioning mechanics of games like Final Fantasy Tactics, and combined it with the breadth of content that you find in a collectible card game like Hearthstone. Shardbound takes the best of both genres to create something entirely new.
The core rules of play are simple. Armed with a deck of minions and spells, your goal is to defeat your opponent's hero. Like in other card games, you'll take turns with your opponent figuring out how to best utilize your hand. However, in Shardbound, playing a card summons a 3D character onto the map.
Once your units are deployed to the battlefield, they have the ability to move, attack, and use their abilities each turn. Tactical considerations like line of sight, cover, high ground, and map layout all contribute to a layer of depth you won't find in other games.
Twitch said:Here at Spiritwalk we're all members of the Twitch community. We knew from day one that we wanted to make a game specifically designed for the unique social landscape of streaming. We wanted to give streamers and viewers a new way to experience a game together.
We also knew that we wanted Shardbound to be a competitive game, and that streamer-viewer interactions couldn't compromise the integrity of the PvP experience. Instead of having the Twitch integration impact the match itself, we designed a social metagame around it that would support everything we wanted to accomplish. We call it the Shardfall System.
In the Overworld view of Shardbound, youll find floating islands falling out of the upper atmosphere. These Shardfalls contain objectives for you to complete while youre playing your PvP matches. You will form a Noble House with your friends, and venture out to Shardfalls to earn loot and rewards.
If youre watching somebody streaming Shardbound on Twitch, we literally drop their Shardfall directly into your overworld. The streamers Shardfall has special Twitch objectives and content generated specifically for their viewers to complete.
In addition to seeing the Shardfalls of people you might already be watching on Twitch, we also populate the overworld with the Shardfalls of other streamers you may have never seen before! This provides you opportunities to discover new personalities on Twitch, while delivering a steady stream of new objectives to keep you challenged and earning rewards.
Spiritwalk is a team of 16 industry veterans from the San Francisco Bay area. Together we've worked on some of the biggest franchises in gaming. Before starting Spiritwalk, the core of the team created the MOBA Dawngate at Electronic Arts.
Weve been hard at work on Shardbound for over two years now. We left our lives at big game studios so we could make something a bit different, and go into uncharted territory with Twitch integration like only a small studio can.
Risks and challenges
Weve built these kinds of games before. Online games offer a host of design and service challenges. We know how to run this uniquely complicated business.
Drawing from our many years of experience, were confident in our path to success. Over the course of the development of Shardbound, weve kept some of the following risks in mind and have been working hard to keep them in check:
RISK: Shardbound cant find a large enough audience.
MITIGATION:
-- Get it into players hands early.
-- Engage in transparent and reactive development with the community.
-- Design for a large market by focusing on usability and early player experience.
-- Be generous with our monetization model. Provide great value to players.
RISK: Studio funding is incomplete, risking getting to market slowly or hurting momentum.
MITIGATION:
-- Show demand for the game quickly through early playable alphas & Early Access.
-- Remain open to multiple avenues of funding Shardbound.
-- Use a well proven engine (UE4) instead of building our own.
-- Self-fund the studio when necessary.
RISK: The innovative stream-integrated features may not realize their full potential.
-- Meet with Streamers early and often, getting their validation of our design.
-- Buffer time in development for sufficient iteration of the Shardfall system.
-- Allow the game to be streamed earlier than wed normally feel comfortable with.
-- Hire a community manager that deeply understands the streamers perspective.
Your trust means everything to us. We strive to be transparent and honest with our players and investors, and are always happy to answer your questions about Spiritwalk and Shardbound.
Thank you so much for your support
more at the link