"The technology was there to do color. But I wanted us to do black and white anyway...Once you start playing the game, the colors arent important. You get drawn, mentally, into the world of the game."
- Famed Nintendo engineer Gunpei Yokoi discusses the philosophy underpinning his design of the Game Boy.
Game Boy creator Gunpei Yokoi is famous for his "Lateral Thinking With Withered Technology" approach to design, and in an interview from 1997 newly translated and published by Shmuplations the former Nintendo exec shares some intriguing opinions on his approach to game design and the state of console game development in the '90s.
Yokoi: Actually, it was difficult to get Nintendo to understand. Partly, I used my status in the company to push them into it. (laughs) After we released the Game Boy, one of my staff came to me with a grim expression on his face: theres a new handheld on the market similar to ours The first thing I asked was: is it a color screen, or monochrome? He told me it was color, and I reassured him, Then were fine. (laughs)
Yokoi: When I was a kid, there were so many things I wanted to do that werent possible because they were too expensive or the technology wasnt there. Now that 10 or 20 years have passed, those ideas I had given up on can actually be realized. The My Puzzle amusement machine 1 is one of those ideas from 20 years ago. Had I tried to make it then it would have cost around 30 million yen (roughly 300,000 USD). (laughs) There were no video printers back then either. So in that sense, I think we have a lot of opportunities today to fulfill the dreams of our youth.
http://shmuplations.com/yokoi/
http://www.gamasutra.com/view/news/...endos_struggle_to_understand_his_Game_Boy.php
If Yokoi was alive today, he would totally get how to do VR at a cheap price.