• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Sony Live Service Games need to Bomb so hard!

eeeewwww

ehhh ok, gt7 gets a pass
Propose I Love You GIF
 
Yep. Knew I was forgetting something.

V Vr46 what more do you want?
I had the good fortune/bad fortune to grow up in an era when we lived on new games rather than remakes. I think that makes a big difference.
Have they devoted more time to Konami and Capcom than to internal projects? Again, I respect your point of view, but it makes me laugh to be considered crazy.
 
Last edited:
I had the good fortune/bad fortune to grow up in an era when we lived on new games rather than remakes. I think that makes a big difference.
Have they devoted more time to Konami and Capcom than to internal projects? Again, I respect your point of view, but it makes me laugh to be considered crazy.

I get it. I was born in 85 and know the era you're referring to. Nowadays there are a lot of sequels, remakes and remasters.

However. Saying that, Wolverine isn't a remake. Neither is Saros or Marvel Tōkon.

In fact, a lot of games shown off last night were new titles. Not all exclusive, but new nonetheless.
 
They already had the biggest flop in gaming history with Concord, the problem is the rest of PlayStation is doing so well that it kinda negates the megaflops like Concord. With that said, the leadership change we had at Sony and cancellations already suggest they realize that their GAAS push this gen has been an epic fail. We are just getting the few GAAS game they didn't cancel and their major studios are back to making single player games again. Sometimes these companies need to fail hard to make them realize they should stop doing dumb shit.

Helldivers 2 alone negates the flop of Concord by a huge margin ( before it went to Xbox)
 
Last edited:
While I agree in spirit, live service garbage is what keeps gaming alive at least financially. As retarded as I think this is (and why I hate how normies have infested this industry), horse manure like sportsball, Call of Duty, Fortnite, and other multiplayer crap makes more money for Sony literally in one day than entire franchises can make in years. Whether you like it or not (I sure don't), live service is here to stay even if it just the same fucking games year over year. The majority of console owners only play one or maybe two new games a year and it's usually their retarded kickball/throwball simulators or the yearly COD. Maybe they'll branch out and play Assassin's Creed or the next console exclusive "BaNgEr", but that's about it.

I do agree that trying to pull those people away from their favorite live service game is a higher hurdle than Sony or any other console manufacturer wants to admit. Why would they give up playing Fortnite with their friends, lose or stall all the progress they made grinding out their character, just to play a shitty looking clone of Fortnite and have to start over from scratch. Live service games are literally designed to be both time and money sinks. There are exceptions (Helldivers and Marvel: Rivals), but my point still stands. Unless that MP game is truly something special, people especially the moronic normies who only play MP games with their equally stupid friends, wants what's familiar and safe and not risk losing what they sunk so much time into.
 
I'm not really an online gamer anymore, haven't played one in years. But there's a few games that fit perfectly for this genre. If they made an outbreak I'd be really interested. I think if TLOU wasn't canceled a lot people would be into it.
 
how many studios it has,

Sony actually doesn't own that many studios of note. Half their studios are either irrelevant (MM, Haven, Firesprite), support/porting studios (Valkyrie, Nixxes, Malaysia), or locked into forever IPs (GT, MLB). The studios that people actually care about we mostly know what they're doing already (ND, Santa Monica, Housemarque, Insomniac). Also, most gamers don't give a shit if the game is made in house or not. They're just as happy playing Marvel Tokon than they would be playing Bend's next game.
 
Live service games are literally designed to be both time and money sinks. There are exceptions (Helldivers and Marvel: Rivals), but my point still stands.
Curious why those two are "exceptions", especially Rivals. Or are they just the ones you personally find more appealing?
 
While I agree in spirit, live service garbage is what keeps gaming alive at least financially. As retarded as I think this is (and why I hate how normies have infested this industry), horse manure like sportsball, Call of Duty, Fortnite, and other multiplayer crap makes more money for Sony literally in one day than entire franchises can make in years. Whether you like it or not (I sure don't), live service is here to stay even if it just the same fucking games year over year. The majority of console owners only play one or maybe two new games a year and it's usually their retarded kickball/throwball simulators or the yearly COD. Maybe they'll branch out and play Assassin's Creed or the next console exclusive "BaNgEr", but that's about it.

I do agree that trying to pull those people away from their favorite live service game is a higher hurdle than Sony or any other console manufacturer wants to admit. Why would they give up playing Fortnite with their friends, lose or stall all the progress they made grinding out their character, just to play a shitty looking clone of Fortnite and have to start over from scratch. Live service games are literally designed to be both time and money sinks. There are exceptions (Helldivers and Marvel: Rivals), but my point still stands.

Why calling people who love MP games the stupid ones?
 
Last edited:
Curious why those two are "exceptions", especially Rivals. Or are they just the ones you personally find more appealing?
They sold well and has an active fan base unlike most other new live service games. I don't play either one. I was talking purely out of which live service games survive longer than the initial sales burst at release.
 
They sold well and has an active fan base unlike most other new live service games. I don't play either one. I was talking purely out of which live service games survive longer than the initial sales burst at release.
Ok, was just curious if there was something about Rivals that made it less of a time/money sink in comparison to its competition. I haven't played it.
 
Horizon? Yes.
Marathon? No.
I hope Marathon does okay because of art direction alone and I feel it should be rewarded, that's my selfish reason, but I'm not participating in worthless cultish brandboy OT bullshit so I'll admit it's very 50/50 and things are still very shaky for this game.
 
I hope all of Sony's live service games become massive successes, because I enjoy seeing everyone cry and that way I'd get the tears of Sony haters and the "I just want more cinematics" Sony fanboys.
 
I'm not sure if they needed to bomb, but the failures they have had so far I think indicates to them that maybe investing into all these games and pushing the single player stuff to the side was probably not a good long term idea. I do think games such as Helldivers 2 are great and is most likely going to be the game I logged the most time in online once the PS5 is over with. I think they can have multiplayer focused games and single player. I just don't understand why they don't make smaller games to sell or green light the weird experimental stuff. I would kill for a Vib Ribbon, Intellgent Cube, Time Crisis, Ape Escape, Little Big Planet, or Syphon Filter kind of game that helps give the players more interest in the playstation. It gives us more variety as players and it would be a good look for playstation. They had a great variety of games on the PS4 and backwards compability for the 5 is great but i would love to see more variety that they had when I picked up A PS4 in 2019. I can always go back but i'm always intrigued to see what happens moving forward.
 
Sony Live Service Games need to Bomb so hard that they NOT TOUCH WITH A TEN-FOOT POLE the topic anymore.
What a disgrace generation!
You know what they did better? Single player, why the fuck change? they're shooting themselves in the foot...
They spent Billions in this shit games(majority cancelled), that at this point this generations is fucked(Studios and developers but is the Time wasted that cannot be regain) with remake and remasters like the last State of Play.

In virtually every console generation, starting with PS1, Sony has had several unsuccessful exclusive titles. It will always be this way.

And as much as i love some good old single-player games, they are – with few exceptions – short-term revenue for the publisher.

At a time when the console market is stable but has not grown much in almost two decades, it is understandable that Sony will invest in models with different revenue dynamics, even if these are risky areas to explore. Look at Helldivers 2, it generated $700 million across all platforms in two years, if you eventually manage to hit the target you can compensate for the previous or upcoming failures.

These are the times we live in now bud.
 
Top Bottom