Works great for me. It's the DS2 that sucks due to the deadzone. I have no problem at all with the analog placement.Mictlan said:SixAxis isn´t good for first person shooters
Works great for me. It's the DS2 that sucks due to the deadzone. I have no problem at all with the analog placement.Mictlan said:SixAxis isn´t good for first person shooters
Mooreberg said:Edge was the magazine that talked about how amazing the AI was supposed to be and how smooth the framerate was which is hilarious because those were the two absolute worst aspects of the game. It felt like an early-alpha build that had the models and level design done but needed another six or seven months to get it running up to an acceptable level. The fact that they rushed it out just to have it come out along side games like MGS3 and GTA SA made even less sense, it's not like PS2 needed any more games that season.
rs7k said:I believe if Sony was that confident, they would have released some footage/images from KZ2. There's no excuse not to.
Bad_Boy said:Works great for me. It's the DS2 that sucks due to the deadzone. I have no problem at all with the analog placement.
Mictlan said:SixAxis isn´t good for first person shooters
Perfect Dark?SolidSnakex said:I'd prefer they try to make a Goldeneye killer (or better yet, a clone).
KGKK said:Have you played Resistance?
Bowen_B said:Perfect Dark?
Drek said:Personally I'd prefer Killzone 2 to be a very different game from Halo, in nearly every way.
I hope it leans heavily towards HL2 for the single player, incorporates a little of Gears of War's coverage concept (borrowed from Kill.Switch, I know), and then tries blazing its own path in terms of online play.
I'd love to see them make the featured online mode a squad assault that pits a smaller, heavily armed group against a larger defending unit. At the end of each round the best defenders get to attack, and for clan play you can have a real back and forth with your lower tier players going into spectator mode in their off turns. Probably wouldn't work out, but it'd give some training to the newcomers and increased challenge to vets, I think it'd be interesting.
So true. It is very good!krypt0nian said:Seriously. Resistance has proven the 6XS to be just fine for FPS.
Resistance has a very low and fast jump/hump. You can hardly call it a jump and you almost never use it.Wollan said:Tsk you guys don't know Killzone tsk tsk.It is actually very different than your usual fps and the tempo and overall movement is also totally unlike Resistance.
Killzone has no jumping. You can vault yourself over obstacles. Grenade cooking. You have a sprint mode which is a bit more involved in Killzone. The weapons in KZ are very real life and direct with immense firepower (though everyone can take more punches in this game). You have instant kill melee. Killzone has a team focus in a lot of the levels (which was sort of one of the big ideas for the game as you can choose who to play and it will feel different and you will have different tasks). It's actually closer to Gears than it is any of the other fps games. It just takes a middle ground in that it doesn't slow you down with a cover system (god forbid for this to be a part in the sequel) but keeps the heavy, no crazy jumping cinematic look. In Resistance and Halo you jump around on trampolines, your moves are exaggerated with insane speed, twitchy behavior, crazy items. Running up a beach in Killzone requires careful terrain maneuvering from cover to cover, sprinting discipline, foxhole hugging and whatnot.
Very different games.
Yes that phrase needs do die or be hidden :lolTieno said:I stopped reading atThat phrase needs to die.Halo killer
Tieno said:Resistance has a very low and fast jump/hump. You can hardly call it a jump and you almost never use it.
Wollan said:Tsk you guys don't know Killzone tsk tsk.It is actually very different than your usual fps and the tempo and overall movement is also totally unlike Resistance.
Killzone has no jumping. You can vault yourself over obstacles. Grenade cooking. You have a sprint mode which is a bit more involved in Killzone. The weapons in KZ are very real life and direct with immense firepower (though everyone can take more punches in this game). You have instant kill melee. Killzone has a team focus in a lot of the levels (which was sort of one of the big ideas for the game as you can choose who to play and it will feel different and you will have different tasks). It's actually closer to Gears than it is any of the other fps games. It just takes a middle ground in that it doesn't slow you down with a cover system (god forbid for this to be a part in the sequel) but keeps the heavy, no crazy jumping cinematic look. In Resistance and Halo you jump around on trampolines, your moves are exaggerated with insane speed, twitchy behavior, crazy items. Running up a beach in Killzone requires careful terrain maneuvering from cover to cover, sprinting discipline, foxhole hugging and whatnot.
Very different games.
Bad_Boy said:Works great for me. It's the DS2 that sucks due to the deadzone. I have no problem at all with the analog placement.
mckmas8808 said:What does grenade cooking mean?
soco said:to hold onto the grenade a bit before throwing it, so that it goes off sooner after being thrown.
mckmas8808 said:Damn that's a good idea. How many other FPS do this?
a fair amount. sometimes, like with day of defeat, you'll have to throw it at the ground, pick it up, and then you let it cook till you throw it again.mckmas8808 said:Damn that's a good idea. How many other FPS do this?
mckmas8808 said:Damn that's a good idea. How many other FPS do this?
Danne-Danger said:Day of Defeat:Source (and regular, but there you have to throw it once and pick it up again), Team Fortress, and... err... a bunch of others.
LAMBO said:FPS is a pretty new genre to consoles, every new fps has the chance to be the HALo killer as there just haven't been too many great ones on the consoles yet. They'll be many fps's better than halo by the time the gen is over.
I think the HALO killer will come in the form of a new Halflife game taylored to consoles. A Halflife game taking place during the invasion of Earth (stuff between Halfife 1 and 2) would be the perfect "world at war" constant action setting to go with the very distinct HL gameplay(probably the best and most innovative single player FPS gameplay to date).
Branduil said:I agree, not having a Halo killer really hurt Sony last-gen.
Dali said:Whenever someone poses the question, "Where's Sony's Halo dupe?" It inevitably raises the questions:
1.) Why do they need one?
2.) Where is MS's, Jack and Daxter, Ratchet, Ico, SotC, Singstar, Motostorm, etc. killer?