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Sony, the First Person Shooter, and Killzone 2's challenge

Mictlan said:
SixAxis isn´t good for first person shooters
Works great for me. It's the DS2 that sucks due to the deadzone. I have no problem at all with the analog placement.
 
Mooreberg said:
Edge was the magazine that talked about how amazing the AI was supposed to be and how smooth the framerate was which is hilarious because those were the two absolute worst aspects of the game. It felt like an early-alpha build that had the models and level design done but needed another six or seven months to get it running up to an acceptable level. The fact that they rushed it out just to have it come out along side games like MGS3 and GTA SA made even less sense, it's not like PS2 needed any more games that season.

Really sad too, cause if it had not been for the shit framerate, bugs, and AI problems, this game could have been really good.
 
rs7k said:
I believe if Sony was that confident, they would have released some footage/images from KZ2. There's no excuse not to.

That crazy fmw trailer is making Sony do a playable unveiling I believe. I think there might be some merit to the 1up yours speculation in that the little GDC tech demo was to a small degree self sabotage (or adjustment of expectation to put it nicely). Some people criticized it for not looking as good as the fmw trailer but then again there were people with very positive impressions as well which thought the physics were great with large scale outdoor environments. Believing 1up yours the video quality was supposedly crappy with a low bitrate so once people get to play the game in July at E3 (hopefully) we should know the real score since it will force people to look past the obvious fmw trailer comparison (and hey, it will be after the Halo 3 beta which will give ammo for even more press articles).
 
FPS is a pretty new genre to consoles, every new fps has the chance to be the HALo killer as there just haven't been too many great ones on the consoles yet. They'll be many fps's better than halo by the time the gen is over.

I think the HALO killer will come in the form of a new Halflife game taylored to consoles. A Halflife game taking place during the invasion of Earth (stuff between Halfife 1 and 2) would be the perfect "world at war" constant action setting to go with the very distinct HL gameplay(probably the best and most innovative single player FPS gameplay to date).
 
Bad_Boy said:
Works great for me. It's the DS2 that sucks due to the deadzone. I have no problem at all with the analog placement.

SixAxis Analog stick precision isn´t good for me.

I know, it´s better than DS2, but far of a good analog like 360.

In general the L an R button sucks a lot too, specially in First Person Shooters. The New bottons L2 and R2 can´t replace a effective analog trigger.
 
Personally I'd prefer Killzone 2 to be a very different game from Halo, in nearly every way.

I hope it leans heavily towards HL2 for the single player, incorporates a little of Gears of War's coverage concept (borrowed from Kill.Switch, I know), and then tries blazing its own path in terms of online play.

I'd love to see them make the featured online mode a squad assault that pits a smaller, heavily armed group against a larger defending unit. At the end of each round the best defenders get to attack, and for clan play you can have a real back and forth with your lower tier players going into spectator mode in their off turns. Probably wouldn't work out, but it'd give some training to the newcomers and increased challenge to vets, I think it'd be interesting.
 
Drek said:
Personally I'd prefer Killzone 2 to be a very different game from Halo, in nearly every way.

I hope it leans heavily towards HL2 for the single player, incorporates a little of Gears of War's coverage concept (borrowed from Kill.Switch, I know), and then tries blazing its own path in terms of online play.

I'd love to see them make the featured online mode a squad assault that pits a smaller, heavily armed group against a larger defending unit. At the end of each round the best defenders get to attack, and for clan play you can have a real back and forth with your lower tier players going into spectator mode in their off turns. Probably wouldn't work out, but it'd give some training to the newcomers and increased challenge to vets, I think it'd be interesting.

More important than Halo, its going to be important for Killzone to distinguish itself from Resistance. As a 2nd first-party FPS, there has to be a reason for this game when Resistance was already so good. Killswitch would be a good place to start looking for gameplay. Killzone Liberation also had some good ideas that could make sense in an FPS.

I'd like to see the NPCs have more emotional connection to the player. That would be a big difference from Resistance where Hale is pretty much on his own even when he meets up with a squad. A small team of 4-6 NPCs where you move with them, and know their names and stories to a certain extent.
 
Tsk you guys don't know Killzone tsk tsk. :p It is actually very different than your usual fps and the tempo and overall movement is also totally unlike Resistance.

Killzone has no jumping. You can vault yourself over obstacles. Grenade cooking. You have a sprint mode which is a bit more involved in Killzone. The weapons in KZ are very real life and direct with immense firepower (though everyone can take more punches in this game). You have instant kill melee. Killzone has a team focus in a lot of the levels (which was sort of one of the big ideas for the game as you can choose who to play and it will feel different and you will have different tasks). It's actually closer to Gears than it is any of the other fps games. It just takes a middle ground in that it doesn't slow you down with a cover system (god forbid for this to be a part in the sequel) but keeps the heavy, no crazy jumping cinematic look. In Resistance and Halo you jump around on trampolines, your moves are exaggerated with insane speed, twitchy behavior, crazy items. Running up a beach in Killzone requires careful terrain maneuvering from cover to cover, sprinting discipline, foxhole hugging and whatnot.
Very different games.
 
Wollan said:
Tsk you guys don't know Killzone tsk tsk. :p It is actually very different than your usual fps and the tempo and overall movement is also totally unlike Resistance.

Killzone has no jumping. You can vault yourself over obstacles. Grenade cooking. You have a sprint mode which is a bit more involved in Killzone. The weapons in KZ are very real life and direct with immense firepower (though everyone can take more punches in this game). You have instant kill melee. Killzone has a team focus in a lot of the levels (which was sort of one of the big ideas for the game as you can choose who to play and it will feel different and you will have different tasks). It's actually closer to Gears than it is any of the other fps games. It just takes a middle ground in that it doesn't slow you down with a cover system (god forbid for this to be a part in the sequel) but keeps the heavy, no crazy jumping cinematic look. In Resistance and Halo you jump around on trampolines, your moves are exaggerated with insane speed, twitchy behavior, crazy items. Running up a beach in Killzone requires careful terrain maneuvering from cover to cover, sprinting discipline, foxhole hugging and whatnot.
Very different games.
Resistance has a very low and fast jump/hump. You can hardly call it a jump and you almost never use it.
 
Tieno said:
Resistance has a very low and fast jump/hump. You can hardly call it a jump and you almost never use it.

Well except for a few little "platforming" sections. I didn't use the jump too much in SP.

I use it all the time in MP. I use it to cut the corners of raised platforms in order to move across the map faster. I also use it to jump from on thing to another. Jump into and out of windows. More than anything, to move around the map more swiftly in sections. I prefer to tag people whil in a free-fall. So, if I can, I jump off an object/platform. The jump isn't like the Halo jump at all, though. It IS a very low and fast jump. You don't use it to shoot down on someone or become a more difficult target, like some may do in Halo, which has a very high jump, in which you spend a looong time in the air.

You can get some distance with the Resistance jump, as well. Particularly if you get a running start. There isn't any sprinting in the SP, so you may not notice it as much there. But, you can clear some pretty good gaps in MP if you get into a sprint first and pick up some speed.

There are also those "air-o-vator"/trampoline things in Resistance, as well. And those are pretty abundant. Oh, and no no fall damage.
 
After playing Resistance and the frist Killzone I would be willing to bet that Resistance>Killzone 2 in every catagory outside of visuals.
 
Wollan said:
Tsk you guys don't know Killzone tsk tsk. :p It is actually very different than your usual fps and the tempo and overall movement is also totally unlike Resistance.

Killzone has no jumping. You can vault yourself over obstacles. Grenade cooking. You have a sprint mode which is a bit more involved in Killzone. The weapons in KZ are very real life and direct with immense firepower (though everyone can take more punches in this game). You have instant kill melee. Killzone has a team focus in a lot of the levels (which was sort of one of the big ideas for the game as you can choose who to play and it will feel different and you will have different tasks). It's actually closer to Gears than it is any of the other fps games. It just takes a middle ground in that it doesn't slow you down with a cover system (god forbid for this to be a part in the sequel) but keeps the heavy, no crazy jumping cinematic look. In Resistance and Halo you jump around on trampolines, your moves are exaggerated with insane speed, twitchy behavior, crazy items. Running up a beach in Killzone requires careful terrain maneuvering from cover to cover, sprinting discipline, foxhole hugging and whatnot.
Very different games.


What does grenade cooking mean?
 
Bad_Boy said:
Works great for me. It's the DS2 that sucks due to the deadzone. I have no problem at all with the analog placement.

When connecting the DS2 to my PC there was no deadzone visible in the graph in the config menu. However, the stick always tended to be a bit off centre. I guess this caused devs to implement a larger in-software deadzone to prevent involuntary movements.
 
With regards to the GDC demo and talk that it didn't live up to the trailer (seems kind of "duh") the PS3 will NOT be pulling off those kinds of visuals. Period. We all know this of course. Perhaps it could do it in one facet of the game like character models or something. And I firmly believe that the physics, animation, pace, and atmosphere of the trailer could be very very close but people should really have gotten over that trailer after it was released. Now, if they DO replicate the physics/animation/atmosphere of the trailer I think they will have greatly succeeded in the visual dept.

Then there's still gameplay/story to take care of.
 
I can think of only six FPS games that were on the PS2, off the top of my head. Three that were online. But, only one of those was exclusive to the PS2 (I'm counting the PC as a gaming platform). I'm not counting Socom or MGS, since they weren't really FPS games, even though they were shooter shooters and pretty similar.

As far as the PS3 goes: We'll see the Resistance franchise and the Killzone franchise, as exclusives. We'll also see the Black games (2 more in the trilogy) and UT3, as non-exclusives. There will also be other games that aren't strictly FPS: Socom (I'm sure we'll see this at some point) and Warhawk. Off the top of my head, UT was the only FPS game we knew for the PS2 was new. Not sure if any of this means anything...

And.... I totally forgot about Tom Clancy games... meh... whatever.
 
soco said:
to hold onto the grenade a bit before throwing it, so that it goes off sooner after being thrown.


Damn that's a good idea. How many other FPS do this?
 
mckmas8808 said:
Damn that's a good idea. How many other FPS do this?

... I always thought it was fairly common. Dunno, now I come to think of it, maybe not. Must be all those Call of Duty mods...
 
mckmas8808 said:
Damn that's a good idea. How many other FPS do this?
a fair amount. sometimes, like with day of defeat, you'll have to throw it at the ground, pick it up, and then you let it cook till you throw it again.

yes, day of defeat lets you pick up enemy grenades off the ground and throw them back. yes, it's badass.
 
mckmas8808 said:
Damn that's a good idea. How many other FPS do this?

Day of Defeat:Source (and regular, but there you have to throw it once and pick it up again), Team Fortress, and... err... a bunch of others.
 
Danne-Danger said:
Day of Defeat:Source (and regular, but there you have to throw it once and pick it up again), Team Fortress, and... err... a bunch of others.

Are we all forgetting Goldeneye and Perfect Dark.
 
LAMBO said:
FPS is a pretty new genre to consoles, every new fps has the chance to be the HALo killer as there just haven't been too many great ones on the consoles yet. They'll be many fps's better than halo by the time the gen is over.

I think the HALO killer will come in the form of a new Halflife game taylored to consoles. A Halflife game taking place during the invasion of Earth (stuff between Halfife 1 and 2) would be the perfect "world at war" constant action setting to go with the very distinct HL gameplay(probably the best and most innovative single player FPS gameplay to date).

Wow. That's a really great idea.

Branduil said:
I agree, not having a Halo killer really hurt Sony last-gen.

Winner of the thread! Sony doesn't need Halo. Sony has 1st and 2nd party developers that churn out badass games without a[nother] damn FPS. Last gen MS showed us PC games could be successfully brought to the console. They filled a niche that wasn't even known to exist. They are continuing that tradition and now people know that if they want a game with a PC-flavor to it, then 360 is your system. Perhaps Sony will make an incredible console FPS or RTS, but I wouldn't get a PS3 expecting one.

Whenever someone poses the question, "Where's Sony's Halo dupe?" It inevitably raises the questions:

1.) Why do they need one?
2.) Where is MS's, Jack and Daxter, Ratchet, Ico, SotC, Singstar, Motostorm, etc. killer?
 
Dali said:
Whenever someone poses the question, "Where's Sony's Halo dupe?" It inevitably raises the questions:

1.) Why do they need one?
2.) Where is MS's, Jack and Daxter, Ratchet, Ico, SotC, Singstar, Motostorm, etc. killer?

Well as I said from the beginning and judging by the PS2 they didn't. However, I think it's a challenge Sony should take on. People won't reference Motorstorm/Ratchet for PS3 as much as people will reference Halo talking about xbox.

If sony had an FPS that people lined up the night before to get and was featured on MTV and all that bullshit...well, it'd be nice wouldn't it?
 
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