It'd be pretty cool if Microsoft did just start putting out games within quick succession of announcing the release date. Perhaps would explain why their 400 studios don't actually seem to be getting close to releasing anything.
I don't think I've ever seen stop-motion animation in a game, very unique, and I hope it's part of the actual game's art style. I remember seeing that trailer during the show, and thinking something was wrong with the frame-rate.
I don't think I've ever seen stop-motion animation in a game, very unique, and I hope it's part of the actual game's art style. I remember seeing that trailer during the show, and thinking something was wrong with the frame-rate.
The Deadly Tower of Monsters had some stop motion fun. It also had prop guys in suits. Was a fun game making fun of old 50's sci fi movies with stop motion and special effects.
The running comentary from the director while you played was fun too.
I don't think I've ever seen stop-motion animation in a game, very unique, and I hope it's part of the actual game's art style. I remember seeing that trailer during the show, and thinking something was wrong with the frame-rate.
I can see stop motion aestethics, but not really animation style. Looks pretty fluid to me, I guess no one really wants Jason and Argonauts but isn't the point or charateristic of stop motion to see clearly choppy animation?
Anyway, Clayfighter did claymation back in its day.
I don't think I've ever seen stop-motion animation in a game, very unique, and I hope it's part of the actual game's art style. I remember seeing that trailer during the show, and thinking something was wrong with the frame-rate.