IbizaPocholo
NeoGAFs Kent Brockman
Sure we have N64 decomps, N64 recomps and N64 PC ports...but what about NEW N64 games developed from the ground up! Because Snake (the developer) sent me a WIP Tomb Raider N64 build...and its highly impressive!
- (00:01–00:38) The video showcases a work-in-progress port of the original Tomb Raider running on the Nintendo Nintendo 64, developed by a programmer named "Snake." Even the FMV cutscenes are running directly on N64 hardware, which the creator considers technically impressive for a cartridge-based system.
- (00:38–01:18) The port is still unfinished, with inconsistent frame rates and occasional bugs, but the developer is actively improving performance and visuals. The video emphasizes how remarkable it is that a solo developer achieved this on original N64 hardware.
- (01:37–02:19) Gameplay footage was captured on stock N64 settings without overclocking, demonstrating that the console can already handle the game surprisingly well. The host notes that Tomb Raider's large environments make the port especially demanding.
- (02:19–03:08) The N64 version benefits from cleaner visuals compared to the original PlayStation release because it avoids the famous PS1 "polygon wobble" effect. Textures and environments appear more stable and polished while preserving the classic geometry and atmosphere.
- (03:08–04:00) The creator reflects on how naturally Tomb Raider fits on the N64 and wonders why it never officially released there in the 1990s. Possible reasons mentioned include PlayStation exclusivity agreements, cartridge manufacturing costs, or install-base concerns.
- (04:00–05:28) The video connects this project to what the host calls a modern "golden era" for the N64 scene, mentioning developments like FPGA hardware support, new fan-made projects, and renewed retro gaming interest.
- (05:28–06:27) Although the build occasionally crashes and audio is unfinished, the host explains that this is normal during development. He highlights how fascinating the iterative process of coding, debugging, and optimization is for retro ports like this.
- (06:27–07:42) The port includes FMVs, Lara's mansion tutorial, and large explorable areas. The host praises how faithfully the game "feels" like the original Tomb Raider despite the hardware limitations and old-school tank controls.
- (07:42–08:23) Open environments and cavernous levels run relatively well for an early build, especially considering the N64's constraints. The creator again stresses that he intentionally avoided overclocking to show authentic baseline performance.
- (09:11–10:03) The video concludes by celebrating the resurgence of retro gaming and N64 homebrew development. The host argues that many modern players are revisiting retro libraries because they find older games more creative and engaging than some contemporary releases.