• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Two types of video games

Mihail

Banned
I was thinking about the differences between various markets in the video game industry a couple of days ago, and came up with what I think are two major categories of video games:

games that appeal to the conscious mind and games that aim for the subconscious mind.

It seems that many new-generation games are developed to please your "self 1," the thinking, aware half of the mind. They focus on ideas that a nurtured mind can understand. Taking for example two very popular games, 3D GTAs and Halo, we can see that the majority of the appeal in these games is for the thinking self. GTA owes much of its popularity because people enjoy the level of "freedom" the game offers to do many "self 1"-related things. There's a certain enjoyment in being able to interact with a city, its inhabitants, and its environments. In Halo, and in a lot of FPS games, the appeal mostly lies in the responsibility you as a character hold. I mean, everything you see on your screen, because of your perspective and becuase of the genre's nature, can be immiately affected by you, i.e. can be shot. The appeal of taking down some enemies or your buddies is aimed at "self 1," the thinking mind.

The other type of games mostly ignore the conscious, thinking mind, and try to appeal on the subconscious level. (Good) fighting games, I believe, are in this category. In this genre, the satisfaction is not so much in what is happening on screen. Sure, it's great to see your character pull off a badass combo or a sweet-looking throw, but most of the joy is in having properly executed the right moves at the right time in the right situation. Basically, you get a rush out of improving those synapse connections in your brain so that you can react correctly without even thinking about it -- and when there's no thinking, the subconscious "self 2" is what drives the body and its muscles. Another great example is F-Zero GX. I don't care so much what my car is doing on screen as much as I get a high out of having executed the right moves with sweet reflexes and perfect timing.

It's obviously a hard-to-word discussion topic as it mainly deals with conceptual ideas, but I feel game theory is always worth discussing, even when it seems pointless at the moment, since it helps us evolve video games as an interactive art.
 

Cheebs

Member
Yeah. Thank's for no non-games nonsense. :) I would classify these so called "non-games" in your first sector.
 

Tarazet

Member
Your post is well thought out, but I think out of the second category, games where you feel accomplishment based on sheer motor skill are very different from those that give you the simple satisfaction of blowing shit sky-high - yet those are still basically non-thinking types of games.
 

Chairman Yang

if he talks about books, you better damn well listen
The Take Out Bandit said:
The Two Types of Games:

- ROX

- SUX

Pick one.

What about games that are mediocre and therefore fit into neither category MR. SMARTY MAN
 

G-Fex

Member
I wish everyone would stop kissing halo's ass with "Oh the way that YOU'RE the character instead of it being it's own character" Shut the fuck up already. How come nobody ever says that about HL2 instead? Or HL1 since they came first.
 

blackadde

Member
Chairman Yang said:
What about games that are mediocre and therefore fit into neither category MR. SMARTY MAN

even worse than SUX. if it's not VERY GOOD or HILARIOUSLY BAD it is just a waste of time.
 
G-Fex said:
I wish everyone would stop kissing halo's ass with "Oh the way that YOU'RE the character instead of it being it's own character" Shut the fuck up already. How come nobody ever says that about HL2 instead? Or HL1 since they came first.
Relax. I believe he's using it as an example and not the be all, end all.. And Mihail you should look up some stuff on zero-sum and non-zero sum games.
 

Tain

Member
The other type of games mostly ignore the conscious, thinking mind, and try to appeal on the subconscious level. (Good) fighting games, I believe, are in this category. In this genre, the satisfaction is not so much in what is happening on screen. Sure, it's great to see your character pull off a badass combo or a sweet-looking throw, but most of the joy is in having properly executed the right moves at the right time in the right situation. Basically, you get a rush out of improving those synapse connections in your brain so that you can react correctly without even thinking about it -- and when there's no thinking, the subconscious "self 2" is what drives the body and its muscles.

This could apply to something like Halo, though.
 
Top Bottom