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What is Valve's ultimate goal with Steam Machine?

Its linux .

More people using linux = more devs will support linux = more people using linux .
Its not only that. He is also preserving everyones gaming library on steam. If you can make sure yr game(s) runs on linux...its literally saved for eternity.
 
They just like experimentation. At least this is the feeling I got from them. Of course they wanna gain more money but I cannot see this from their hardware behaviours.

And this is totally fine.
 
Bring more people into the Steam ecosystem.

Expand PC gaming

Make Steam OS the best OS for PC gaming.

Gabe senses weakness and is going for the kill shot.
 
Their goal is to make money.

Indirectly, yes. And to be fair, they do that quite effectively already, and without having to deal with supply chain, manufacturing, warehousing and repairs for hardware that will be obsolete before it is even released.

I rather suspect they're doing the same thing they tried to do the last time they pushed the steam machine project ~ which was coincidentally the same era when MS was starting to act weird about what they would allow on their Windows platform.

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Proving that there is a more-or-less portable means to continue Steam gaming with or without MS's approval is likely vital for their business.

In my mind, Proton is the actual product here; the newest GabeCube hardware is just another "Reference Device sold more-or-less at cost" effort to show that a functional, non-Windows Steam-capable device can be assembled "cheaply" (albeit for a definition of "cheap" that fits in the 2025 economy). For everyone saying they can do it better or cheaper or more performant - they're likely right! But that would align with Valve's play just as well.

...

Honestly the last piece of the puzzle Valve really needs to solve for widespread non-MS/Linux-based gaming is the Anticheat thing. Companies have no problem using Epic/Tencent's EAC as an off-the-shelf solution, so I'm sure if Valve made a good solution there, it would find adoption.
 
Go back to the rollout of the steam universe initiative ten years ago. The idea is to grow pc gaming by capturing edge cases and gradually pushing out the boundaries.
 
Oh my sweet summer child.
Its to grow users on steam
To then earn more money.

Its not about winning or beating anyone you fool.

Its all
About more people in steam buying games in steam.

Every game microteamsaction and transaction on steam equals 30% to VALVE.

Basic economics my son.
 
Similar to the Steam Deck, they want to extend the utility of their storefront library to another form-factor experience.

They want to add value to their existing base to spend more on games, and over time also get more people that aren't on Steam yet.

Also, I genuinely think they just like making this stuff themselves, given the new Steam Controller's haptic grip feature exists largely because an engineer there was super into gyro controls.
 
Honestly the last piece of the puzzle Valve really needs to solve for widespread non-MS/Linux-based gaming is the Anticheat thing. Companies have no problem using Epic/Tencent's EAC as an off-the-shelf solution, so I'm sure if Valve made a good solution there, it would find adoption.

There's got to be a way. Maybe if there was a special session you boot into with no root access and a signed kernel module? Even then, it's not like they could just sneak that past everyone like proton. They'd have to get the anticheat providers on board.
 
Good question. Its insurance. If something happens to their ability to keep their steam storefront on windows as it is then they don't have to start from zero with their own platform, or purely rely on courts, like Epic with Apple.
 
With the Deck and now the new Steam Console, I believe they want to introduce consolers or even new players into the pc world. I don't believe the plan is to dominate with hardware, I think they want people to realize the benefits of pc gaming vs. console. If they can move people over, they have won, regardless of whether they make any more new hardware or not. The hardware is not the most powerful but if you enjoy the experience, you can go nuts and get as much fidelity as you can afford (or not afford) LOL!! Valve doesn't care what machine you play on a $5000 rig or a Steam Deck, as long as you are on Steam.

I bet Valve is thrilled you can access Steam on the Magnus and the Ally. Microsoft is doing the work for them. LOL!!!

The no online fee for multiplayer is very compelling in and of itself. Once you are used to that it's pretty hard to shell out for that on consoles.

And if you are new to the sales, and not a vet, the pretty much round the clock sales of stuff can be very compelling at first.

I truly belive Valve's heart is in VR however and that's what they seem actually passionate about. So, I would except they will never stop iterating on that hardware.
 
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Expand PC gaming to those that are curious but haven't jumped in, while hopefully providing a reasonable price. While also just providing the option of a living room experience for other/current PC fans.
 
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Remember when people said that the valve news wouldn't distract from GTA6 hype?

400 valve threads later...
 
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To get me away from Windows...

...and they're succeeding.



There's been some movement by 3P groups in the Linux circles getting more Nvidia driver compatibility enabled, but yes it would be great if Valve worked with Nvidia directly on such.

I think Nvidia would only be interested though, as a means of leveraging Linux as part of a complete vertical ecosystem stack of their own: GPU, CPU, and maybe their own OS that's Linux-based but derived from SteamOS in tandem with Valve. It seems like Nvidia want to become their own self-sufficient platform and that probably eventually means not relying on companies like Microsoft for an OS footprint. Windows compatibility being so good in Linux these days thanks to Proton and WINE is not going unnoticed by companies like Nvidia, I'm sure.

This doesn't mean Nvidia would stop supporting Windows; that'd be stupid of them to do financially. But it does mean they'd have a viable alternative market to draw in more money from, which is ultimately what these companies want anyway. Plus who knows if Windows development eventually starts to hamper or impede their own GPU & API ambitions down the road with further pushes into AI or what comes after like robotics.
nvidia is actually in a useable state right now for something like bazzite. It's still got a bunch of bugs, but DX11 and Vulkan performance is now pretty good. Its just DX12....I am hopeful it will get there and there is reason to be optimistic.
 
It's a butt plug to keep you happy and whining less about Gabe & Steam being more successful than your favorite brands. Hope it works but if not you can get a full tower PC from a different company.
 
To differentiate their platform so it's not "just PC", which is clearly under assault by the current gaming giants. If you can play Steam games on the next Playstation or Xbox console, people will gravitate there and publishers will be able to exert influence (read: exclusives) to that platform. SteamOS and Steam Deck/Machines are a point of differentiation that will retain their Steam userbase and tie it to hardware so their ecosystem is not cannibalized.
 
The Steam Deck was a success so now they want to try to put a Steam device in you living room, an office or allow non-PC gamers an easy solution. Even as a PC gamer, I'm super excited and want one for my living room/home theater setup for certain games. Long term, I think they want Steam OS to challenge Windows. As Windows continues to get bloated, hating its consumers (forced online accounts) and now with the AI taking over your PC news, now is the time to strike.
 
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this product will sell ridiculously few units. Who will buy a Steam Machine when you can compare it to a real PC you know Windows compatibility with all software on market, Fortnite, upgrade and Nvidia GPU . Someone might say the price will be low, but as you know , it's possible to build a PC with used components from eBay... If I'm not mistaken, Sony decided to reduce the price of the PS5 this Black Friday.

sm is dead imo.
 
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Valve, even though it dominates PC/Linux gaming market - but whatever they produce are essentially niche product.

I don't think they are looking into making the next "it" product with this Steam Machine from the get go - it most likely won't enjoy mega sales like PS5 or Switch2, or even Xbox - but it is certainly pushing them to position themselves further into mainstream where they want to be. Simpler, more straightfoward console like experience for PC games?

They tried to do that with Steam Deck, and with their products before - so I think it's just another step forward - in conjunction with the actual Steam software itself, with more concise control / hardware profile.
 
Yes, Gamescope is a god like interface. You can run a living room PC 100% off of the controller. Something that is not remotely possible on Windows.

Valve should also be approaching nvidia to work with them to improve their Linux drivers. nvidia's drivers have come a LONG way in the last year, but DX12 titles still have a drastic performance penalty.

There are Valve developers working with Nvidia on NVK, which will be the future open-source driver, equivalent to AMD's RADV.
All of this takes time. RADV started around 2015-2016, but began to perform well around 2020.

NVK started around 2022-2023, so I think in another 2 years it should be good. The last time I checked, it achieved about 50% of the performance of the proprietary driver. It already supports things like DLSS and ray tracing. In fact, the development of NVK made the Vulkan team rework some things that will benefit the performance of both the open-source and proprietary drivers.

Nvidia is actively involved, both with documentation and dedicated developers.

 
Nah. The Steam Machine will be sold to existing Steam enthusiasts. I'd wager the crossover of Deck+Machine owners will be extremely high. There's approx. 4 million Decks sold, about half will probably buy the Machine. It's for Deck owners to play on TV.

The purpose is to lay the foundation for SteamOS along with Deck and Frame. SteamOS allows them to determine their own destiny, regardless of what Microsoft does with windows.
 
There are Valve developers working with Nvidia on NVK, which will be the future open-source driver, equivalent to AMD's RADV.
All of this takes time. RADV started around 2015-2016, but began to perform well around 2020.

NVK started around 2022-2023, so I think in another 2 years it should be good. The last time I checked, it achieved about 50% of the performance of the proprietary driver. It already supports things like DLSS and ray tracing. In fact, the development of NVK made the Vulkan team rework some things that will benefit the performance of both the open-source and proprietary drivers.

Nvidia is actively involved, both with documentation and dedicated developers.

As I've said, it's getting better, but I'd rather the proprietary driver improve.
 
Its linux .

More people using linux = more devs will support linux = more people using linux .
I don't think it moves that needle in a meaningful way. As long as Valve keeps improving Proton devs have no incentive to release native Linux code. I'd wager that most people who use Steam Deck and who will use Steam Machine don't care that SteamOS is Linux. They only care that their games work. They want an easy to use experience, which is really what SteamOS is about.
 
I believe Steam's bigger goal is to completely free itself from its dependence on Windows. Microsoft tried to lock down the PC when it launched Windows 8 and UWP.
Fortunately for us, most of the time Microsoft tries to monopolize something, it ends up failing miserably.
In any case, ever since then, Steam has been moving toward escaping Windows' grip, and SteamOS is their answer.
The Steam Machine will be another step toward encouraging people to migrate. With more users, developers will have an incentive to create native Linux versions.

And of course, Valve's goal is to make money.
 
And honestly, this is the best kind of competition for us consumers. None of that crap of buying studios just to "be competitive."

The only reason I haven't left Windows completely is because I depend on the convenience of a few programs, like Office and OneDrive. If one day Valve decides to offer alternatives to those, and they're as easy to use as they are today, I'll say goodbye to Windows and never look back.
 
Their goal is get people to buy games on Steam.

The hardware can just sit there unused, it's not what's important. They've probably figured out with the Steam Deck that the more hardware they sell the more games they sell. So hopefully they price their hardware competitively.

Once a user is invested into their eco-system they become a permanent user. I have like 400+ games on Steam, that shit is my gaming life. Now I'm personally invested into Steam and its future because all of my games are tied in with them. It's those damn sales, man and hardware like the Steam Deck alongside it make it a no brainer to buy my games there rather than anywhere else.
 
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this product will sell ridiculously few units. Who will buy a Steam Machine when you can compare it to a real PC you know Windows compatibility with all software on market, Fortnite, upgrade and Nvidia GPU . Someone might say the price will be low, but as you know , it's possible to build a PC with used components from eBay... If I'm not mistaken, Sony decided to reduce the price of the PS5 this Black Friday.

sm is dead imo.
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I believe Steam's bigger goal is to completely free itself from its dependence on Windows. Microsoft tried to lock down the PC when it launched Windows 8 and UWP.
Fortunately for us, most of the time Microsoft tries to monopolize something, it ends up failing miserably.
In any case, ever since then, Steam has been moving toward escaping Windows' grip, and SteamOS is their answer.
The Steam Machine will be another step toward encouraging people to migrate. With more users, developers will have an incentive to create native Linux versions.

And of course, Valve's goal is to make money.
It's this. 100%. They are expanding the store to support Android apk too. The Android version of walkabout manifold was just added presumably for steam frame. So not only do they have proton for windows to Linux support. They have fex for x86 to ARM translation, and waydroid for running android apps in Linux. Steam is expanding and unchaining itself from windows.
 
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Same perspective, here is the original steam machine in 2018, steam deck sales sent messages to steam executives desks about new hardware that result is steam vr goggles and they pretend people want this and I think it will work out poorly for them just like the steam "machine" above
 
SteamOS everywhere and seen as the superior way to play games than windows. It's already starting to work, once they get it solid enough to be installed on any computer, they'll go all in.
 
Steam machine is a new modern tank for the Valve army. Designed to defend the gold mine from the enemies of the Valve state.
 
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Same perspective, here is the original steam machine in 2018, steam deck sales sent messages to steam executives desks about new hardware that result is steam vr goggles and they pretend people want this and I think it will work out poorly for them just like the steam "machine" above

That sold poorly because steamos was shit back then. Proton was released later in the year and had severe windows game compatibility problems. It's launch depended entirely on games for Linux.
 
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