pramod
Banned
Compared to everything else....books, movies, computer software, etc...from what I see of all these other industries, it's quite rare for a project (whether it's a new software application or movie or novel) to have a lot of resources poured into it, and then have the whole project cancelled for some reason and never see the light of day. But for video games, it seems like the number of failed projects actually exceed the number of successfully completed games. I wonder why this is?
This comes from my personal experience as well. I've worked for both game dev studios and software companies. I can't recall a single software project I worked on that was officially planned and started that ended up never seeing the light of day. Even if it was buggy or incomplete, we still released it. But I've worked on more failed game projects than successfully published games.
This comes from my personal experience as well. I've worked for both game dev studios and software companies. I can't recall a single software project I worked on that was officially planned and started that ended up never seeing the light of day. Even if it was buggy or incomplete, we still released it. But I've worked on more failed game projects than successfully published games.