°°ToMmY°° said:tomorrow.
kaching said:OTOH, why shouldn't an enthusiast gamer, likely the biggest consumer target of E3 (esp. in its new form) be able to appreciate a look at a developer's work in progress simply for what it is, not overreacting like a bunch of Chicken Littles because it isn't precisely representative of a finished product that still won't be available for another 4 months anyway?
This board bitches incessantly when nonrealtime CG is shown for an upcoming game, yet when a developer comes along and shows EXACTLY where they are with their realtime game engine, they're hassled for NOT hiding things with smoke and mirrors.
What's the point of taking Insomniac to task over this? Game's not finished and they typically do the majority of their visual effects work towards the end of the project. We know this. The only people this is a "problem" for are people too concerned with the console war pissing match.
tfur said:Should it not be today...? They usually go out on Thursdays...
BeeDog said:And as usual we Yuros are getting fucked in teh butt.
Omg, awesomejstevenson said:Don't worry about that. We aren't going to let our EU fans dangle.
i_am_ben said:i hope the single player is top notch as i don't have any interest in playing the multiplayer.
jstevenson said:Wouldn't worry about that either.
And of course, we haven't even started talking about co-op that much...
jstevenson said:Wouldn't worry about that either.
And of course, we haven't even started talking about co-op that much...
belvedere said:Is there any more videos of multiplayer that show off shit-tons of action possible in R2?
(Like this one-22 or 24 minutes in) http://www.thebitbag.com/2008/07/22...-and-talks-with-peter-molyneux-about-fable-2/
The ones I've seen seem to take place in smaller squad on squad battles, but this Hip Hop gamer video shows a bit more of just all out chaos a little ways into the R2 segment. I'm hoping there's more of this around somewhere.
Firewire said:Hey JS, after watching the Gamersyde R2 multiplayer video, I was wondering a bit about the shields. Are they set or are they still being tweaked? Just wondering!
jstevenson said:Don't worry about that. We aren't going to let our EU fans dangle.
Firewire said:Hey JS, after watching the Gamersyde R2 multiplayer video, I was wondering a bit about the shields. Are they set or are they still being tweaked? Just wondering!
jeremy_ricci said:wahhhhhhhhhhhhhhhh
jstevenson said:Don't worry about that. We aren't going to let our EU fans dangle.
jstevenson said:still being tweaked effect wise.
dralla said:Resistance 2 gets the HHG's stamp of approval.
http://www.thebitbag.com/2008/07/22...-and-talks-with-peter-molyneux-about-fable-2/ (24:00 mark)
msdstc said:Yeah they said that this was a place holder as were the effects on many things. The only thing that concerns me about the shield being carried around with you, is normally with the auger I'll barricade myself in or I'll leave a trail of shields when I'm being chased, which does damage to them. I think that new shield is from the auger right? Or do I just sound like an idiot now.
Firewire said:Not sure what those shields are from! I think the Auger shield was re-done, but wasn't there some type of time limited shield you gained in MP from accomplishing certain tasks or something? Maybe that's the shield evident in that video.
andycapps said:JStevenson- Can you talk about the new pistol that was being shown in one of the videos? Looked pretty powerful, albeit slow reload times, etc. Also, in multiplayer videos released thus far, is the speed slower than in R1? It seems to be slower, both in grenades and movement of the characters. Then again, maybe it's the animations being incomplete that make it seem slower.
dralla said:The Magnum's bullets can be remotely detonated..so if you shoot bullets into a wall or a body, pressing the Alt Fire will cause them to explode. The primary fire looks like your standard Magnum.
The game is definitely slower and more "weighty", as they've talked about it on the podcast.
I'm not JS but I think those answers will do D:
dralla said:Resistance 2 gets the HHG's stamp of approval.
http://www.thebitbag.com/2008/07/22...-and-talks-with-peter-molyneux-about-fable-2/ (24:00 mark)
SetUhatU said:R2 is looking great. Has there been any talk of supported resolutions? No 1080i/p support on R1 left me suffering through 480p.
SetUhatU said:R2 is looking great. Has there been any talk of supported resolutions? No 1080i/p support on R1 left me suffering through 480p.
dralla said:Resistance 2 gets the HHG's stamp of approval.
http://www.thebitbag.com/2008/07/22...-and-talks-with-peter-molyneux-about-fable-2/ (24:00 mark)
msdstc said:There was no 1080i on R1? I didn't know that. I'm sure it's in the second one.
Dante said::lol That was awesome.
Insomniac should have him doing a Live demo on stage
SetUhatU said:R2 is looking great. Has there been any talk of supported resolutions? No 1080i/p support on R1 left me suffering through 480p.
jstevenson said:Don't worry about that. We aren't going to let our EU fans dangle.
jstevenson said:Don't worry about that. We aren't going to let our EU fans dangle.
kaching said:OTOH, why shouldn't an enthusiast gamer, likely the biggest consumer target of E3 (esp. in its new form) be able to appreciate a look at a developer's work in progress simply for what it is, not overreacting like a bunch of Chicken Littles because it isn't precisely representative of a finished product that still won't be available for another 4 months anyway?
This board bitches incessantly when nonrealtime CG is shown for an upcoming game, yet when a developer comes along and shows EXACTLY where they are with their realtime game engine, they're hassled for NOT hiding things with smoke and mirrors.
What's the point of taking Insomniac to task over this? Game's not finished and they typically do the majority of their visual effects work towards the end of the project. We know this. The only people this is a "problem" for are people too concerned with the console war pissing match.
Chris_C said:Sort of off topic, but that video Ted prepared for the EU guys is really what should have been shown at E3, it looked amazing and showed off the marked improvements to the engine and gameplay better I think than the Leviathan fight.
Sorry keep harping about this as I imagine you guys are probably tired of hearing it, it just struck me how much better the game looks in that video Ted presented to the EU folks.
dralla said:Resistance 2 gets the HHG's stamp of approval.
http://www.thebitbag.com/2008/07/22...-and-talks-with-peter-molyneux-about-fable-2/ (24:00 mark)
jstevenson said:R1 didn't have it due to a last minute hardware change by Sony.
lol, that's a likeable guy.. great stuffdralla said:Resistance 2 gets the HHG's stamp of approval.
http://www.thebitbag.com/2008/07/22...-and-talks-with-peter-molyneux-about-fable-2/ (24:00 mark)
FirewalkR said:Do tell! Who cares for NDAs anyway?
Come one Jstevenson ETA on the Fullmoon show!?jstevenson said:We presented that to everyone who came by Sony's booth as well as in breakout sessions with a little bit more gameplay.
FirewalkR said:Do tell! Who cares for NDAs anyway?
jstevenson said:We presented that to everyone who came by Sony's booth as well as in breakout sessions with a little bit more gameplay.
Elbrain said:Come one Jstevenson ETA on the Fullmoon show!?
Dante said:Did you send that HHG vid to your Insomniac co-workers? Seems like a really cool genuine reaction to the game!
Wait, what? I'm sure 1080i HDTV owners would grab onto this comment and swear blind at Sony...jstevenson said:Yup. We support upscaled resolutions with our engine now. R1 didn't have it due to a last minute hardware change by Sony.
jstevenson said:Not. Noon. Yet.
I'm skipping a big MyResistance 2 meeting to get this thing up for you guys