FirewalkR said:And Ted Price, of course, who posts as Kittonwy.
:lol
FirewalkR said:And Ted Price, of course, who posts as Kittonwy.
deepbrown said:Wait, what? I'm sure 1080i HDTV owners would grab onto this comment and swear blind at Sony...
Don't think anyone would hold it against you guys at Insomniac (you're incredible...2 games in a year...T.W.O!!?). But they might hold it against Sony if there was originally going to be hardware scaling, but it was taken out last minute, leaving developers without a chance to make a solution.jstevenson said:Nothing you should hold against us or Sony, honestly. When you're building a launch game, info is always changing on hardware and software specs.
deepbrown said:Don't think anyone would hold it against you guys at Insomniac (you're incredible...2 games in a year...T.W.O!!?). But they might hold it against Sony if there was originally going to be hardware scaling, but it was taken out last minute, leaving developers without a chance to make a solution.
deepbrown said:Don't think anyone would hold it against you guys at Insomniac (you're incredible...2 games in a year...T.W.O!!?). But they might hold it against Sony if there was originally going to be hardware scaling, but it was taken out last minute, leaving developers without a chance to make a solution.
Apparently you weren't here the first few months the PS3 was out...deepbrown said:Wait, what? I'm sure 1080i HDTV owners would grab onto this comment and swear blind at Sony...
FirewalkR said:He doesn't need to send it, they all read GAF. However, only JS and Bryan are allowed to post. And Ted Price, of course, who posts as Kittonwy.
It is still an issue actually. There's a whole host of games that still dont support 1080i.Fenderputty said:You're envisioning the "freak out" that would happen on N4G and others huh? 1000 degrees and 300 posts in two hours. All over something that's not even an issue anymore.
Haha, well i was just warning you that you might have already said too much! Over and out.jstevenson said:That also wouldn't be accurate, actually, but I can't say any more!
deepbrown said:Don't think anyone would hold it against you guys at Insomniac (you're incredible...2 games in a year...T.W.O!!?). But they might hold it against Sony if there was originally going to be hardware scaling, but it was taken out last minute, leaving developers without a chance to make a solution.
GS AU: We understand the team actually surfed forums a bit and implemented some gamer feedback into the final game. Is that right?
EW: That is correct. One of the most noticeable ones was just a few weeks ago, I had put a blog entry up on the US PlayStation blog, and I got a bunch of responses asking me about the resolutions we support. Up until that day, we were only supporting 720p and it never really crossed our minds to support anything else. In the US, we have this issue where a lot of early adopters with HDTVs have TVs that only support 1080i. So if you have a TV that supports 1080i and the game only supports 720p, the PS3 will default to 480p, which isn't even high-def and is not the way Uncharted should be experienced. So they brought that to my attention--I mean, it was kind of embarrassing that we didn't know that before--and literally within the hour we had 1080i support up to take care of all those people.
get rid of your lcd.The Take Out Bandit said:Will Resistance 2 have f*cking gamma correction options?
I'm playing through Resistance for the first time now, and some of the shitty pitch black sections are pissing me the f*ck off big time. Such a time waster and stumbling around in the virtual dark.
Those asshats (in game) can make space guns and crazy robots; how about some god damn night vision goggles?!
The Take Out Bandit said:Will Resistance 2 have f*cking gamma correction options?
I'm playing through Resistance for the first time now, and some of the shitty pitch black sections are pissing me the f*ck off big time. Such a time waster and stumbling around in the virtual dark.
Those asshats (in game) can make space guns and crazy robots; how about some god damn night vision goggles?!
mik said:At this point, I'd place any blame for a lack of 1080i support on the developer--ever since Evan Wells of Naughty Dog dropped this gem on just how complicated it must be to implement:
Norml said:Why not use the flashlight.
The Take Out Bandit said:Will Resistance 2 have f*cking gamma correction options?
I'm playing through Resistance for the first time now, and some of the shitty pitch black sections are pissing me the f*ck off big time. Such a time waster and stumbling around in the virtual dark.
Those asshats (in game) can make space guns and crazy robots; how about some god damn night vision goggles?!
Aliens don't need night vision so that technology wasn't there for us to stealThe Take Out Bandit said:Will Resistance 2 have f*cking gamma correction options?
I'm playing through Resistance for the first time now, and some of the shitty pitch black sections are pissing me the f*ck off big time. Such a time waster and stumbling around in the virtual dark.
Those asshats (in game) can make space guns and crazy robots; how about some god damn night vision goggles?!
Norml said:Why not use the flashlight.
Right on the d-pad I think.The Take Out Bandit said:There's a flashlight?
Sorry, Gamefly doesn't send instruction manuals.
You mean to fucking tell me I've managed to get two fucking stages away from the end of this god damn game without using one of the key features?! >:O
How does a flashlight work?! For reals, what button do I need to press?
Me and my buddy up to this point.
:lolThe Take Out Bandit said:
The Take Out Bandit said:This is like that time I played Tenchu and didn't know about the triangle jump, or Tomb Raider 2 and didn't know about the speed boost button for vehicles. >:O
I'm sure somewhere out there, Sea Manky laughs yet again.
The Take Out Bandit said:Will Resistance 2 have f*cking gamma correction options?
I'm playing through Resistance for the first time now, and some of the shitty pitch black sections are pissing me the f*ck off big time. Such a time waster and stumbling around in the virtual dark.
Those asshats (in game) can make space guns and crazy robots; how about some god damn night vision goggles?!
The Take Out Bandit said:There's a flashlight?
Sorry, Gamefly doesn't send instruction manuals.
You mean to fucking tell me I've managed to get two fucking stages away from the end of this god damn game without using one of the key features?! >:O
How does a flashlight work?! For reals, what button do I need to press?
Me and my buddy up to this point.
Kittonwy said:But then I use sonar no prob.
fps fanatic said:I know I'm late but was that you with Ted Price during that IGN livewire demo of R2? I just remember the person playing and dying and him just shaking his head like "I can't believe I just died!" I also remember Jessica Chobot being like "oh that's ok" :lol
Link here http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resistance2livewire_072308.html By the way, the part where you're overlooking the bay with the Chimeran ships flying overhead destroying San Francisco looked great! The lighting was tight...
Andvary said:Yeah, it was him, it was funny :loland embarrasing jstevenson
I just watched that video... and I gotta say that I'm very disappointed. That guy with Ted Price looks nothing like Sam Cassell.fps fanatic said:I know I'm late but was that you with Ted Price during that IGN livewire demo of R2? I just remember the person playing and dying and him just shaking his head like "I can't believe I just died!" I also remember Jessica Chobot being like "oh that's ok" :lol
Link here http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resistance2livewire_072308.html By the way, the part where you're overlooking the bay with the Chimeran ships flying overhead destroying San Francisco looked great! The lighting was tight...
You did an awesome job!jstevenson said:Yeah and that was my only r2 demo death during e3, missed a couple of jumps in q4b demos as well...
And yeah sucked to die on a live show... But it was a grims arm that caught my 40mm a bit too close to me... Oh well.
Always-honest said:are these screens new: http://www.thehdroom.com/Resistance_2/screenshot/6332
jstevenson said:Yeah and that was my only r2 demo death during e3, missed a couple of jumps in q4b demos as well...
And yeah sucked to die on a live show... But it was a grims arm that caught my 40mm a bit too close to me... Oh well.
Orobi said:Old: they are from the last E3 press kit
fps fanatic said:I know I'm late but was that you with Ted Price during that IGN livewire demo of R2? I just remember the person playing and dying and him just shaking his head like "I can't believe I just died!" I also remember Jessica Chobot being like "oh that's ok" :lol
Link here http://ps3.ign.com/dor/objects/14211237/resistance-2/videos/resistance2livewire_072308.html By the way, the part where you're overlooking the bay with the Chimeran ships flying overhead destroying San Francisco looked great! The lighting was tight...
Cesar said:Never noticed this before but during the part where JS is being attacked by the grims and he trows a grenade it blows the legs off of at least two grims.
Kittonwy said:I like when a game is demoed and the player dies, it means there's some level of challenge, I would like to see some shooting with hybrids trying to move from cover to cover to outflank the player though.
jstevenson said:Yup, limbing is going in right now. It was pretty rough at E3, but should be cooler next time you see it. Limbs, heads, all sorts of body parts go flying.
We had some hybrid gameplay right after the SF Bay Area sequence we were showing that wasn't quite good enough to show in video, but we showed to some select journalists. Tons of hybrids, lots of Marksmen gameplay and of course, trying to dodge the Hybrids using their bullseye alt fire to create the bullseye trap grenades...
jstevenson said:Yup, limbing is going in right now. It was pretty rough at E3, but should be cooler next time you see it. Limbs, heads, all sorts of body parts go flying.
We had some hybrid gameplay right after the SF Bay Area sequence we were showing that wasn't quite good enough to show in video, but we showed to some select journalists. Tons of hybrids, lots of Marksmen gameplay and of course, trying to dodge the Hybrids using their bullseye alt fire to create the bullseye trap grenades...
Kittonwy said:You have flanking goin on? Hybrids using bullseye trap? That's awesome.
Elbrain said:Fuck yeah for limb dismemberment!
jstevenson said:Yup, limbing is going in right now. It was pretty rough at E3, but should be cooler next time you see it. Limbs, heads, all sorts of body parts go flying.
Kittonwy said:You have flanking goin on? Hybrids using bullseye trap? That's awesome.
Facism said:are hale's buckles and straps going to be modelled or textured in a way that doesn't look like one big uniform skin over the model?
It was really jarring in the video.
FightyF said:Did someone say gibs? DID SOMEONE SAY FUCKING GIBS?!?!