Yes you can play as your very own space Rihanna if you so wish.This game has character customisation, doesn't it? Big RPGS that let me create my own character are insta buys for me. Excited for this game.
I will
Yes you can play as your very own space Rihanna if you so wish.This game has character customisation, doesn't it? Big RPGS that let me create my own character are insta buys for me. Excited for this game.
Joke?
An 100 hour game which had hundred of cutscenes isn't story heavy?!
When Xenoblade hadn't a lot of story then no game ever had.^^
It's not like Xenoblade was a very story heavy game to begin with.
An 100 hour game which had hundred of cutscenes isn't story heavy?
It's only a 100 hour game if you spend your time on the quests. The main story isn't 100 hours long. Have you played Xenogears or Xenosaga Episode I? There aren't any parts of those games where you have hours between cutscenes. Xenoblade has the least story of any game Takahashi has made so far.
Have you played Xenogears or Xenosaga Episode I? There aren't any parts of those games where you have hours between cutscenes.
Nope, instead you have 10 minutes of gameplay between 30 minute cut scenes in Saga, and a second disc that is nothing but text in Xenogears.
If that's what it takes to be "story heavy" I'll take Xenoblade any day, thank you very much.
Nope, instead you have 10 minutes of gameplay between 30 minute cut scenes in Saga, and a second disc that is nothing but text in Xenogears.
If that's what it takes to be "story heavy" I'll take Xenoblade any day, thank you very much.
This game has character customisation, doesn't it? Big RPGS that let me create my own character are insta buys for me. Excited for this game.
There's a lot more text to handle compared to Xenoblade? What?! Just how big are they making this...
Hell yes. Consider me hyped!Zero²;140932093 said:Yes you can play as your very own space Rihanna if you so wish.I will
Oh man, I've never seen this before. Doesn't look like the most extensive thing ever, but I'll be happy if it has a decent amount of options. I just love character creation so much!
Xenoblade had a pretty light script honestly. I wouldn't say the game was light on story, but in terms of actual dialogue and screenplay size it was fairly light for a RPG. There's still a lot of of text in the game especially in the optional quests and all that, but if they're talking about the main screenplay writers in particular, I think it's safe to assume they're generally talking about the script for the main scenario - ie: all major story cutscenes.
https://twitter.com/XenobladeJP/status/539337900605702147[高橋]さて、焦らしてしまいましたが今日からデザイナーの皆さんを少しずつご紹介していきます。(つづく)
https://twitter.com/XenobladeJP/status/539338023687553024[高橋](つづき)まずは柳瀬敬之さん。毎回僕の伝えるイメージを的確に具体化してくださるのでとても信頼しています。本作でも非常に格好良いドール(ロボ)を描いてくださいました。(つづく)http://members3.jcom.home.ne.jp/yanase02/
[高橋](つづき)もうお一方、麦谷興一さん。もうゼノファンの皆さんにはお馴染みですね。勿論今回も最重要スタッフのお一人としてお力をお借りしました。http://chocolateshop-float.com/
The official twitter account just posted a bit more:
https://twitter.com/XenobladeJP/status/539337741960351744
https://twitter.com/XenobladeJP/status/539337900605702147
https://twitter.com/XenobladeJP/status/539338023687553024
[Takahashi] I teased you all last week, but from today I'd like to introduce the games' designers a few at a time. Firstly, there's Takayuki Yanase. He is able to accurately realize my requests each time I approach him, so I trust him greatly. For this game, he drew the really cool Dolls (Robots) for us. http://members3.jcom.home.ne.jp/yanase02/
Next there's Koichi Mugitani. He should be well know amongst Xeno-series fans. Of course, for this game as well, he has been one of the most important people to assist with development. http://chocolateshop-float.com/
Not a fan of mugitani (his art is generally gross and creepy) but I'm glad it's for mecha
Glad to hear that Yanase and Choco (Mugitani's pen name) are confirmed as mechanical designers for the game. I'm not surprised, but it's good to had confirmation. Sad that he didn't mention Ishigaki though. I miss his designs from the Xenogears days, but Choco has shown that he's more than capable of replicating that sort of look in Xenosaga.
For those wondering, Yanase is a pretty popular mecha designer these days, and he worked on lots of stuff like Gundam 00 and Eureka Seven AO. He also designed a lot of the robotic enemies in MGS4 and MGR. Choco designed KOS-MOS in Xenosaga and the Vector line of mechs iirc, including the ones later in the series which look totally like Xenogears fanservice. Lol.
I liked Choco's design from Xenosaga, even the character designs from EPIII. Was he involved in Xenoblade?
Really hope the religious themes are in even if only strongly seen in sidequests.
No, I don't think he worked on Xenoblade. Or the robots would have been sexier. Lol.
Btw, if anyone wants to create and maintain a new thread for ongoing tweets, lemme know and I'll shut this one down.
AwesomeCurrently making the thread for the Twitter updates, so if you're making one, please tell me before I post it