I really dont feel like the guns were very good at all. To wide a spread to effectively deal with oppoenents and too narrow a spread to spray ink effectively.
flank. flank. flank.
I really dont feel like the guns were very good at all. To wide a spread to effectively deal with oppoenents and too narrow a spread to spray ink effectively.
Tips vs Rollers: Shoot at the ground they are coming from, it will slow them down and allow you to shoot at them while they're stuck in your ink. I killed tons of Rollers this way tonight, in close quarters (like when they were literally centimeters away from crushing me) and won most of the time (save for a few instances where we both died). I should note I was using the regular Splattershot, not the Jr. one as well and dealt with rollers very quickly.
Rollers being called OP this early is gross, barely any of you have a grasp on the controls -- how can you comment and know it's the best weapon when there's stuff we don't even have access to yet that could very easily counter it even harder? Not to mention, we didn't even have access to the better charge shot sniper. An hour and some of you are acting like you are amazing at the game and know it in and out already lol.
That aside, the game is fun and I'm def. going to purchase it day 1. The aiming felt a bit better when I turned down the sensitivity to like -2 or so but it definitely still feels a little unwieldy compared to the gyro. If only using the gyro didn't cause my hands to get a little sore because of how awkward I have to move it -- the gyro feels more natural for spraying ink on the ground but the analogue stick has wayyy better accuracy for shooting at people. It's very weird.
My name Daniel showed up instead of my username.
InfiniteNine
Rolling Girl
I'll be disappointed if you weren't using the roller. *heh*
They don't? Shit! ...Yeah, I actually remember that from the Direct now.Covering walls doesn't contribute to your team's percentage.
The op says the next one I 6 hours and 45 minutes and that it's in 9am est
Which is is
I don't mind being locked into a class for a match given the shortness of each round, but I should absolutely be able to retool at each round.Totally agree on this. It really feels like you should be able to change classes anytime ala TF2
My favorite thing to do was ink moving platforms, dive in, then wait for a second until someone passes by.
Crap! I gotten so used to playing with Off- TV with nearly all of my Wii U GamesThere should be, at least for singleplayer but I don't think there is.
Not even in the full game.
Wait,anytime? From anywhere or do you have to return to the spawn point?It's a little different at least since you can do it at anytime during a match. You can cover an area around that needs painting then quickly jump to another player who might need some help with their area.
Variations of the Sniper Rifle have scopes.-Sniper needs to be more accurate or scope mode.
Covering the wall doesn't contribute to points but it does help with mobility, and reaching high places.
You are the reason why there is no voice chat. Shouting at people calling them morons.got bored of the 2 levels in 1 hour how is it going to be fun with 4 hour stretches of the same 2 maps. no voice chat is dumb i cant tell people to stop following me because i have the goddamn roller and u are just wasting time spraying on top of my ink u morans
One Sniper Rifle with the Minigun's Bomb, and three Paint Rollers with the Bomb they had here. That's what I'm... ROLLING if I get the game. I'm a Roller only scrub and I'mma stick with it.
It's fun but shoot man, $60 is a bit more than I'd pay. If I could have got it for $45 that'd be ace. Way too many games ahead of it in my purchase queue.
The game needs voice chat and matchmakinwirh friends. August could turn this game into something truly special if done right.
The paint meter is the ink tank on your back. The less ink in there, the less ink you have. Also, when you swim in your team's ink, your meter shows up (a little HUD meter) and starts to fill up again.Paint roller feels good to roll around, but the splatter gun is more fun. I topped the board even with rollers on my team.
What annoyed me was that I didn't see a paint meter while playing, or it wasn't where I was looking and too often I ran out of paint. ): Turning into a squid also had slower movement than I expected. Overall great fun though.
I think having the map at all times in the game pad and being able to jump to a partner is crucial and thas why Wiimote wouldn't work.This game is finally the signal that Nintendo has abandoned the remote permanently (outside of sideways-remote multiplayer use). If they didn't bother to support IR aiming here, the probably never will again.
The more sluggish gyro controls almost seem appropriate for firing the paint, though. It matches the goofy and chaotic nature of the game. The remote would almost feel too serious and sharp for something as imprecise as splattering paint all over.
I really dont feel like the guns were very good at all. To wide a spread to effectively deal with oppoenents and too narrow a spread to spray ink effectively.
If your team is good, you'll have a way out in squid mode
in a game where the objective is cover the place with paint, rollers are obviously OP.
Also, how was the connection for everyone? I got one connection error at the beginning, but smooth connections for the rest of the hour