Basically, we saw a demo where Eloy (that's the girl in the game) had to gather a resource in a canister inside the machines. The creators explained that users would have to switch between weapons and ammo to find the right strategy for each creature, very similar to how The Witcher's two swords work, with oils and stuff. Combat is mostly long range because there's no way a human could take on huge robot creatures with knives, but several monsters can be taken down with melee takedowns. It's a single player game, too, maybe there will be a multiplayer element (shared economies?), but it is at it's core a single-player experience
>There are no classes, all players start the same and develop through skilltrees using XP.
>The only organic creatures that exist are small ones: fish, geese, rabbits, and they also can be harvested for resources. The reason? Organic, big creatures are extinct. The rest are all machines. They talked about "several ways in which you can interact with the creatures", but robot domestication is not something they're considering.
>Finally (this might be spoiler-ish territory, but vague enough: read at your own risk) - the creators wanted creatures that looked "real", like new life forms, but that had been there in the planet all along. When it comes to the world inhabitants, there is nothing weird about the way these creatures look because that's just the world they live in. Yet, Eloy WILL discover what these creatures are, and why they look the way they do in the game.
>The game seemed to have a Monster Hunter like upgrade system for armor and weapons, done in real time Last of Us style, skill trees (somewhat Diablo-ish?) with Witcher 3 like battles except ranged. That's a lot of really cool influences in just one title.
>Also, what we saw on E3 was an alpha version, but they swore that it was a PS4 game, running on actual PS4 hardware - the trailer is very much real gameplay. And, for those who were worried, in the demo we saw, Eloy talked WAY less than in the PlayStation conference - she's no Nathan Drake.
>Just because this is reddit and I don't need to keep a semblance of profesionalism like when I write, I'll tell you that I'm pretty hyped, honestly. It looked really, really good. I just hope they manage to keep it varied, with different types of creatures, bosses, whatever because otherwise we might end up with a really long endgame hunting palette swaps of the same creatures, Monster Hunter/Toukiden style.