That's exactly how Kickstarter works. The last few days are important.Älg;169904852 said:From the looks of it it won't even break 5.500.000. Unless it gets some sort of massive surge towards the end.
wouldn't it be a matter of taking the data points you already have for the pound amounts and then using a formula to easily convert the entire row into dollars and using that as your new set of data points?
not that you have to do it, but you wouldn't need to do it one at a time if you had a spreadsheet, i think.
Yeah, their campaign is being mishandled and they don't seem to be aware of it. I don't know how anyone who's never heard of the game could look at their Kickstarter page and get excited. It's something they should address right away.Damn, these stretch goals are just really, really bad, especially at a time where this Kickstarter needs serious invigoration.
The whole Kickstarter is a mess and the Shenmue 3 team do not understand it, and how to run a successful campaign.
They are looking way too inward. The majority of the people looking at this Kickstarter have no idea what those stretch goals mean forgetting how or if they are related to Shenmue I and II. The stretch goals should have more wide appeal and be easy to understand like PS4 physical copies, Expanded Village with Real-life Modeling, and stuff like that.
The stretch goals need to be like a sales pitch to persuade new backers or current backers to up their pledges, and it doesn't.
That's exactly how Kickstarter works. The last few days are important.
most kickstarters do indeed get a good surge towards the end
This is not really simple to do from a project management perspective. The goals are planned like this because it makes sense financially and in terms of resources. I wish they were smarter to put them together so that they didn't have this uneven spacing between them and they could keep momentum between reaching them. They also shouldn't have revealed them all at once so early but did it only for the final push where pacing doesn't really matter anymore and it's all about inducing a sense of panic and urgency. But alas.Excellent point in letting the backers vote for which stretch goals they think are the most important in getting funded. They should do a poll at the end of the kick starter and shuffle the money around more evenly. And yes, ditching the subtitles for other languages and putting that money into making the core game better is a good idea. I'm all for it.
Usually the end surge is in the order of the start so you are looking at ~2m in the last 48hrs here, but there is no guarantee due to this KS being so different.Älg;169905308 said:I know most kickstarters regain some momentum towards the end, but were talking like 300.000 dollars in like one day. I don't really see that happening. But hey, I could be wrong of course.
This is ridiculous, stretch goals up to 10.5M and still no physical PS4 version.
This gonna end far from the desired 10M
Just backed for $29, would have paid a lot more for a physical release on console. $129 is way too much for a single capsule toy.
I'm really sad this won't hit 10M, I'm hoping Notch is a huge Shenmue fan and throws some pocket money to see it past the goal.
It would be cool if we could team with the Dojo and other Shenmue communities to bring a surge on the 3rd of July since they were already planning something, the dust is settling now so the time is right to try a second mainstream push. We need to find additional platforms for promoting it though. Maybe something unorthodox might work. Like maybe get people to do (positive) things relating to the campaign that could make local news?
There are daily updates with new information they just arent' that exciting. Yesterday they posted their response to the controversy and some sites picked that up while others spun it to new even more far-fetched concern campaigns and conspiracy theories.Updates are needed to get it more press.
Why are they just letting it sink?
More like, Ryo is following Yu Suzuki's footsteps in China.Man!
Do you realise with these stretch goals that Ryo will be following his father's footsteps and will be MASTERING KUBG FU!
Mad.
- Just how did Star Citizen raise so much money post-campaign? Are there any recap articles about?
Probably long beaten but I think Magic Maze means the majority of the buildings will be explorable and will all have unique interiors.
It's the name of the system for building generation and streaming, Yu spoke about it at one of the GDC talks IIRC.
Two questions:
- Why did the Yooka campaign run for 40+ days? Aren't all campaigns a month or can they be set to any amount?
- Just how did Star Citizen raise so much money post-campaign? Are there any recap articles about?
On one hand, dips in the middle of the campaign are normal for KS. There's almost always a huge boost at the end, moreso if it's a fan favorite. You can bet there are a lot of people sitting on the fence (like me) who will jump in at the end or boost their pledge.
On the other, if I weren't a fan of the series, I would have absolutely no clue what any of the stretch goals mean. With something like the Bard's Tale IV KS, they show you stretch goals, but clearly explain what all of them are, what they entail and what they hope the player will get out of it (designer experience, etc). It seems like they threw some of these in just for the hell of it, like the Portuguese subtitles and "magic maze".
better step up the pledge if you can thenTo me the incredibly detailed world was a huge part of Shenmue. Just the fact that you could explore almost any nook and crany in the world was so much fun, made it feel very real.
I actually feel that if they don't get enough money to make Shenmue 3 at least as good as the previous games in that aspect I'd rather not have it. As it would just feel like a huge step down to me, it just wouldn't be Shenmue anymore.
I really hope they get enough money!
If it does that and Yu then opens the PayPal floodgates I'll be ecstatic. The game really becomes a much more tangible thing and a much easier thing to peddle to people at that point. I've been pushing my Twitter followers to donate all of last week.At this rate im predicting the kickstarter campaign to end at 8.6 million dollars.
Well with that attitude we are certainly not having it. You know, it was better when people thought about nebulous investors than people thinking we won't get a full Shenmue III which we will, none of the stretchgoals are about introducing details rather introducing more depth, some being above and beyond what we got on previous games. They are what will make this a truly worthy, better sequel than the previous games.To me the incredibly detailed world was a huge part of Shenmue. Just the fact that you could explore almost any nook and crany in the world was so much fun, made it feel very real.
I actually feel that if they don't get enough money to make Shenmue 3 at least as good as the previous games in that aspect I'd rather not have it. As it would just feel like a huge step down to me, it just wouldn't be Shenmue anymore.
I wouldn't put a too huge hope on that last days push as yooka layle didn't really get one.
I really hope they get enough money!
This has probably be asked already but does the core game include all 3 villages and the stretch goals are to expand their interactivity and features?
The trend is somewhere between 4.2 and 5 million. Why would you end up at 8.6?At this rate im predicting the kickstarter campaign to end at 8.6 million dollars.
If we believe in it strong enough and pretend the game has all those features we can make it happen!The trend is somewhere between 4.2 and 5 million. Why would you end up at 8.6?
This is not really simple to do from a project management perspective. The goals are planned like this because it makes sense financially and in terms of resources.
they're coming.The stretch goals are completely pointless without more pledge tiers.
Proof of what. Show me the gaming kickstarters pulling people in by the millions. In the REAL world not some fantasy reading world which people use to interpret Kickstarters into consumer interest, Kickstarter games frequently pull several times the numbers of sales compared to Kickstarter backers. There is a hard cap on the people who contribute on these things.Kinda not surprised no publishers funded this over the years. Shenmue fans are very vocal, but doesn't seem to be translating into this kickstarter. It will probably cap at 50k backers and at 5 Mil. A fully funded $15 million budget would probably lose you money hand over fist, so no surprise it had to come to kickstarter.
It sucks, but the proof is there.
Well with that attitude we are certainly not having it. You know, it was better when people thought about nebulous investors than people thinking we won't get a full Shenmue III which we will, none of the stretchgoals are about introducing details rather introducing more depth, some being above and beyond what we got on previous games. They are what will make this a truly worthy, better sequel than the previous games.
.
This is ridiculous, stretch goals up to 10.5M and still no physical PS4 version.
This gonna end far from the desired 10M
At this rate im predicting the kickstarter campaign to end at 8.6 million dollars.
So, as a suggestion, I think it would help get others interested if the huge fans from here, the dojo site, and wherever else, got together and made a hype video. Work together and get the $10k backers featured in it, get some really interesting/funny/viral gameplay from the previous games in it, and get fans to talk about why they love the series in it. There's gotta be some good writers in the community who can make sure everything is worded correctly and the right messages are being sent as well as some people good with video editing software to make it flow and be pleasant on the eyes. Out of all of the Kickstarters that I've seen, this is the one with the biggest, most passionate fanbase, and if any fanbase could do it, it's this one.
To be clear, I'm not saying that the fault should be placed on the fans. It's certainly up to those managing the Kickstarter to make sure what they need to happen happens. But, I know the fans are already putting tons of effort into this campaign, and I just wanted to give my suggestion to where I think their energy would be better placed.
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On that note the early communication was a mistake as was pushing the notion that the true Shenmue III comes at $10m which is not really true but will be nigh impossible to dispel and we share part of the blame for this.
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The problem is it's very hard to answer these questions. In a way I think going against the controversy has been a mistake and then opening in the way they did. Looking at it in terms of demographics, no-one actually gave a fuck if Sony were indeed bankrolling the whole thing.As far as I've been able to gether we don't really know that we will be getting a game on pair with the old ones if we don't get to 10 milion. They have been very vague in all statements about this. Using words like a true shenmue experience, true to it's name and the like. It's very open to interpretation. And I'm falling on the "it will be a simplifield Shenmue lite" side of it.
Of course I hope I'm wrong.
I agree with all of this, but Shenmue has a huge Portuguese-speaking fanbase.
Try asking famous you tubers to promote the KS like pewdiepie
At this rate im predicting the kickstarter campaign to end at 8.6 million dollars.
This needs to happen! Honestly, I'm a little disappointed/frustrated that something like that hasn't been done yet. The $30 on the 3rd is a step in the right direction, but where the hell are all the other campaigns? The fan-art? A twitter/Facebook campaign? A fundraiser with flyers? New creative/funny videos that might go viral? I feel like we can do so much more. Once it's too late I don't wanna look back with regrets. : (
It seems like they threw some of these in just for the hell of it, like the Portuguese subtitles and "magic maze".
Probably long beaten but I think Magic Maze means the majority of the buildings will be explorable and will all have unique interiors.