The only good reason for a price drop is to sell leftover stock and nothing else.
How do you figure?
The only good reason for a price drop is to sell leftover stock and nothing else.
You know what, I've wanted to say this for a long time.
3DS basically massacres any 3rd party release that isn't a core Nintendo franchise or some mass appeal game(Monster Hunter, Youkai Watch). It's honestly getting painful to watch devs keep trying at it. So why do they? It's obvious the fish aren't biting.
Man it's insane just how consistently dominate Nintendo's handhelds have been in Japan since the original DS.
GG Nintendo.
Maybe he got that impression from the first day numbers, where 3DS titles from time to time are "Funassi Land". And this week there are two 20% sellthrought titles. I think it would be best if someone compiled a list to show a broader picture of 3rd party sales on 3DS to show him.Wait what?
It's not the same.Since the original DS? Nintendo was dominating the handheld space way before man. Since the Gameboy, 1989.
It's not the same.
Before DS, console like PS2 got the lion share of software sales.
DS and 3DS are dominating the software sales in the japanese market (they are the market leaders).
It's true that Nintendo handhelds always sold very good in Japan but the context is important.
You know what, I've wanted to say this for a long time.
3DS basically massacres any 3rd party release that isn't a core Nintendo franchise or some mass appeal game(Monster Hunter, Youkai Watch). It's honestly getting painful to watch devs keep trying at it. So why do they? It's obvious the fish aren't biting.
It's not the same.
Before DS, home console like PS2 got the lion share of software sales.
DS and 3DS are dominating the software sales in the japanese market (they are the market leaders).
It's true that Nintendo handhelds always sold very good in Japan but the context is important.
what's the context? the original quoted post says 'handheld space', so why suddenly include consoles like PS2 in that context lol
Mahonay could be talking about the japanese market as a whole.Mahonay said:Man it's insane just how consistently dominate Nintendo's handhelds have been in Japan since the original DS.
You know what, I've wanted to say this for a long time.
3DS basically massacres any 3rd party release that isn't a core Nintendo franchise or some mass appeal game(Monster Hunter, Youkai Watch). It's honestly getting painful to watch devs keep trying at it. So why do they? It's obvious the fish aren't biting.
Which several of Vita games tanked this week? Ray Giant is one i guess, but what are the others?
Maybe he got that impression from the first day numbers, where 3DS titles from time to time are "Funassi Land". And this week there are two 20% sellthrought titles. I think it would be best if someone compiled a list to show a broader picture of 3rd party sales on 3DS to show him.
06./00. [PSV] Date-A-Live Twin Edition: Rio Reincarnation <Date A Live: Rine Utopia Date A Live: Ars Install> (Compile Heart) {2015.07.30} - 15.456 / NEW
10./00. [PSV] Ray Gigant (Namco Bandai Entertainment) {2015.07.30} - 8.555 / NEW
14./00. [PSV] Klap!! Kind Love and Punish (Idea Factory) {2015.07.30} - 6.510 / NEW
20./00. [PSV] Fushigi no Chronicle: Furikaerimasen Katsu Madewa (Spike Chunsoft) {2015.07.30} - 5.171 / NEW
23./00. [PSV] Prince of Stride (Kadokawa Games) {2015.07.30} - 4.550 / NEW
29./00. [PSV] Natsumegu (Technical Group Laboratory) {2015.07.30} - 3.007 / NEW
36./00. [PSV] Zettai Meikyuu: Himitsu no Oyayubi Hime (Karin Entertainment) {2015.07.30} - 2.100 / NEW
Haha, I didn't know the ghost of Laguna taking new hosts was a still a thing in these threads.
Seeing that you have a deep understanding of niche japanese publishers, can you tell us exactly what were the expectations for those games? With graphs, bars and charts if possible.
Much appreciated.
I´m well aware that considering lowered expectations and the obvious different scales used when it comes to different console manufacturers you can interpret a lot of things into these sales. The matter of fact is that these are low volume sales no matter how much you twist it. Considering that it was a response to someone beeing perplexed why 3rd parties even try on Nintendo systems including 3DS it´s just hilarious to see this beeing mentioned in the context that this week several new PSV titles debuted with sub 10k units. It´s also pretty telling that you are more bothered about this than the obvious nonsense I answered to.
First Day Sell-Through {2015.08.06}
[XB1] Rare Replay - you know what
But anyway, don't most games for those last 4 companies fail to meet expectations? In particular, Marvelous seems to have a horrid time on 3DS(not to mention Kaio's $4 million blunder).Since I have the Media Create White Book and the numbers, here the reality:
3DS Software 2014 - 23.387.031
By Publishers
Level 5 - 6.261.502 (26,77%)
Nintendo - 5.272.285 (22,54%)
Pokemon Co - 2.832.129 (12,11%)
Capcom - 2.737.953 (11,71%)
Bandai Namco - 1.821.365 (7,79%)
Square Enix - 1.373.703 (5,87%)
GungHo - 498.410 (2,13%)
Marvelous - 391.497 (1,67%)
Atlus - 351.054 (1,50%)
Sega - 317.901 (1,36%)
Others - 1.529.232 (6,54%)
instead of trying to show how many Vita games "bombed" I would have pointed out that despite so many releases Vita sales didn't increase (warning, I talk about Famitsu numbers, don't remember M-C)
this would be the time for a price drop or at least some new colours, as Nintendo is doing with 3DS
but Sony really doesn't give a s*it about Vita...
The obvious nonsense you answered is that obvious that it can only have been a drive-by troll. No need to answer that.
Yours is also a pretty obvious and zero elaborated nonsense, I think. But seeing as you are a regular here on these threads, I wanted a more deep analysis if possible.
But anyway, don't most games for those last 4 companies fail to meet expectations? In particular, Marvelous seems to have a horrid time on 3DS(not to mention Kaio's $4 million blunder).
But anyway, don't most games for those last 4 companies fail to meet expectations? In particular, Marvelous seems to have a horrid time on 3DS(not to mention Kaio's $4 million blunder).
Tanking and low volume numbers are two pretty different things though. Low volume numbers can still be successful, while tanking is only referring to failure. I'm not sure if all those Vita titles that you listed sold less than expected, but i dont know (thats why i asked). The guy seemed to be concerned that certain 3rd parties didnt saw success on the 3DS, not that they were just selling low volume numbers.I´m well aware that considering lowered expectations and the obvious different scales used when it comes to different console manufacturers you can interpret a lot of things into these sales. The matter of fact is that these are low volume sales no matter how much you twist it. Considering that it was a response to someone beeing perplexed why 3rd parties even try on Nintendo systems including 3DS it´s just hilarious to see this beeing mentioned in the context that this week several new PSV titles debuted with sub 10k units. It´s also pretty telling that you are more bothered about this than the obvious nonsense I answered to.
Since I have the Media Create White Book and the numbers, here the reality:
3DS Software 2014 - 23.387.031
By Publishers
Level 5 - 6.261.502 (26,77%)
Nintendo - 5.272.285 (22,54%)
Pokemon Co - 2.832.129 (12,11%)
Capcom - 2.737.953 (11,71%)
Bandai Namco - 1.821.365 (7,79%)
Square Enix - 1.373.703 (5,87%)
GungHo - 498.410 (2,13%)
Marvelous - 391.497 (1,67%)
Atlus - 351.054 (1,50%)
Sega - 317.901 (1,36%)
Others - 1.529.232 (6,54%)
Tanking and low volume numbers are two pretty different things though. Low volume numbers can still be successful, while tanking is only referring to failure. I'm not sure if all those Vita titles that you listed sold less than expected, but i dont know (thats why i asked). The guy seemed to be concerned that certain 3rd parties didnt saw success on the 3DS, not that they were just selling low volume numbers.
Its fine to do comparison, but its not really helping one platform if another platform is not doing better or worse. Personally, i think it would be better to show success stories on 3DS instead, which would show that 3rd parties have success on the 3DS outside of the big franchises.
The big message here is how top-loaded the success here is. What % of total sales do the top 10 games make up compared to other platforms?
I recall this being a major problem for the DS even in the West(and the reason the 3DS/WiiU have almost no Western support) in that other than tie-tins, big Nintendo franchises, and monster RPGs stuff had trouble selling. And the sales number really fell off a cliff when you began going down(hence DQIX at 60% of Type-0HD's first month sales still being a decent performence).
Honstely, yes, i must have missed the point. I didnt see the point in mentioning that those Vita games tanked without knowing if they met expectation or not. The guy was wondering about success on the 3DS. If the point was that low volume numbers can also be a success, i would just have mentioned that out directly.
The big message here is how top-loaded the success here is. What % of total sales do the top 10 games make up compared to other platforms?
I recall this being a major problem for the DS even in the West(and the reason the 3DS/WiiU have almost no Western support) in that other than tie-tins, big Nintendo franchises, and monster RPGs stuff had trouble selling. And the sales number really fell off a cliff when you began going down(hence DQIX at 60% of Type-0HD's first month sales still being a decent performence).
I recall this being a major problem for the DS even in the West(and the reason the 3DS/WiiU have almost no Western support) in that other than tie-tins, big Nintendo franchises, and monster RPGs stuff had trouble selling. And the sales number really fell off a cliff when you began going down(hence DQIX at 60% of Type-0HD's first month sales still being a decent performence).
Remind me if this is a new game or a re-release of the 3DS one?
What's Type-0 HD ltd in US?sörine;174563838 said:This is a rather odd comparison to cite given DQIX in the west was (1) published by Nintendo, (2) released after the DS software market had crumbled thanks to R4/piracy, (3) the relative brand strengths of DQ versus FF and (4) ended up outselling Type-0 HD ltd anyway.
What's Type-0 HD ltd in US?
Splatoon will reach 500k physical copies sold-in next week. Coupled with above average digital sales due to it being a multiplayer-centric title, where does this place Splatoon in the all-time highest-selling Wii U list? It's gotta be in the top 5, right?
Mario Kart
Smash
3D World
NSMB U
Splatoon?
What in the hell happened in here while I was asleep.
I don't think we've heard a pip about it in NPD outside of release month.
A massacre and ghosts hanging around in others' bodies.
Don't know, I probably should've referenced shipment figures (DQIX NA/PAL ~= Type-0 HD WW).What's Type-0 HD ltd in US?
The top Wii U sales as of the end of June are
1. Mario Kart 8
2. Nintendo Land
3. NSMBU
4. Super Mario 3D World
5. Smash 4
6. New Super Luigi U
7. Splatoon
What are the digital sales on Luigi U? Because at the end of 2014 the game only had 109K.
Also Smash is ahead of 3D World. And NSMBU is ahead of Mario Kart. And Nintendoland is way lower than that. And you are missing Wii Party U.
What I'm trying to say is, where did you get this?
So, Nintendo announced a national tournament for Splatoon, called Splatoon Koshien 2016. No age limit. Teams of 4. More details on August 19th.
Looks like a big deal.
Also, Nintendo has been using livestreams a lot more in Japan. Viewers really enjoyed that Nintendo Live (Smash U with tourney mode), Splatoon and Super Mario Maker.
This kind of stream is just perfect to showcase games and show just how absurdly fun they can be.
I'm assuming this is worldwide?
Media Create
01./00. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.320) - 522.556 / NEW <76,29%> [Units shipped => 684.960]
00./00. Happy Home Designer Card Amiibo - 312.000 / NEW
Severe stock problems
Yes, Koei has the worst success of pretty much any Japanese publisher on Steam by orders of magnitude, it's amazing.