nemisis0
Member
The next ATR will apparently be 1 hour and 30 min long:
http://sep.jp.square-enix.com/tgs2015/
5.45am in the UK on a Saturday, hopefully there is a replay of it so I can watch it once I wake up.
The next ATR will apparently be 1 hour and 30 min long:
http://sep.jp.square-enix.com/tgs2015/
I don't think that the characteristic look of the movements will change, but the issue you mentioned seems more like AI/path-finding/obstacle-avoidance stuff that is still being polished and tuned. Obviously there are still glitchy and choppy movements in certain situations, especially if characters are standing by each other in narrow places etc.This is just a random question I want to ask because I wasn't having much luck searching Google to see if anyone else has been talking about it... Does anyone think that the running animations for the party members, maybe Ignis in particular, look extremely strange at times?
I feel like when I was playing the demo and also in some videos, Ignis would be running with extremely fast and choppy/robotic motions or something. I believe when this was happening, he was also running very close to Noctis. It's probably not 100% of the time though. I'm just wondering if this is just something that they haven't finished perfecting yet or if it's really how it's going to look when your party members are running with you.
This is just a random question I want to ask because I wasn't having much luck searching Google to see if anyone else has been talking about it... Does anyone think that the running animations for the party members, maybe Ignis in particular, look extremely strange at times?
I feel like when I was playing the demo and also in some videos, Ignis would be running with extremely fast and choppy/robotic motions or something. I believe when this was happening, he was also running very close to Noctis. It's probably not 100% of the time though. I'm just wondering if this is just something that they haven't finished perfecting yet or if it's really how it's going to look when your party members are running with you.
I think Ignis' running animation is his walking animation but sped up.
Imagine seamlessly flying over that map in an airship.
Video games are now larger than small countries. It's insane. Soon we'll have a second earth in the internet.
Lightning Returns had some sick tracks, including Ouroboros Fiesta,
I just hoep there are quick ways to fast travel, because huge open world maps just for the sake on being huge...suck. At least progression in older Final fantasy games follow a sort of linear route. I hope they keep it that way and it's only open in the end.
I'm sorry to hear that sir . I personally prefer watching the ATRs over a lot of movies that come out current day. Then again, that's not saying much since I'm not into watching movies much.No, she hates when I'm watching hour-long videos on my phone or iPad of guys talking in Japanese
We'll just have to see what the extent of it is. MGS5 kind of failed with this in my opinion with two big zones that were held up with a very thin narrative structure. Tales of Zestiria also had similar problems.
If you think about FFIX, there were parts like when you first arrived in Lindblum and all your party members split up to do their own thing. FF games usually give you a sense of urgency at points when they really feel it is necessary for the story. I say usually because the forever-falling meteor in FFVII came to mind.
I'd love for XV to have the same thing as Ix where your party splits up in towns and you could monitor their actions.
Yeah, this would be sweet. They've already got the bones of that in Duscae, where your crew wander around and do their own thing at the outposts. Maybe you can text them while doing independent town exploring.
I'd love for XV to have the same thing as Ix where your party splits up in towns and you could monitor their actions.
Party members will live-stream whatever they're doing through their phone with a Periscope-like app. They will be called Active Time Reports. Mark my words.Yeah, I want to see Active Time Event to be brought back in FF series. Thought it was a great and simple way to allow players to get to know more about party members, NPC and locations optionally, and occasionally finding secret items (like getting a power belt from four armed man in Treno).
Playing MGSV right now I must say I would love a solution similar to that title when it comes to air-travelling with an airship. A better fast travel with more emotional impact and realistical enough visually.
My only problem with MGSV's helicopter is the waiting associated with it. I don't mind a slight load going from the helicopter to the destination, obviously they have to load the assets for the place I'm going to, but I don't like all the waiting for the chopper getting to me(yes you can upgrade this but it's never instant), leaving the area, loading into the interior view of the helicopter, picking a place on the map, loading to the interior view of the helicopter approaching the destination, and waiting for you to arrive at the destination(bonus waiting if you accidentally are looking at the gattling gun and press Y/Triangle to select it instead of the "get down" command).
Basically, there is too much waiting in MGSV's fast travel. I'd like a seemless Just Cause/GTAV plane that I can put on auto pilot and skip the travel if I want. Kind of like a taxi in GTA.
Yeah, Vanilla WoW was better than FFXIV because nothing beat waiting 3 hours for a 5-man party to successfully get to a 5-man dungeon entrance because immersion.
Quoting myself from the other recent PAX thread:
- Open-world and story-structure similar to Red Dead Redemption. The story progresses linearily, but every time you reach a new big open area, you can freely explore how you like. Some parts of the world might not be accessible at first for story reasons.
- Big areas apparently are seperate, big "zones", not part of one seamless huge map [Note: That's how I understood it, at least].
This reminds me of the Zelda Wii U thread when everyone analyzed the map for WEEKS!
Did we ever reach a consensus on the size of the map?
EDIT:
The definition of 'open-world' continues its journey into irrelevancy.
Honestly, I'm not sure if Tabata might just misunderstood the question, if something was lost in translation (German interviewer asked in English, which was then translated to Japanese) or if I just don't understand the question and answer
The part in question:
"GamersGlobal: Noch mal konkret, bitte: Eines dieser Gebiete, von denen Sie eben sprachen, ist das nun eine einzelne, wenn auch große Map wie in der Demo, oder Teil einer großen Open-World-Karte?
Hajime Tabata: Ersteres. Grundsätzlich öffnet sich die Weltkarte nach und nach für den Spieler, und du kannst gehen, wohin du willst. Aber es gibt bestimmte Teile, die erst ab bestimmten Punkten in der Story zugänglich sind. Du kommst also in ein neues Gebiet und hast dann Zugriff auf diese Region, die so ist wie in der Demo und gehst dann weiter in die nächste. Das ist auch Teil des Storytellings, wobei der Fokus, sobald man den Höhepunkt der Handlung erreicht hat, stärker als vorher auf der Geschichte liegt."
Translation:
"GamersGlobal: More concretely, please: One of those areas you talked about just now, is it a single, albeit huge, map like in the demo, or part of one big open-world-map?
Hajime Tabata: Former. Generally the map opens up gradually as the player progresses and you can go where you want. There are certain parts, though, that can only be accessed at certain points in the story. So you reach a new area and then have access to this area, like you do in the demo and then you move on to the next. That's also part of the story-telling, although, when you reached the climax of the story, there will be a stronger focus on the story than before."
Seems pretty clear cut to me. It's not a seamless open world map. Things can always get lost in translation, but with this much context, there's no doubt that the jist of what he's saying is that the game will not have a seamless open world map. It's not that big of a deal, but it is disappointing.
Hmm, I'm not sure. I mean, maybe he just meant that you can't go everywhere from the get-go and it open ups "zone for zone". It still could be a single seamless map technically. Let's wait and see...
EDIT: Or well, maybe you're right. There could be a loading screen when you drive from one big area to another or something like that. Is it like that in The Witcher? What about Skyrim?
I think he implied the linearity of the game in its narrative with this. Like you reach new area, do all story stuff there and then move on to next region.So you reach a new area and then have access to this area, like you do in the demo and then you move on to the next.
The problem is the context of the question. He was given two examples of an open world map that would describe the type of map in FFXV, and he picked the map with zones. The alternative didn't even need to be seamless, yet he still chose the former example anyway.
Yet he said it's like RDR which is 100% open technically, but the world is separated into zones by design.
eg. you can't go across the river to Mexico straight away, even if it's part of the same world.
It could very well be he means that the world is separated into zones but they're not separated by loading screens. They're just artificially blocked from each other until the story progresses.
That would be like the traditional FF games, the world map is open but still limited by travel methods until you acquire the airship.
Yet he said it's like RDR which is 100% open technically, but the world is separated into zones by design.
eg. you can't go across the river to Mexico straight away, even if it's part of the same world.
It could very well be he means that the world is separated into zones but they're not separated by loading screens. They're just artificially blocked from each other until the story progresses.
That would be like the traditional FF games, the world map is open but still limited by travel methods until you acquire the airship.