……forgetit
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After much reflecting I can now say I'm okay with character creation in Zelda.
After much reflecting I can now say I'm okay with character creation in Zelda.
nope, Link/Linkle is one thing, but that goes too far, leave that stuff for an spin off.
Is it a Zelda with playing a created character?What's counts as too far?
What's counts as too far?
Is it a Zelda with playing a created character?
You could do it i suppose, but not only it would be very different, but also get a lot of mixed reactions, i also dont like them much, like on the new Xenoblade. but thats another series were they dared experiment as much.
Is it a Zelda with playing a created character?
You could do it i suppose, but not only it would be very different, but also get a lot of mixed reactions, i also dont like them much, like on the new Xenoblade. but thats another series were they dared experiment as much.
. . . What? They've pretty much been the focus since Zelda 1. Exploration and puzzles go hand in hand in the series. There's a reason Zelda is called an "action adventure" game, with the "adventure" part referencing the old puzzle-heavy PC graphical adventure games
Dark Souls hasn't the Zelda essence at all. The combat in Zelda as always been super fast compared to Souls. Other than both having dungeons (Not even of the same kind) and bosses (Not the same kind of fights either), I don't see the similarities. Zelda is more about using your different items.
Read the quote. Character creation. As in Fallout 4, Mass Effect and such. "Yo, I'm gonna play a female blonde-but-almost-bald black Link with red eyes!"
It's hard to believe how ridiculous Wind Waker's premise is. You can just feel how at some point during the development of their ocean game they felt the need to justify it's place in the series by crudely forcing references in. So Hyrule is now... like, under water... in a bubble... that makes sense... right? (no, it really doesn't). I mean, they always do story last for Zelda games and here it really shows they didn't know how to handle the situation.
What? Wind Waker is a bunch of ugly Disney rejects playing pirates and Zelda, now portrayed as a Bratz doll for some reason, being kidnapped once again. People go off on the few lines of dialogue during the final dungeon/boss, but if you take that away, Wind Waker's story is nothing but a bunch of tropes and nonsense that tries too hard to follow OoT (fucking pointy ears as a major plot point, lol). It's as shallow as it looks.
Majora's Mask is a game that constantly deals with death, drops all of the series conventions and it also reflects in darker graphics and low key music which dropped the heroic style of previous titles.
Giant Bomb East & West have talked about Zelda this week
?
Link to video?
I'm not a fan of character creation, but I would like to have the option to play as Linkle.The hero is the embodiment of the triforce of courage, so honestly, it doesn't matter who has it.
That said, I like Link, always have, always will, and would much prefer to play as Link, if given the option. I'd prefer if created characters or playing as anyone other than Link were reserved for spin-offs or side-stories or DLC (or even for small portions of the main game).
I support the games changing, though, so if created characters are what a lot of people want, then whatever. Zelda doing weird/new stuff can sometimes results in greatness (majora, wind waker, ALBW), so I support changing and improving, lest we get nothing but twilight princess over and over and over. I like twilight princess, but it is just the most zelda-ass zelda there is and doesn't do ENOUGH to set it apart from the traditional zelda formula.
I'm not a fan of character creation, but I would like to have the option to play as Linkle.
if you can't see the similarities between the two franchises I don't know what to tell you. play dark souls again. I was getting Zelda vibes, from Zelda 1 to Zelda 2 to LTTP to Majora's Mask during my entire playthrough.
just because Dark Souls doesn't have strict, puzzle based dungeons like Zelda doesn't mean the similarities aren't there. dungeon/puzzle design was always one of the least important aspects of Zelda to me (which is probably why I didn't think TP or SS was so hot).
they should at least let us give link pink hair
your character in dark souls can have pink hair. I did it as a tribute to LTTP Link.
adding that to my "What Zelda Could Learn From Dark Souls" list.
I'm just not seeing things that aren't there. I wonder how many of those people that always claim Dark Souls is the spiritual successor of Zelda 1 lived through the Atari/Master System/NES days. There were more games similar to Zelda 1 (isometric, difficult, lack of handholding, fight bad dudes) than games that were not similar to Zelda 1. From the top of my head there was Adventure, Arkista's Ring, Dragon Slayer and of course Crystalis which, IIRC, even has traps, of course RPG mechanics and other stuff that makes it resemble Souls more than any Zelda.
Oh my that is tight af!Someone added music and sound effects to the game awards footage to test how the final game might feel with that added in. It's pretty cool.
https://www.youtube.com/watch?v=gD0Y47kKsTU
Looking at how Nintendo is trying to increase sales of the Fire Emblem series with the panty shots, waifus and creepy touching/rubbing I don't think fleshing out the combat, adding some rpg elements and making sure there are darker elements to contrast the lighter parts of the Zelda is asking too much and would bring a lot of newer fans to the series as well as bring older ones back.
LttP also featured barely any puzzles, beyond "bomb the cracked wall" or "push this block" or "hold down this switch" or "light all the torches."
Or they go the other way and add panty rubbing to Zelda as a Tingle mini game. :3
Kooloo-Limpah!
Not mine, but found this on the Zelda Universe Forum
Or they go the other way and add panty rubbing to Zelda as a Tingle mini game. :3
Kooloo-Limpah!
Man, seeing all those Xenoblade Chronicles X playthrough videos makes me anxious to think that by next E3, Nintendo's treehouse will probably play Zelda U/NX for a long time just like they played Bayonetta 2 and Xenoblade X the previous E3s. And by this time next year we're gonna have TONS of gameplay footage of Zelda U/NX too. It's going to be really hard to go into media blackout.
I meant to respond to this, but I just haven't felt very motivated to analyze this incredibly small amount of footage, but this analysis in particular is so very very very bad.
Link is riding northwest towards the sunset. The ocean is visible to the east. As the camera pans you see the sun and Death Mountain at the same time as the camera is still facing west. This means that Link has to be southeast of Death Mountain. He is certainly not west of it or that close to it. The mountain is only a bit bigger than it was as seen from the southern shore of Lake Hylia.
Here's a panoramic view of the scenery with cardinal directions:
We get almost a full 360 degree sweep. Link rides his horse down a slope next to a cliff to the southwest that we can see leads to a valley surround by steep cliffs that circle it. I marked the valley in green on the next image. The camera pans around Link and we see the sun setting in the west, with Death Mountain appearing northwest based on it's relation to the sun and using Link's orientation as a marker. Then to the east we see the ocean.
Based on all of that I'm fairly certain that Link's location is around here:
He's east of the valley from last year's Game Awards footage. It seems to be the only place on the map that would afford such a view, since he's close to the ocean, southeast of death mountain not very close to it, and east of a valley surround by steep cliffs. That area has terrain sloping upwards in the direction Link is riding away from and has 2 mountain peaks that would frame your view of death mountain as seen in the ND footage.
This has probably been speculated to death but looking at the Zelda u map it looks a awful lot like Zelda I & II maps combined. And what people keep speculating as Death Mountain would be where the Path of fire area is located, while Death mountain is that odd hurricane looking cloud formation on the right.
It's hard to believe how ridiculous Wind Waker's premise is. You can just feel how at some point during the development of their ocean game they felt the need to justify it's place in the series by crudely forcing references in. So Hyrule is now... like, under water... in a bubble... that makes sense... right? (no, it really doesn't). I mean, they always do story last for Zelda games and here it really shows they didn't know how to handle the situation.
What? Wind Waker is a bunch of ugly Disney rejects playing pirates and Zelda, now portrayed as a Bratz doll for some reason, being kidnapped once again. People go off on the few lines of dialogue during the final dungeon/boss, but if you take that away, Wind Waker's story is nothing but a bunch of tropes and nonsense that tries too hard to follow OoT (fucking pointy ears as a major plot point, lol). It's as shallow as it looks.
Majora's Mask is a game that constantly deals with death, drops all of the series conventions and it also reflects in darker graphics and low key music which dropped the heroic style of previous titles.
Someone added music and sound effects to the game awards footage to test how the final game might feel with that added in. It's pretty cool.
https://www.youtube.com/watch?v=gD0Y47kKsTU
Eh, the map is most similar to OoT. You have Hyrule field in the center. Lake Hylia, complete with a bridge like in TP, is in the southeast. There's what looks like a desert in the northwest. Hyrule Castle is at the north end of Hyrule Field. Death Mountain is in the northeast. There's an area that looks like Zora's Domain south from Death Mountain and east of Hyrule Field. And the southeast area is where Kokiri Forest would be.
I could be wrong but I think the small bit at the end of Death Mountain in Zelda II is supposed to be the entire map of Zelda 1.
I could be wrong but I think the small bit at the end of Death Mountain in Zelda II is supposed to be the entire map of Zelda 1.
Also, the hell is a Calatia?
Also, the hell is a Calatia?
Someone added music and sound effects to the game awards footage to test how the final game might feel with that added in. It's pretty cool.
https://www.youtube.com/watch?v=gD0Y47kKsTU
I wish they would just ditch the Wii U and make it an NX game so they have something big to launch with.
A neighbouring kingdom they forgot exists, I think.
(I actually really like when games set in Hyrule include areas outside of it, like Twilight Princess did, and I wish they did it a little more often).
I wish they would just ditch the Wii U and make it an NX game so they have something big to launch with.
What area? The Twilight realm?
Ordon is considered outside of Hyrule.