Or Xenoblade X.They could pull the same trick they pulled last year.
"You want Zelda U, Geoff? You're gonna have to show Federation Force."
Please.
Or Xenoblade X.They could pull the same trick they pulled last year.
"You want Zelda U, Geoff? You're gonna have to show Federation Force."
and thank youOr Xenoblade X.
Please.
Or Xenoblade X.
Please.
It would be the best marketing they can do for the game. And get a lot more buzz than Federation Forces.Is it worth it, considering it comes out the day after?
They could pull the same trick they pulled last year.
"You want Zelda U, Geoff? You're gonna have to show Federation Force."
Or Xenoblade X.
Please.
I wonder how many dungeons the game will have
They'll show off the world premiere of Retro's Donkey Kong Country in Space
Nintendo just distributed dev kits. No way they launch a system with just a year of development for most of its titles. I think we're looking at fall 2017 and not a moment sooner.
Is it known for a fact that the white is elevation? That would mean a lot of the coast line is pretty high up compared to the middle of the map. It would kind of make the whole map bowl shaped.
I wonder how many dungeons the game will have
This guy Zeltik has a bunch of mini-analysis which are interesting:
https://www.youtube.com/channel/UCudx6plmpbs5WtWvsvu-EdQ/videos
I wonder how many dungeons the game will have
Really digging these, thanks for sharing that!
And these guys have a bunch of theory videos which are also interesting to watch.
https://www.youtube.com/user/commonwealthrealm/videos
I refuse to watch any of their videos based off this thumbnail alone.
Talk about premature.
Look at your avatar. Then look at me. Link's on a horse.
I refuse to watch any of their videos based off this thumbnail alone.
Talk about premature.
If we did that it would be Twilight Princess all over again.
yup. TP was my most hyped game at the time and I was massively disappointed by it. It was the most crushing disappointment I've ever experienced while hyping a game up (and even today is right up there, alongside Brawl).
since then, I've refused to hype up a Zelda game. I didn't even play the DS games until years later. Didn't hype up Skyward Sword... and was somehow still disappointed. fuck. Didn't hype up Link Between Worlds... and WOW what a fucking awesome game.
so I'm 1-1 since TP. I won't be hyping up this game or scouring over video of the game like I did with TP... but since LBW was really great, there's hope for this game? Maybe?
Twilight Princess was a really chore to complete, and I had to force myself to beat it. The dungeons were good, but everything down to the presentation and graphics felt like it was trying to hard to ape OOT and just soured the whole experience for me.yup. TP was my most hyped game at the time and I was massively disappointed by it. It was the most crushing disappointment I've ever experienced while hyping a game up (and even today is right up there, alongside Brawl).
since then, I've refused to hype up a Zelda game. I didn't even play the DS games until years later. Didn't hype up Skyward Sword... and was somehow still disappointed. fuck. Didn't hype up Link Between Worlds... and WOW what a fucking awesome game.
so I'm 1-1 since TP. I won't be hyping up this game or scouring over video of the game like I did with TP... but since LBW was really great, there's hope for this game? Maybe?
Just terrible and he's just the tip of the iceberg.
Malo is the best NPC in Twilight Princess.
Twilight Princess was a really chore to complete, and I had to force myself to beat it. The dungeons were good, but everything down to the presentation and graphics felt like it was trying to hard to ape OOT and just soured the whole experience for me.
That and other than Link, it had some ugly character design.
Just terrible and he's just the tip of the iceberg.
Twilight Princess was a really chore to complete, and I had to force myself to beat it. The dungeons were good, but everything down to the presentation and graphics felt like it was trying to hard to ape OOT and just soured the whole experience for me.
That and other than Link, it had some ugly character design.
Just terrible and he's just the tip of the iceberg.
That's hardly saying much.
The character and art design of that game was the best in the whole Zelda series. It was the normal evolution of OoT...but why do we shit on TP again?
Is it known for a fact that the white is elevation? That would mean a lot of the coast line is pretty high up compared to the middle of the map. It would kind of make the whole map bowl shaped.
No it's not. There's blue and red for the ocean and lava. Though the white does probably represent higher elevation.
I do hope there's a snow area.
19 minutes of gamexplain talking about...idk, just started watching myself.
The character and art design of that game was the best in the whole Zelda series. It was the normal evolution of OoT...but why do we shit on TP again?
the normal evolution of OoT
I wonder what that huge trench is near the top left of the Zelda U map. Some kind of valley?
Sure, I'm on. We're only 'betting' that Zelda U is also going to be released for the NX in addition to the Wii U, right?
I'll make some more predictions.
I say that come next E3 2016 (or before that), the NX will be announced and Zelda will also have a port of it for launch. I don't think they'll release the NX version first (like TP was released first for Wii and then for the Gamecube), but it's certainly possible if they want to maximize sales of their new system.
The NX will release fall 2016 with Zelda U/NX. If by any chance the system doesn't launch in fall 2016, then it will be released March 2017 at the latest.
The avatar can be nothing offensive, and I will have it for the duration of E3. No more than that.
The character and art design of that game was the best in the whole Zelda series. It was the normal evolution of OoT...but why do we shit on TP again?
I'd guess it's the new version of this:
I never noticed the connection between the 2 trenches until now.And this:
Nintendo studios all have development kits/target PCs since last year at the very least, and even before this year E3 there were rumblings about Nintendo showing the NX provisional specs to some third parties. The recent news about Nintendo distributing NX dev software and the new develop web portal could only mean that less important third parties are now receiving info and kits, or that a semi-definitive architecture and specs are set.Nintendo just distributed dev kits. No way they launch a system with just a year of development for most of its titles. I think we're looking at fall 2017 and not a moment sooner.
Yeah the only place I could see a snowy region being would be near the lower left hand corner. Or if we get season changes but I'm not gonna hold my breath on that. Same applies to the return of the masks concept.The terrain is monochromatic and bodies of water (and lava) are shown in color. This is common with such maps. The gradients clearly represent topography, otherwise Death Mountain is covered in ice.
Twilight Princess HD is being released in the same year as the Wii U game and the Wolf Link amiibo is compatible with the new game.
Part of the reason the game was delayed was because the popularity of Majora's Mask 3D inspired the team to add more ideas to the game.
Based on all of this, I'm guessing that Zelda U has a lot to do with Twilight Princess and Majora's Mask and is set somewhere around OoT and TP. It could be a prequel that deals with the dark tribe that created the fused shadow. I'm thinking the game involves the Happy Mask Salesman and transformation masks, and the TP amiibo unlocks some kind of TP transformation mask.
http://nintendoeverything.com/aonuma-wants-to-rethinkreconstruct-puzzle-solving-in-zelda-wii-u/I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.
As a player progresses through any game, theyre making choices. Theyre making hopefully logical choices to progress them in the game. And when I hear puzzle solving I think of like moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving. So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.
Yeah the only place I could see a snowy region being would be near the lower left hand corner. Or if we get season changes but I'm not gonna hold my breath on that. Same applies to the return of the masks concept.
The Game Xplain analysis I think is off base with the stealth elements but I don't think they may be as off base about the tent stuff. Aonuma mentioned that with Zelda Wii U he wanted to try a different approach with the puzzle aspect:
http://nintendoeverything.com/aonuma-wants-to-rethinkreconstruct-puzzle-solving-in-zelda-wii-u/
I think something more like setting up camp and managing items might be more apart of the new puzzle solving aspect aonuma is referring to.
As for the time line, I'm guessing this is between SS and OoT. As Game Xplain mentioned it seems like it's after they've settled the surface world but have yet to establish a kingdom. The overall design of the woods and eldin volcano region look similar to how they were in SS. Given the Wolf link/ Midna compatibility I'm curious if the plot will be based around the backstory of the twili. They mentioned that the interlopers started a battle trying to seize control of the triforce and the sacred realm using their dark magic. This seemed to happen early on in the formation of Hyrule definitely pre-OoT. It'd also fit since it'd be too early for Ganondorf as the main villain unless they wanted to do another new/reincarnated one but I felt Ganondorf from OoT should remain the original one.