So anything unique to it's contemporaries is gimmicky to you?
So anything unique to it's contemporaries is gimmicky to you?
So anything unique to it's contemporaries is a gimmick to you?
Of course, as a hardcore player I have lots of quibbles with how the game played throughout it's lifespan, mostly related to mechanical oddities in SFIV's systems or matchup specificities. I was never a top player but it never quite sat right with me how a lot of SFIV seemed to come down to which player could best manage and/or minimize risk via things like option select tricks, mindless backdash and crouch teching, "free" unpunishable poke specials or specials with tons of invincibility frames.
If you gotta pull out a dictionary, you're having a stupid argument.
So anything unique to it's contemporaries is gimmicky to you?
If you gotta pull out a dictionary, you're having a stupid argument.
If you gotta pull out a dictionary, you're having a stupid argument.
loool I've seen worse. Like yesterday someone was actually arguing a point they never made about Sega games. Not gonna drop no names tho...
-sips tea-
loool I've seen worse. Like yesterday someone was actually arguing a point they never made about Sega games. Not gonna drop no names tho...
-sips tea-
lolDon't run away now, have some conviction.
Fucking incredible run, responsible for ushering in this golden era of fighting games. Easily a top 5 game of last generation.
If Street Fighter V can come even close that would be a massive accomplishment.
I kinda doubt SFV will achieve that kind of success. Not due to the game itself, but probably because of how long SFIV has been in the spotlight, the fatigue might hit SFV and bring in some cynicism with its release.
I believe this is the first real SFIV thread on GAF:
Street Fighter IV Gameplay Details from 1UP(Vids This Friday) Posted: 12-06-2007
Should be fun seeing what people's thoughts were before the release compared to the end of it's life.
I believe this is the first real SFIV thread on GAF:
Street Fighter IV Gameplay Details from 1UP(Vids This Friday) Posted: 12-06-2007
Should be fun seeing what people's thoughts were before the release compared to the end of it's life.
I believe this is the first real SFIV thread on GAF:
Street Fighter IV Gameplay Details from 1UP(Vids This Friday) Posted: 12-06-2007
Should be fun seeing what people's thoughts were before the release compared to the end of it's life.
A "cartoon-shaded style that manages to evoke SF II reimagined in 3d"
Well this is how I've always seen the artstyle so yay.
I believe this is the first real SFIV thread on GAF:
Street Fighter IV Gameplay Details from 1UP(Vids This Friday) Posted: 12-06-2007
Should be fun seeing what people's thoughts were before the release compared to the end of it's life.
Originally Posted by haunts
Id rather pay a couple bucks for a new stage or character if I decide to then be forced to pay 40-60 dollars for an updated version on disc.
I think by you going back to the older games is what hindered your enjoyment of lV. If you embraced it completely, you did get used to the movements. Especially if you picked characters like Ken (Step kick) or Ibuki (fast walk speed) or even Gouki. (Mix-up/Vortex) Having said that, there's something special about the back n'forth neutral footsie game of something like 3s that was absent with the jump to 3D models. I'm not sure it's been recaptured in V yet, haven't spent enough time with it, but movement definitely feels better. Whether it matches 3s is yet to be seen, but yeah, footsies are definitely back.I think it is safe to say that Street Fighter IV has become my most intensely followed game all throughout its years of development from iteration to iteration (which I all lapped up at launch for full price while never feeling ripped off). I simply could not believe they were actually bringing back Street Fighter and lived in a hyped up rush for quite some time after the initial announcements.
Never before or probably since had I felt so hyped for a game or pretty much each new tidbit of information they rolled out. Each newly announced character and each stage shown felt like a megaton to me, even up to Ultra and its recycling of SfxT characters and stages (yay, Dinosaurs and SF!). It's also one of my most watched games to date, with plenty of tournament footage under my belt as well as more hours of watching CPU vs CPU matches than I'd dare to admit (which is a simple menu option often overlooked that I'm really hoping they'll bring back for V). In general I respect the hell out of it for re-igniting my love for SFII and III and for putting fighting games back on a global centre stage.
HOWEVER, and this is a BIG caveat: I never fully could appreciate the actual playing of SFIV. Upon my first time controlling a character (Ryu), I instantly felt something was off in terms of the (possibly due to my tv/setup) laggy movement and floaty jump arcs especially and I never managed to recover from that initial negative impression. I've tried again and again to get used to it, on console and PC, but as soon as I fired up 3rd Strike or any of the old 2D games I was instantly reminded of how much more direct and smooth their movement felt and as such was put off by IV again. Quite a shame as I do love most other aspects of the game, including its newcomers (Gouken, Juri and Hakan most of all), overal mechanics and stages (the Skyscraper under construction and Neon diner ones being favorites), except perhaps how it handled its single player story content in the form of quite pointless anime scenes and its quite safe and tame soundtrack (for the most part).
I think SFV's movement might feel better to me going by my short time with the beta so far, but I'm not yet fully convinced polygonal 2D fighting games will ever feel as good to me as the old sprite-based ones. Fingers crossed for V in other words, and a salute to IV for hours and hours of - admittedly mostly passive - entertainment.