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Your Final thoughts on SFIV...

Freshmaker

I am Korean.
Of course, as a hardcore player I have lots of quibbles with how the game played throughout it's lifespan, mostly related to mechanical oddities in SFIV's systems or matchup specificities. I was never a top player but it never quite sat right with me how a lot of SFIV seemed to come down to which player could best manage and/or minimize risk via things like option select tricks, mindless backdash and crouch teching, "free" unpunishable poke specials or specials with tons of invincibility frames.

One of my friends described SFIV as a game you had to learn to let it play itself for you due to all that.
 
It's no Arcana Heart, but it's been a solid title with amazing high-level play that has helped spark a newfound energy into the genre.
 
So anything unique to it's contemporaries is gimmicky to you?

Yup. Originally Gimmick wasn't associated fully with a negative connotation, times changed and I understand that, but even still, I prefer calling whatever unique quirk what it is. A gimmick. It's made to stand out and separate, and I'm fine with that, matter in fact anything without em are damn near boring.
 
If you gotta pull out a dictionary, you're having a stupid argument.

coldblooded-o.gif
 

Uraizen

Banned
Thanks for bringing more people to the FGC. Now get the fudge out because I'm tired of your crap.

Yeah, sounds about right.
 
I enjoyed up until the last omega non sense and being able to use different versions of a character.

Game i played and enjoyed the most previous gen.

hope SFV will be just as good or better.
 

Anth0ny

Member
Fucking incredible run, responsible for ushering in this golden era of fighting games. Easily a top 5 game of last generation.

If Street Fighter V can come even close that would be a massive accomplishment.
 
Fucking incredible run, responsible for ushering in this golden era of fighting games. Easily a top 5 game of last generation.

If Street Fighter V can come even close that would be a massive accomplishment.

I kinda doubt SFV will achieve that kind of success. Not due to the game itself, but probably because of how long SFIV has been in the spotlight, the fatigue might hit SFV and bring in some cynicism with its release.
 

ACE 1991

Member
I kinda doubt SFV will achieve that kind of success. Not due to the game itself, but probably because of how long SFIV has been in the spotlight, the fatigue might hit SFV and bring in some cynicism with its release.

I dunno. SF makes a GREAT spectator sport, and I think given how popular streaming is SFV could catch on with a new and big group of people. We'll see.
 
I liked SF4 for a while, but it there is so much awful stuff that I don't really enjoy it much anymore. Option selects and vortex kind of ruined the game. The focus system was also really bad, giving players easy ways to not be punished for committing and easy ways to close the gap. Easy inputs that make it so that moves come out on accident. Jab jab jab jab...
 
I believe this is the first real SFIV thread on GAF:

Street Fighter IV Gameplay Details from 1UP(Vids This Friday) Posted: 12-06-2007

Should be fun seeing what people's thoughts were before the release compared to the end of it's life.

Let me check this

Edit people saying ryu looks like Reggie LOL

Edit2 overreactions: #1829
i'm not near as big on the fighting genre like many in this thread, and i know this'll draw ire,... but imo there's a reason fighting's glory days are over: it's a relatively limited genre. of course there'll always be ideas that keep it interesting and it'll likely be around as long as gaming itself ... but having 2 characters duke it out in a virtual arena can go so far

what i think developers of the 90s did wrong was, with SF2's success, they totally abandoned the brawler (final fight, double dragon) when it could've evolved. it had way more potential.

imagine a (real) final fight sequel with sf3-caliber graphics and animation, and eventually another in the vein of god hand... wouldve been nice
 

Danny Dudekisser

I paid good money for this Dynex!
I never enjoyed the way character movement felt, and that kinda ruined the game for me. Perhaps not coincidentally, it was around the time SFIV came out that I started losing interest in the genre. Frankly, I'm glad to see it go.

I'll definitely give V a chance.
 

hertog

Member
Loved SSF4, played it for 2? years.

It brought me into the FGC. But after AE I really started to get bored of the system and switched to SFxTekken and other games.


Played ultra for quite some time, but it was never the same. I began to hate focus attacks and ultra's.
 
Oddly enough, it wasn't until near the end that I started to like it. Don't know what it was, maybe knowing it was coming to an end haha. Never loved how it felt to play, especially online. Can't think of a fighter that just feels worse to lose in. Always hated the art for most of the characters. But it did have options over the years so I have to give it that. Happy to see it go, but definitely not a bad game.
 

Skilletor

Member

Rean

Member
I ended up getting into SF and the fgc in general around the very end of AE2012. Overall I really liked the game even though it was pretty difficult learning it at first, but once I did I started enjoying it more and more. I remember hearing that SF4 was so hard to get into and play at an advanced level, and once I had a good grasp as to what was difficult and how to really play that led to me trying out other games like KOF, Guilty Gear, MK, etc. and now I love and appreciate the genre. There were a few games that I played casually when I was younger like Marvel 2 or Tekken, but actually learning a fighting game and realizing how in depth and interesting things can get competitively make it extremely enjoyable to play and watch.
 

Raitaro

Member
I think it is safe to say that Street Fighter IV has become my most intensely followed game all throughout its years of development from iteration to iteration (which I all lapped up at launch for full price while never feeling ripped off). I simply could not believe they were actually bringing back Street Fighter and lived in a hyped up rush for quite some time after the initial announcements.

Never before or probably since had I felt so hyped for a game or pretty much each new tidbit of information they rolled out. Each newly announced character and each stage shown felt like a megaton to me, even up to Ultra and its recycling of SfxT characters and stages (yay, Dinosaurs and SF!). It's also one of my most watched games to date, with plenty of tournament footage under my belt as well as more hours of watching CPU vs CPU matches than I'd dare to admit (which is a simple menu option often overlooked that I'm really hoping they'll bring back for V). In general I respect the hell out of it for re-igniting my love for SFII and III and for putting fighting games back on a global centre stage.

HOWEVER, and this is a BIG caveat: I never fully could appreciate the actual playing of SFIV. Upon my first time controlling a character (Ryu), I instantly felt something was off in terms of the (possibly due to my tv/setup) laggy movement and floaty jump arcs especially and I never managed to recover from that initial negative impression. I've tried again and again to get used to it, on console and PC, but as soon as I fired up 3rd Strike or any of the old 2D games I was instantly reminded of how much more direct and smooth their movement felt and as such was put off by IV again. Quite a shame as I do love most other aspects of the game, including its newcomers (Gouken, Juri and Hakan most of all), overal mechanics and stages (the Skyscraper under construction and Neon diner ones being favorites), except perhaps how it handled its single player story content in the form of quite pointless anime scenes and its quite safe and tame soundtrack (for the most part).

I think SFV's movement might feel better to me going by my short time with the beta so far, but I'm not yet fully convinced polygonal 2D fighting games will ever feel as good to me as the old sprite-based ones. Fingers crossed for V in other words, and a salute to IV for hours and hours of - admittedly mostly passive - entertainment.
 
I think it is safe to say that Street Fighter IV has become my most intensely followed game all throughout its years of development from iteration to iteration (which I all lapped up at launch for full price while never feeling ripped off). I simply could not believe they were actually bringing back Street Fighter and lived in a hyped up rush for quite some time after the initial announcements.

Never before or probably since had I felt so hyped for a game or pretty much each new tidbit of information they rolled out. Each newly announced character and each stage shown felt like a megaton to me, even up to Ultra and its recycling of SfxT characters and stages (yay, Dinosaurs and SF!). It's also one of my most watched games to date, with plenty of tournament footage under my belt as well as more hours of watching CPU vs CPU matches than I'd dare to admit (which is a simple menu option often overlooked that I'm really hoping they'll bring back for V). In general I respect the hell out of it for re-igniting my love for SFII and III and for putting fighting games back on a global centre stage.

HOWEVER, and this is a BIG caveat: I never fully could appreciate the actual playing of SFIV. Upon my first time controlling a character (Ryu), I instantly felt something was off in terms of the (possibly due to my tv/setup) laggy movement and floaty jump arcs especially and I never managed to recover from that initial negative impression. I've tried again and again to get used to it, on console and PC, but as soon as I fired up 3rd Strike or any of the old 2D games I was instantly reminded of how much more direct and smooth their movement felt and as such was put off by IV again. Quite a shame as I do love most other aspects of the game, including its newcomers (Gouken, Juri and Hakan most of all), overal mechanics and stages (the Skyscraper under construction and Neon diner ones being favorites), except perhaps how it handled its single player story content in the form of quite pointless anime scenes and its quite safe and tame soundtrack (for the most part).

I think SFV's movement might feel better to me going by my short time with the beta so far, but I'm not yet fully convinced polygonal 2D fighting games will ever feel as good to me as the old sprite-based ones. Fingers crossed for V in other words, and a salute to IV for hours and hours of - admittedly mostly passive - entertainment.
I think by you going back to the older games is what hindered your enjoyment of lV. If you embraced it completely, you did get used to the movements. Especially if you picked characters like Ken (Step kick) or Ibuki (fast walk speed) or even Gouki. (Mix-up/Vortex) Having said that, there's something special about the back n'forth neutral footsie game of something like 3s that was absent with the jump to 3D models. I'm not sure it's been recaptured in V yet, haven't spent enough time with it, but movement definitely feels better. Whether it matches 3s is yet to be seen, but yeah, footsies are definitely back.

Also, high level play IMO, makes SF4 look more like the old games again, which is why I find it more enjoyable just to watch now as well. Viper spamming burn kicks and setups, that's not going to work on Momochi, you have to play her honestly and skillfully. Elf spamming body splashes and making you guess on wakeup between which way to block or grab? That's only going to get you so far at Evo. Ibuki which way to block the Kunai? lol...the pros throw these things out the way, and get back to really outsmarting each other. Through all the nonsense of back dashes, FADC messing up footsies, Ultra and Super meter kinda rewarding you getting whooped and turning into a comeback mechanic, all of that high-level play diminishes. Problem is, all of us just can't get to that level. Can't OS after every wake-up. Can't get max damage off a punish, hell, some can't even FADC into Ultra consistently.

There's a gem of a game burred under the tech though, and hopefully this is put front and center again with SFV.
 

SephLuis

Member
I was there day one for SF IV and it has been quite a ride, though my best period was with SSFIV.

In the beginning, everything was perfect. Discovering strategies for the characters, ultras were a cool way to make a comeback and focus attack seemed like a very good mechanic.

As the iterations went, my opinion of the game changed more and more. Not very well balanced, the ultras allowed some cheap comebacks, focus was good only for a few characters and a whole lot of other gimmicks made it even worse such as too many OSs.

I still like SF4 a lot, but not as much as SF2 or SF3. I probably would prefer SFxTK if Capcom didn`t killed the game.

I am glad for what it did for the fighting genre and I am more than ready for SF V.
 

HardRojo

Member
End of an Era. I have to thank SF4 for a lot of things: It introduced me to fighting games properly, it gave me countless hours of fun, I met a lot of great people thanks to the game and made some great friends.
It's a shame it has to go now, but I'm sure more great things are coming with SFV.

Bring Indestructible back!
 
When SFIV first came out i like it but as time went on i begin to hate it because of certain gameplay aspects .
Now i have gotten to point where i won't even play it anymore .
So i am really happy that SFV is coming out soon .
 

Bleepey

Member
Whilst I don't like SF4 all that much. I do like the brief resurgence and swan song to London aracde scene. This arcade:

img_0267.jpg
had nights where it was filmed to the brim with people. People were playing SF4, 3s, A2, a few SNK games and it was glorious. Unfortunately no one went to it and the place survived longer than it should have. RIP Casino, you're not filled with slot machines and a karate dojo or some shit now.
 
This game means a lot to me for many reasons. I was already a huge SF fan long before SF4 came out. But SF4 was the first FG that I actually really learned how to play. It's the game that made me want to go to tournaments and I've made some good friends through this game. I remember hearing it was going to have 3D graphics and that pissed me off because I have bad memories of the SFEX game which I did not like. So I didn't follow the game at all but preordered it anyways because it's still Street Fighter.

It took a few days but I started enjoying the game. Soon after that I discover that their are a bunch of Japanese arcade matches on Youtube and got addicted to watching it and that's when I finally started understanding what was actually going on. From then on I was hooked and the rest is history.

The game isn't perfect, their are many things I dislike about it. But it has a place in my heart because this was my introduction to so many things for the first time. I'm very excited about SFV and am ready to move on but if I go to a tournament and they're still holding a USF4 tournament then I'm always down to join.
 
It wasn't as good as 3rd Strike, and it looks like it won't be as good as SFV.

But, it was important to revitalize the fanbase. Even if it was a bunch of sickening SF2 nostalgia pandering.
 
I had a love and hate relationship with SF4. I got into SF4 when SSF4 launched because I bought a PS3 around then. I didn't really like SF4 at first because of the severe damage scaling and the heavy amount of defensive mechanics, but I think around AE I started digging more into the mechanics of the game and started to have fun. Also because I picked top tier rush down characters..

I would say with SFV I do like the more lenient inputs because I'd drop a bunch of stuff online and get hit with a mashed DP... But I want more combo variety because I feel it's lacking. My execution may not be great, but I always liked experimenting or trying to pull harder combos in matches for style points. SF4 stood out for having a robust combo system, but I kind of wished the damage scaling wasn't too severe. Was also hoping SFV incorporated universal wall bounce moves and emulated SFxT more in terms of combos....
 
I seriously tried to like it. A lot of it left me wanting something better, which happened when VFFS came out after a billion years of Vanilla c.
 
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