beyond_death
Member
Nothing but fond memories. This is the game I've spent the most on with its DLC and various iterations. Also got me into the fighting game tournament scene (not really competing, but following).
I'm getting misunderstood too much ;_;This is surprising?
It played well. It had awesome mechanics. It was, and would be, full of fan favorites. It wasn't balanced, but lots of fighters aren't.
If people only wanted sequels of balanced fighters, nobody would want another vs. game.
I'm getting misunderstood too much ;_;
I like cvs2 but I thought that in this state and day people talked about wanting a sequel more than cvs 2 in general
Can you link to a match of a Remy playing long distance Guile style? Or any character playing long distance Dhalsim style? Maybe I've judged 3S wrong, who knows. I'm only going by experience.
EVO side tournaments are not a litmus for longevity.
How much you wanna bet if 3s was a prime event it won't even get 200+ entries...
https://m.youtube.com/watch?v=9jEPVdhaz3MCan you link to a match of a Remy playing long distance Guile style? Or any character playing long distance Dhalsim style? Maybe I've judged 3S wrong, who knows. I'm only going by experience.
As for Necro, I like watching Sugiyama because he rushes down (I prefer rushing down so that also might lend into my 3S preference. Necro doesn't really rely on Limb Abuse like Sim, matter in fact the only Sim like character that exists from what I know is Duo Lon, and he's not in SF lol.
I was actually just watching some matches with Pierrot (the aformention Remy player I forgot earlier)
I think Capcom did a great job with 3SOE outside of the painful art (I think it was Artgerm) and those..... remixes.
3SOE would've been perfect if they added NG/2I Stage Packs and alternative characters like the Matching Service games.
There are glimmers of Necro attemptibg limb abuse, but without the inclusion of a fireball, why would you?
https://youtu.be/cZ-6kz5LyiI
I feel it's the opposite regarding the soundtrack. The in-game music for vanilla SFIII + Second Impact felt flat and was awkward to listen to, which extended to its voice work and some sound effects, to the point it all came off as very off-putting for me. Third Strike's audio on the other hand had a consistent quality throughout.I mean, there's tons to like about SF3. The spritework is one and Second Impact has a sublime soundtrack to boot. Third Strike's just doesn't even compare.
None of this solves the problem that SFIII doen't play like an SF game. Necro and Remy, who are analogues of two SF mainstays, aren't nearly as viable as the rest of the cast who have to play up close and personal.
In essence, SFIII limits play styles and core SF zoning principles. Good game, but it's not SF.
For what it's worth, I don't think Necro was ever really meant as a direct replacement to Dhalsim. His design is much better suited to mid-range offense, as already evidenced by some of the previously linked match vids.Can you link to a match of a Remy playing long distance Guile style? Or any character playing long distance Dhalsim style? Maybe I've judged 3S wrong, who knows. I'm only going by experience.
For what it's worth, I don't think Necro was ever really meant as a direct replacement to Dhalsim. His design is much better suited to mid-range offense, as already evidenced by some of the previously linked match vids.
It's no coincidence SFIII is the first SF series to include a dash. This is why I compared it to a 3d fighter, it's very close-ranged and lacks the spacing and distance management that I enjoy out of 2d fighters. Even GG, despite being fucking GG, has lots of zoning and the ever elusive 2d fighter question of "how the fuck do I get in?" 3d fighters by virtue of 3d, rarely had fireballs. They're very up close and personal. They're mostly about evasion, side steps. small space whiffing. That's 3S to a tee. the 3d fighter in 2d skin comparison sticks.