hmmm... what a strange thread this became.. I normally don't read or make trophy threads, so I had no idea this is how a trophy thread goes down.
I know my OP was very onesided and hard on one game.. but it seems most people actually miss the point of the thread. So let my try to explain better,
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Most people think trophies and achievements are a thing from this millennium. But they are wrong... back in 1982 Activision introduced a system called "Patches". Back then a game came with a physical manual, and in some manuals the developers instructed the players to do something particular. That could be getting a highscore or complete a game in a special way, then you had to take a photo of your acvhievement and send it to an address. Then they would send you a real badge of approval.
this was an iron-on badge that you could wear on your clothes. Back then people displayed their achievements in public.. ;o) Even some amiga games back in the 90's had some bonus parts that act just like achievements and trophies.
-Complete a bonus level with the last digit of the timer set to "3".
-Collect four pods on the run without any new balls being made.
-Collect the last blue pod first to completely fail a bonus level.
-Complete level one without ever using the screen wrap.
-Complete any level without rotating to the right.
So as you can see this isn't something new or game breaking when it comes to gaming.
But back then gaming was considered very niche and uncool, but when gaming became more popular those stuff resurfaced and became popular again.
Back in 2005 Microsoft introduced the first "platform" system for achievements, gamerscore. It was very well liked among gamers, so much that Microsoft extended it to windows in 2007.
Valve quickly adopted a similar system for Steam the same year. And because of popular demand Sony did the same for Playstation 3. They patched in the trophy system via a firmware update.
Sony's system was a mess at the beginning.Lots of games had no trophies, and people wanted trophies support for older games. But after some changes the system is in place over 3 different consoles. Playstation 3, Vita and Playstation 4 all have the same system, that gives players trophies over all systems on the same account.
Today most gaming systems have a form of achievement/trophy system. Android, iOs, Kindle (Gamercirle) and more.. even stuff that isn't game related has some kind of "reward system", like training apps.
So rewards on a platform is a normal thing today, like it or not, it is here to stay and evolve in one way or another.
When Final Fantasy 7 was announced for PS4, many people here on the site said "Yes now I can play the game with Trophies". When the Nathan Drake Collection was announced people said "Yes now I can get a second platinum trophy for the games".. just read the OT for the games I just mentioned. So many posts talk about trophies and how many they have and still miss in the games. Trophies are a part of gaming today.. even old games. But if you don't like it, disable it.
Some people here wish for the systems to dissappear completely.. I really can't think of a single reason why that is a wish. All these rewards systems can be disabled so that you never have to be bothered by them, in most cases you can disable them so that it looks like they don't even exist. The systems are made so that the users who like them can activate them and people who are bothered by them can disable them.
Some say it interferes with the way developers program games.. ehhh how..? I have yet to see a game that is solely developed because of "rewards", and I know of no game that has changed the way it was developed because of the "rewards". Maybe I'm wrong, but then please tell me what games I'm missing here..?
As I see it, the developers have some system tools they can use to implement the "rewards" in their games. They are not forced to design a game so that the "rewards" are a part of it, they just need to finish the game, and then think of how to make the "rewards" a part of their game experience. Again this is just my view, this might be a very naive way of thought.
As I have shown you the platforms all have some kind of "reward" system, it's mostly mandatory and has been part of these systems for many years.
And now we end where this thread originated.
Why can't Sony make their Trophy system better for the people who like it? why not make it more "streamlined" so that all games follow the same kind of thought? what I (and other players) want is a more consistent trophy system, where every game has the same rule for trophies. I know that they have a minimum number of "points" developers have to distribute in a game, but this also means they have a maximum. This is why we have games with 5 trophies and games with 50+ trophies. It just feels way to inconsistent, I would much rather prefer a system like back on the X360 where smaller games had to have 500 points and bigger games 1000 points. As it is now games can have anywhere between 5 or 100 trophies on Playstation consoles.
The "rewards" systems aren't hurting anyone, if you don't like them disable them. But please don't come in here and tell people who like them (in one way or another), that they are crazy for liking a reward for an activity in a game. There really is no reason for that.. Many people have already explained why they like the systems, there are lots of reasons why people go for trophies/achievements in games, not everyone has to be a "trophy-hunter" just because they like the system.
I only used Firewatch as a means to display the inconsistency in Sony's trophy system, the game will surely be a great game (I have no doubt about that), but the game also shows how inconsistent the trophy system is.