isn't that new ascii art much more likely to correspond to this somehow...raviolico said:
isn't that new ascii art much more likely to correspond to this somehow...raviolico said:
Red Scarlet said:So you hear the song throughout the game now instead of at the end?
Is any other company as good at this as Valve? TF2's audience would probably have stopped growing a long time ago if they hadn't been constantly updating the game (in some cases changing it radically), putting out Meet the Team vids, hilarious blog updates, free weekends etc.Red Scarlet said:Well, whatever Valve is doing is really bringing interest back to the game!
jarosh said:isn't that new ascii art much more likely to correspond to this somehow...
Feep said:Edit: Okay MAYBE, if it's from a different angle, but...eh.
Red Scarlet said:So you hear the song throughout the game now instead of at the end?
Well, whatever Valve is doing is really bringing interest back to the game!
Has anyone here gotten all the radios?
EatChildren said:There's only a couple of radios in the game normally, the one easiest to spot being the one in the very first chamber you wake up in. It has a little Still Alive jingle.
Copies of this radio have been scattered throughout the game via this update. There's 21 or so in total. The radios have a little red light on them. If you carry the radio to a hot spot area they will start to pick up static, and eventually in that hot spot you'll find a solid signal. The light will turn green and you'll hear either Morse code or strange buzzing.
Apart from being a cool secret, they serve as a whole new layer of challange. Not only do you have to find the radios scattered throughout the game, and reach them, but also find their hot spots where they will pick up their signals.
Its fully sick mad awesome.
Ten-Song said:Something about Portal! I have no idea what's going on, but I'm excited!
Htown said:So let me see if I have this straight:
Valve does a stealth update to portal with patch notes mentioning something about transmissions. There are now radios throughout the game that, when taken past certain points, send out a transmission containing morse code messages, which appear to involve usernames and passwords etc.
In addition, the sound files contain embedded images including numbers that make up an md5 sum, which resolves to a phone number that connects to a "GlaDOS" BBS which asks for a username and password. when you put in "backup" for both, the thing goes crazy with garbled text from "C. Johnson" from aperture science and some old school ANSI images of portal and possibly half-life related business.
Is that about right?
Oh and the GlaDOS version from the BBS is 3.11 which possibly corresponds to announcement Valve could make at GDC on March 11. Anything else?
Htown said:So let me see if I have this straight:
Valve does a stealth update to portal with patch notes mentioning something about transmissions. There are now radios throughout the game that, when taken past certain points, send out a transmission containing morse code messages, which appear to involve usernames and passwords etc.
In addition, the sound files contain embedded images including numbers that make up an md5 sum, which resolves to a phone number that connects to a "GlaDOS" BBS which asks for a username and password. when you put in "backup" for both, the thing goes crazy with garbled text from "C. Johnson" from aperture science and some old school ANSI images of portal and possibly half-life related business.
Is that about right?
Oh and the GlaDOS version from the BBS is 3.11 which possibly corresponds to announcement Valve could make at GDC on March 11. Anything else?
Htown said:So let me see if I have this straight:
Valve does a stealth update to portal with patch notes mentioning something about transmissions. There are now radios throughout the game that, when taken past certain points, send out a transmission containing morse code messages, which appear to involve usernames and passwords etc.
In addition, the sound files contain embedded images including numbers that make up an md5 sum, which resolves to a phone number that connects to a "GlaDOS" BBS which asks for a username and password. when you put in "backup" for both, the thing goes crazy with garbled text from "C. Johnson" from aperture science and some old school ANSI images of portal and possibly half-life related business.
Is that about right?
Oh and the GlaDOS version from the BBS is 3.11 which possibly corresponds to announcement Valve could make at GDC on March 11. Anything else?
POWERSPHERE said:So who are the employees at valve who 'noticed' it first? If normal humans figured this out by themselves, they need to never work for the government...
POWERSPHERE said:So who are the employees at valve who 'noticed' it first? If normal humans figured this out by themselves, they need to never work for the government...
bytesized said:Can someone summarize me what happened? I don't have time to read through all the pages, sorry :/
jarosh said:
Htown said:Heh.
Top of the second column about test subjects. Child orphans and foundlings. Wasn't there some stuff about Bring Your Daughter to Work Day in the first Portal?
UltimaPooh said:Yeah, can we get a blown up top second column?
I can't see what it says.
This entire pic helps out a lot neva.
Bottom third column is definitely an Aperture lab room.
-- WARNING: UNDISCOVERED CORRUPTION IN ERROR CORRECTION ( ABEND 143 )
---- BEGIN RECORD 'C:\05083881.801\04186850.542' (1751 BYTES) ----
CONFIDENTIAL
October 17th, 1976
Re: Human Enrichment & Testing Initiative, Resource Acquisitions
1. "Low Risk" Human Resource Acquisitions
a. Hoboes and Tramps
Lives spent wandering aimlessly, cowering before authority, and drinking
concussive amounts of home-distilled potato alcohol make hoboes the perfect
Human Enrichment test subjects. The hobo questions nothing, will follow orders
if fed, and, like all hoboes, has a restless, wandering heart. (Note: The
wandering heart of the hobo should not be confused with Drifting Heart
Syndrome, which several transients contracted during testing.)
b. Child Orphans and Foundlings
Deep-rooted abandonment issues leave most orphans highly susceptible to
shame-based psychology (for a complete list of opportune moments to obliterate
the esteem of test subjects, please consult Training Video #89-D, "You'd
Perform This Test Better if You Had Parents"). Recent advances in the use of
scorn, flattery used in an ironic context and naked contempt as motivational
tools have yielded similarly profitable results.
c. Psychiatric Patients
Past experience shows these fellows are simply not shy at all about carrying
on, disrupting tests and defecating just about anywhere that pleases them.
Frankly, itís off-putting, and small wonder why Aperture-brand mental
institutions are being phased out in favor of more orphanages.
d. Seniors
Frail, brittle hands make holding science devices difficult. Most were born
before the advent of science, and can become confused and disoriented when
asked to participate in relatively simple tests (teleportation, invisibility,
adjusting esteem levels of orphan children).
Instro said:Dunno if already posted, but this is a really cool theory.
http://forums.steampowered.com/forums/showthread.php?t=1169869
Green Scar said:Right, so what have I missed in the last 10 hours?
Shawsie64 said:shit, that makes alot of sense ay..
Shawsie64 said:Post 765 sums it up.