Anti Aliasing, SSAO, anisotropic filtering, and just about every other feature under the sun- I am nerdy enough to spot. As the environments, the textures, and the character models improve, their is still one thing that bugs the living fuck out of me -
PISS POOR FACIAL ANIMATIONS.
To this day, I have still yet to understand why game developers invest so much in making the environment so realstic and almost not-give-a-fuck about facial animations. Its the number one thing my non-gamer friends notice when playing a game. They don't care about the jaggies, the poor textures, or the lack of self shadowing, but if the character they are interacting with resembles a human and not a robotic clone.
Now not all developers are guilty of this, Heavy Rain taking the crown, Shenmue 2 holding a place in my heart back during the golden years, and Half Life 2 cementing a benchmark in its hayday. However, Killzone 2 and Halo 3, for however awesome as they may look, completely ruin the supsension of disbelief when characters open their mouths and talk to you.
Am I the only one who gives a fuck?
PISS POOR FACIAL ANIMATIONS.
To this day, I have still yet to understand why game developers invest so much in making the environment so realstic and almost not-give-a-fuck about facial animations. Its the number one thing my non-gamer friends notice when playing a game. They don't care about the jaggies, the poor textures, or the lack of self shadowing, but if the character they are interacting with resembles a human and not a robotic clone.
Now not all developers are guilty of this, Heavy Rain taking the crown, Shenmue 2 holding a place in my heart back during the golden years, and Half Life 2 cementing a benchmark in its hayday. However, Killzone 2 and Halo 3, for however awesome as they may look, completely ruin the supsension of disbelief when characters open their mouths and talk to you.
Am I the only one who gives a fuck?