You lose.
Didn't they actually take pictures of the tracks to use as/in textures somehow? Or something similar? That might make it less of a... well... detail.
You lose.
Lazy response. Be more specific. OP still had the lead with Metroid.Naughty dogs games.
Yeah.The same happens in TW3, when Geralt uses Signs. I'm sure many people don't never paid attention to it.
Ignis's glasses having prescription comes to mind recently.
Oh the snow on the car windows in The Division is pretty hot too:
Damn! Wasn't aware of that.
One that's always stuck in the memory: In Ultima VII, you can bake bread.
Can someone detail the ice cubes?
recently, the ants in Skyrim
I was asking, hence the question mark but I think I read somewhere that if you lie on the ground in jail or in the Vulcan Raven boss arena for too long you can catch cold and start sneezing.
Melting ice cubes in Metal Gear Solid 2
What am I looking at here? You posted a picture of a building close up and far away. I can think of several games that have buildings both close up and far away.
Post the best thing that took time and effort for the developer to make, despite knowing that most people will probably never notice.
Here's an example:
In Metroid Prime, the different weapons are presented on the visor by different hand gesture icons. Apparently, Samus changes the weapons of her hand canon using different hand gestures.
Well, she does indeed. If you use the X-Ray visor and aim at a dark spot, not only you can see her hand inside the cannon, you can even see her move her fingers and doing different gestures as you change weapons.
Good luck beating the above example.
Lazy response. Be more specific. OP still had the lead with Metroid.
When I played Skyrim, I was on some quest and had to go talk to somebody in their home. On the way out, I was grabbing some items and accidentally STOLE a cup or something. Later on, I finished clearing a cave, weak as hell, overloaded with loot, and when I entered the overworld, three dudes accosted me and tried to kill me. I got the best of them and searched their bodies. There was a note from the lady whose cup I accidentally stole that basically put a hit out on me for taking her property. That wasn't nice.
So I went back to her town. I found any and everybody who had the same last name as her and I murdered them in the coldest of bloods. I collected each body and left them near her front door. Then I waited for her to find them. Unfortunately, she never noticed them, because she never left her house for whatever reason. So I snuck into her house late at night, murdered her husband or brother and threw him into the burning hearth. When she woke up, she looked at the hearth but didn't really react. I don't know if the AI glitched or she lost her mind, but after she saw it I just walked out confident in knowing that she knew that I ended her bloodline.
I liked Skyrim.
When I played Skyrim, I was on some quest and had to go talk to somebody in their home. On the way out, I was grabbing some items and accidentally STOLE a cup or something. Later on, I finished clearing a cave, weak as hell, overloaded with loot, and when I entered the overworld, three dudes accosted me and tried to kill me. I got the best of them and searched their bodies. There was a note from the lady whose cup I accidentally stole that basically put a hit out on me for taking her property. That wasn't nice.
So I went back to her town. I found any and everybody who had the same last name as her and I murdered them in the coldest of bloods. I collected each body and left them near her front door. Then I waited for her to find them. Unfortunately, she never noticed them, because she never left her house for whatever reason. So I snuck into her house late at night, murdered her husband or brother and threw him into the burning hearth. When she woke up, she looked at the hearth but didn't really react. I don't know if the AI glitched or she lost her mind, but after she saw it I just walked out confident in knowing that she knew that I ended her bloodline.
I liked Skyrim.
I completely forgot about that. It is totally not necessary to program that, but a nice attention to detail regardless.Melting ice cubes in Metal Gear Solid 2
Metroid Prime is one of the best games ever OP.
That's just the physics engine though. It happens when you slide down the slopes too. When anything touches it basically.I was pretty impressed by this:
https://mobile.twitter.com/R_Nikaido/status/731043177826680832
I mean, there's no reason to do that. And yet...
I mean it's not out yet, but all the physics stuff in the new zelda, including lightning being attracted by metal and stuff..
I think he/she is referring to how - it looks like (hard to tell because of GIF quality) - link's body kinda moves around the tree a bit when hitting it.An...enemy attack knocking you back into a surface?
Isn't that an issue with the engine? The car's windshield does the same, visible right at the start of the gameIgnis's glasses having prescription comes to mind recently.
In Dead Rising 2, there's a boss named Slappy who rides around on roller skates with two flamethrowers. Normally you can just dodge his attacks and eventually he'll get tired, leaving you an opening to attack. However, on one run, I'd consumed a bunch of wine to heal myself and ended up getting sick, causing me to throw up every few seconds. At one point Slappy skated through my puddle of vomit and actually slipped and fell, giving me an opening to attack him.
When this first happened I had to pause the game, in shock of how insane that little detail was.
In addition in the same fight, you can put out his flames by shooting a water gun or fire extinguisher on him.
The metroid one and a lot of examples in here are pretty neat, but the ice cube one doesn't really get me.
It's very common practice to have cleanup with destructible objects. The most common methods out there are fading away, scaling to 0, or just making it disappear hoping the player is looking way. Keep in mind someone spent probably a few hours to days on working all the breakables in MGS2, and when they got to the ice they made a clever choice to use the scaling method very slowly since it sort of makes it look like it's melting.
It's not like Kojima and all had a meeting on realism and subversive ideas and decided to put a bucket of ice in the game that specifically had cubes explode out and melt when shot.
At least that's my guess.
Ya, would be more impressive if little puddles of water formed. Then you'd know it was deliberate.The metroid one and a lot of examples in here are pretty neat, but the ice cube one doesn't really get me.
It's very common practice to have cleanup with destructible objects. The most common methods out there are fading away, scaling to 0, or just making it disappear hoping the player is looking way. Keep in mind someone spent probably a few hours to days on working all the breakables in MGS2, and when they got to the ice they made a clever choice to use the scaling method very slowly since it sort of makes it look like it's melting.
It's not like Kojima and all had a meeting on realism and subversive ideas and decided to put a bucket of ice in the game that specifically had cubes explode out and melt when shot.
At least that's my guess.
What am I looking at here? You posted a picture of a building close up and far away. I can think of several games that have buildings both close up and far away.[/QUOTE
I think they're alluding to the fact that the game (whatever it is) renders the artwork on the wall even though you'll probably drive past it at 100mph and never even notice it..... Thems the small details and precisely the point of this thread no?
A very MGS sort of detail. Awesome.