MPW said:very disappointed at the so called upgraded graphics for OoT
will wait till 3ds price goes down, not buying 3ds @ launch (3-5 hour battery life? really nintendo?)
In what ways are the 3DS shots inferior to the N64 one?
MPW said:very disappointed at the so called upgraded graphics for OoT
will wait till 3ds price goes down, not buying 3ds @ launch (3-5 hour battery life? really nintendo?)
wwm0nkey said:Its coming out anywhere between March 20th till the end of May, I think most work has been done already :lol
The water? Though that might be a case of least improved so it just looks bland (or is this evidence that 3DS can't do transparency).Willy105 said:In what ways are the 3DS shots inferior to the N64 one?
I remember it looking better on the N64 :\. That water, especially. And the colour palette. wtf...john tv said:Somebody pull up the same screens from the N64 version for comparison!
Those timed puzzles were all fairly easy for 12-year-old me. I didn't mind them. I'd much prefer those (the worst of which were optional, like the bigorn knife) to the item collecathons in the more recent Zeldas.Really hoping for some new content, but here's hoping they at least clear out/fix up some of the... questionable... design choices. I'd say there's a reason none of the later games never felt the need to revisit any of those timed puzzles or silver rupees crap...
Mank said:Really hoping for some new content, but here's hoping they at least clear out/fix up some of the... questionable... design choices. I'd say there's a reason none of the later games never felt the need to revisit any of those timed puzzles or silver rupees crap...
OpinionatedCyborg said:I remember it looking better on the N64 :\. That water, especially. And the colour palette. wtf...
Are they at least making the controls tighter? That's the only thing recent Zelda games have on OoT - better controls. OoT's controls have a bit of lag to them.
Starwolf_UK said:The water? Though that might be a case of least improved so it just looks bland (or is this evidence that 3DS can't do transparency).
Starwolf_UK said:The water? Though that might be a case of least improved so it just looks bland (or is this evidence that 3DS can't do transparency).
Nah... I just find this game to look really ugly in these screens. I remember how choppy the 64 version was, so it's nice that this one will be at 60 fps. But I hate the colour palette, lighting, and the new Link model. Mostly I hate the day-glo colours.Vinterbird said:If they don't add new content, then they won't fix stuff in the game design wise. It fits under the same roof.
In my minds eye, all 64 games look fucking amazing, but in reality they look pretty outdated. Reality can be a bitch, and a lot of people are wearing rose tinted glasses about this games visuals.
OpinionatedCyborg said:Something like this looks a million times better. Up the resolution a bit, smooth out the framerate, boost the Link model and boss models, add some nifty effects (better water, rain, fire, smoke, reflections, etc.), and I would be happy.
I hope you are right. The lighting still looks quite a bit off to me. And Ghoma looks fucked up. The only part of him/her that is supposed to stand out is that eye, so when him/her is crawling on the roof, you can barely spot it except when the eye is open. I remember that being really cool. Now he has been coloured with neon red/orange markers. What the fuck?Why would you do that? said:I'll give you the water texture, but I think it looks better in every other way.
Keep in mind that the graphics might be brighter because the 3DS's screen might make it darker. Remember the GBA's screen, and how bright games had to be for it?
Lastly, remember the frame rate. The N64 was a slow mess*. The 3DS game has an amazing, silky smooth frame rate, and will look way better, if only because of that.
*Put me in the weirdo camp who liked the slow frame rates...
I replayed OoT a few years ago. It has aged poorly, but not as bad as a game like Goldeneye, which has aged like milk. Aside from the 15 fps (which would make those rolling jumps feel like a slow-mo in an action movie) and laggy controls, it was still quite playable. I really do hope they have tighetend up the controls.Like I said in the other thread, people forget how ugly N64 games were. Back then, it was fucking amazing. WOWZA THREE-DEE GRAPHIX! IT'S LIKE REAL LIFE! Go back and try to play it a real N64 today and wonder how you even managed.
teruterubozu said:Another Nintendo old-game rehash machine. Fuck. When does it end.
The M.O.B said::lol
Iron_Scimitar said:Will "Z-targeting" be "R-targeting" now?
teruterubozu said:Another Nintendo old-game rehash machine. Fuck. When does it end.
Thank you for doing that!john tv said:I did play it, yeah; had a couple of tweets about it earlier (@johntv), but nothing major. I wasn't that impressed TBH but the demo didn't have much new in terms of content, so it's kinda hard to judge. Anyway, I'll talk about it more on 8-4 Play next week.
_Alkaline_ said:Regardless of its clunkier moments, namely the empty hub and slowish framerate which were an issue back then anyway, it still remains superbly constructed with stellar dungeon design, a fantastic score and enchanting atmosphere. Not to mention the superb pacing (arguably better than any other game in the series).
I'm usually with you on your arguments, and I agree that it's technically uninmpressive compared to other 3DS titles. But in this case I don't care. It's OoT on the go. That's fine by me, regardless of what it looks like.brain_stew said:Laughing at a statement of fact? How does that work?
We've got 3DS launch titles that match the best of the Xboxes output and yet Nintendo are putting out a title that looks poor by Dreamcast standards. Of course its unimpressive.
How do you "up the resolution a bit"? Original Zelda: 320x240. 3DS resolution: 400x240 - it's just a widescreen version of the same resolution. And so far they haven't shown any of the darker outdoor screens, so how can you compare that dark rainy screen? You say it uses "day glo" colors, well they are the same brightness the original game used for the screens we've seen.OpinionatedCyborg said:Something like this looks a million times better. Up the resolution a bit, smooth out the framerate, boost the Link model and boss models, add some nifty effects (better water, rain, fire, smoke, reflections, etc.), and I would be happy. At the very least, don't make the game look uglier, which is what they have managed to do from the look of these screens.
OpinionatedCyborg said:Nah... I just find this game to look really ugly in these screens. I remember how choppy the 64 version was, so it's nice that this one will be at 60 fps. But I hate the colour palette, lighting, and the new Link model. Mostly I hate the day-glo colours.
brain_stew said:Laughing at a statement of fact? How does that work?
We've got 3DS launch titles that match the best of the Xboxes output and yet Nintendo are putting out a title that looks poor by Dreamcast standards. Of course its unimpressive.
Inferno313 said:Maybe it'll be like the ALTTP port to GBA.
3D FOURSWORDS YOU GUYS.
apana said:How powerful is this thing? Can it run games like Galaxy or Metroid Prime 3 without any compromises.
I wasn't comparing the rainy scenes. I was saying I hope this version adds a lot of great effects that take advantage of the improved hardware. Of the effects I compared, water and lava, I noted that the water was much worse than the 64 version, and the lava looks like shit as well. The 3DS is capable of way more.Dreamwriter said:How do you "up the resolution a bit"? Original Zelda: 320x240. 3DS resolution: 400x240 - it's just a widescreen version of the same resolution. And so far they haven't shown any of the darker outdoor screens, so how can you compare that dark rainy screen? You say it uses "day glo" colors, well they are the same brightness the original game used for the screens we've seen.
Yeah. This just sucks, I guess. I thought the 3DS was capable of more, but I haven't followed its development at all... and I am not impressed at all with everything I've read the past couple of days. wtf nintendo.]How do you "up the resolution a bit"? Original Zelda: 320x240. 3DS resolution: 400x240
OpinionatedCyborg said:I wasn't comparing the rainy scenes. I was saying I hope this version adds a lot of great effects that take advantage of the improved hardware. Of the effects I compared, water and lava, I noted that the water was much worse than the 64 version, and the lava looks like shit as well. The 3DS is capable of way more.
And wtf. Are you blind? the colours are clearly fucked up and the brightness is clearly cranked up. Look at Ghoma, look at the Kokiri village, look at any of the screens!
Yeah. This just sucks, I guess. I thought the 3DS was capable of more, but I haven't followed its development at all... and I am not impressed at all with everything I've read the past couple of days. wtf nintendo.
friskykillface said:why hasn't anyone tried to sneak some gameplay footage from nintendo world.
grrrrrrrrr :lol
looks alright to me, portable OoT B^)
I don't think Nintendo would ever announce this kind of stuff in detail before release. I'm just going to assume there will be some additions. IIRC, they did say so at E3.Xdrive05 said:Any word on content/gameplay updates or changes?
The least they can do is throw in Master Quest. I mean, come on! They have no good reason not too.
ivysaur12 said:And if there ever is a port of WW to the 3DS, I expect my lost dungeons back.
Teknoman said:
Apparently Zelda was an hour and a half wait, so people probably wanted to play it and not film it.friskykillface said:I was hoping those two would be at nintendo world playing new demos and making vids, they had great vids on ridge racer, nintendogs i think and that zelda, hopefully they will be back between now and Sunday
EmCeeGramr said:Like I said in the other thread, people forget how ugly N64 games were. Back then, it was fucking amazing. WOWZA THREE-DEE GRAPHIX! IT'S LIKE REAL LIFE! Go back and try to play it a real N64 today and wonder how you even managed.
which 3ds launch titles look as good as rallisport challenge 2?brain_stew said:Laughing at a statement of fact? How does that work?
We've got 3DS launch titles that match the best of the Xboxes output and yet Nintendo are putting out a title that looks poor by Dreamcast standards. Of course its unimpressive.