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ME3 E3 info

CrazyDude

Member
From IGN:

http://pc.ign.com/articles/117/1172087p1.html

The Reapers have come to Earth. This is how Mass Effect 3 begins. The first two titles in the series were building towards an epic war with the ancient arbiters of doom and that war has finally come. Good thing the galaxy has you, Commander Shepard, professional Reaper killer.

Mass Effect 2 focused on gathering the best mercenaries in the galaxy for a suicide mission against the Collectors. Mass Effect 3 is a survival mission. You must rally the various races from around the galaxy to your cause to reclaim Earth and save every form of life from extinction. Fail, and everyone and everything dies. No pressure. It won't be easy. This is full blown galactic war and to many, the battle appears hopeless. How can any army possibly defeat the Reapers? Forget about earning the trust of individual allies -- you must unite warring factions to one purpose. Returning to Earth with anything less than a galactic armada would mean failure. In Mass Effect 2, you helped Jack deal with her past and tracked down Samara's daughter for a family reunion. Here, the stakes are higher and the importance of each mission is going to be greater.

One example of these unifying missions comes about halfway through Mass Effect 3. Shepard and crew have journeyed to the Salarian homeworld, Sur'Kesh, to rescue a Krogan princess. Yes, she's crazy hot. The princess in question is the key to uniting a divided Krogan homeworld. Mordin Solus is assisting (it is his home planet after all), and naturally the Krogan clan leader Wrex Urdnot has quite an interest in the princess.
Find out how Mass Effect 3's combat has changed.
But wait, is that team even possible in your version of Mass Effect 3? This is where the branching paths of the first two games begin to really affect the final battle against the Reapers. What if you killed Wrex in the first game? What if Mordin died at the end of Mass Effect 2? What if you gave thumbs up to the Genophage? It's unclear how these choices affect the missions -- maybe losing Mordin just means another character is there in his place -- but in some cases the differences should be significant.

Mass Effect 3 Executive Producer Casey Hudson says that "all things contribute to the war effort." Meaning every major decision from the first two games has an impact. The relationships you've built, and those you need to build going forward, matter.

With the Krogans, you might have murdered one of their own. You might have further doomed their species to extinction. Now you must ask them to help you save the galaxy. Awkward. But there are other decisions that should have an impact. Did you kill or spare the Rachni Queen in Mass Effect 1? When Sovereign attacked the Citadel did you sacrifice or save the Council? At the end of Mass Effect 2, did you destroy the Collectors' experiments or save them for (then ally, now enemy) Cerberus? Thinking about all of the decisions made in the first two games and if/how they impact Mass Effect 3 illustrates the scope of the trilogy. This is something we've never seen before.

The separation between someone who played Renegade versus Paragon in the previous games makes the large scale of Mass Effect 3 all the more interesting. Renegade isn't the traditional "evil" you see in games with morality. Often times, it's about self-reliance. Many of those decisions show a Renegade Shepard as being direct, uncompromising, and perhaps trying to prove that humans don't need help from anyone else to survive in the galaxy. For some species, that brash mentality can earn respect. For most, it likely shows that humans are under-developed savages who should be destroyed by the Reapers. I've got to imagine a few things my no-nonsense Queenie Shepard did are going to come back to bite her in the ass.

If you didn't play any of the downloadable content, Mass Effect 3 assumes the events happened. You get a little more out of things if you played Lair of the Shadow Broker and Arrival. But either way, Liara is the new Shadow Broker (think queen of all mercenaries) and Shepard has been arrested and is on trial on Earth at the start of ME3Mass Effect 3 might be about big-scale battles and the fate of all worlds, but there's still time for love. There's an epic battle for Shepard's heart, after all. If you were suave in Mass Effect 1 and 2, then you have two love interests, both vying for you as worlds are about to end. This love triangle will be resolved by the end of Mass Effect 3, so look forward to walking off into the sunset with Liara. I mean, seriously, who else would you want to be with -- Kaidan?

Regardless of how your love life turns out, the Reapers need to be taken down. With a galactic armada at your disposal, that should be doable. All you have to do is convince the galaxy humanity's worth saving.

http://uk.xbox360.ign.com/articles/117/1172082p1.html

Sure, Mass Effect games have always looked like shooters, but they've never really played like them. Yeah, you pointed and shot at things, but the less tangible particulars of combat have always eluded BioWare's sci-fi epic. Gunplay in Mass Effect was a clunky exercise in behind-the-scenes dice rolls, RPG-style. Mass Effect 2's battles weren't the chore they often were in the original, but they weren't what anyone paid the price of admission for. The cover mechanic was limited in comparison to dedicated third person action games, and guns lacked any sort of oomph.

My playtime with Mass Effect 3 was set on the Salarian homeworld of Sur'Kesh. Ostensibly, my job was to escort a Krogan princess offworld. But in practice, my main job was kicking Cerberus ass across a science station, and Shepard was more equipped than ever to get the job done.

A host of seemingly small additions have changed the way Mass Effect 3 plays. Basic character movement is more responsive for starters, more animated. Guiding Shepard around is less of a struggle than it's ever been. Aiming also felt snappier, and guns have the punch now that they've always lacked.
These changes alter the way you can move around combat zones in Mass Effect 3. Previously, firefights in Mass Effect were mostly static affairs. You'd find a good sized bit of cover and fire away, or throw abilities at your enemies hoping they'd never really get in close enough to make Mass Effect or Mass Effect 2's unwieldy combat controls a liability. If you were a Vanguard, you might risk your life to use your powerful charge move, but it was an awkward maneuver that missed as often as it hit. But Mass Effect 3's revised movement and aiming make Shepard viable at variable ranges in a way he never was before.

Moving and shooting, a previously suicidal maneuver that most players outgrew within a few hours of Mass Effect 2, isn't just an option now - it's a good choice. Cover is still important; it's also been revamped from the last game, easier now to traverse and use dynamically rather than finding a point to set up at and pray that enemies don't close the gap. But BioWare wants you to mix it up in close - something made obvious by the revised melee system.
The awkward melee shoves and slaps of past Mass Effects are gone. Formidable melee punches and attacks specific to each class have taken their place. The Soldier Shepard I used delivered some solid, fast punches that knocked enemies back without causing me to double over like I had shattered every bone in my hand. But the real new addition to close quarters combat is the instant melee kill - hold down the B or Circle button and Shepard will wind back to deliver a killing blow unique to his class, in this case a tech-blade in my Soldier's wrist armor. Shaped similarly to the energy-based armor used by Sentinel classes in Mass Effect, it cut down enemies in one hit. Other classes have their own heavy melee attacks - Adepts have blades of psionic energy that they use to cut down their enemies in close, for example.

Then there are the grenades. Mass Effect 3 sees a series debut for actual, round, conventional grenades. This adds yet another combat option to the game that changes the way Shepard can engage with enemies, and adds a new tactical wrinkle to flanking and other maneuvers.

All of these things combine to provide a shooting experience that, honestly, feels a bit surreal in a Mass Effect game. As I made my way to the Krogan princess on the other end of a science platform with my teammates Liara and Garrus, there was a point in the demo where Cerberus operatives stormed the opposite end of the corridor. The platform had the standard smattering of cover objects between us and the Cerberus forces, but there was also a passage to the right that flanked to the other side. Ordering Liara and Garrus to use their abilities as a diverson, I stuck to cover and ran to the corridor. I made my way to the end and blind-tossed a pair of grenades into the other side of the room.

As the explosions rocked the Cerberus personnel, I swung around the cover and quickly popped a pair of enemies with my assault rifle. Then I dashed forward, sprung over a bit of cover, and took out another Cerberus agent with a pair of quick melee strikes, then ducked back into cover and made my way around to the remaining enemy's rear, cutting him down with Shepard's tech blade.

It all felt like a different game, like a different series even. Where Mass Effect 2 felt like a slightly tighter Mass Effect combat-wise, Mass Effect 3 is in an entirely different space. The familiar elements that need to be there are intact - powers and talents are still in the same menu wheel structure, and weapon types remain unchanged. You're not going to select an assault rifle and be shocked by its looks. But you will be taken aback by how well it works. I was. And now the wait to play Mass Effect 3 until 2012 is that much harder.
mass-effect-3-20110601055209335.jpg


mass-effect-3-20110601055215288.jpg
 

Dany

Banned
Krogan Princess? Huh, can't wait to see that.

Glad to hear that the combat is faster and better. Curious to see how the cover system works, sounds interesting
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
ezekial45 said:
Is it loading weird for anyone else? It loads fine at first, but then it just goes to a blank page.

Are you using IE? We have issues with IE here doing the same thing. Try firefox or another web browser.
 

scarybore

Member
That is one unfortunate place for a husk to have a glow hole. Garrus is looking as pimp as ever and it's good to know we shall finally see a female Krogan.

Is it loading weird for anyone else? It loads fine at first, but then it just goes to a blank page.

The link froze my browser for a good 10 seconds, but otherwise it's ok.
 

CrazyDude

Member
Calm Killer said:
Are you using IE? We have issues with IE here doing the same thing. Try firefox or another web browser.
I'm using firefox, so that might be why I am not having any trouble.
 

Jarmel

Banned
Shepard* is finally confirmed.

I wonder if this Krogan Princess is Ruto hot?

*By Shepard I mean Wrex.
 
Great to hear about such positive improvements to the combat. Mass Effect is definitely my favorite role-playing series of this generation.
 

aegies

Member
SpacePirate Ridley said:
What the mother of fuck. :lol
Krogan=hot? does not compute.
Please, for gods sake, do not post the infamous krogan's ass pic.

It was a joke. She actually sort of looked like a combination of a krogan and a collector, of all things. Much narrower than the males, sort of chitinous.
 
aegies said:
It was a joke. She actually sort of looked like a combination of a krogan and a collector, of all things. Much narrower than the males, sort of chitinous.


Thank god, I thought at first it was a joke, but you never know with this things.
 

Moofers

Member
Dany M said:
Krogan Princess? Huh, can't wait to hit that.

Fixed. :)

Seriously though, it'll be interesting to see if she's big and ugly or if they just couldn't resist making her svelt and sexy.
 

f0rk

Member
The PC article says nothing at all lol. It goes on about all the choices we have made but gives no indication that Bioware have actually learnt what meaningful consequences are about yet.
 

Dennis

Banned
It all felt like a different game, like a different series even. Where Mass Effect 2 felt like a slightly tighter Mass Effect combat-wise, Mass Effect 3 is in an entirely different space. The familiar elements that need to be there are intact - powers and talents are still in the same menu wheel structure, and weapon types remain unchanged. You're not going to select an assault rifle and be shocked by its looks. But you will be taken aback by how well it works. I was. And now the wait to play Mass Effect 3 until 2012 is that much harder.

So its a straight up cover and corridor shooter now.

Great.
 

Vire

Member
DennisK4 said:
So its a straight up cover and corridor shooter now.

Great.

What? Where does it say that anywhere? It says the gunplay is improved.

Would you have liked ME to retain the clunky action from the first game? As long as all the other Mass Effect features are in the game, this is nothing but good news.

Give me a break.
 

Tomat

Wanna hear a good joke? Waste your time helping me! LOL!
Batarian fatty. Amusing.

But the real new addition to close quarters combat is the instant melee kill..

Stuff like this worries me a bit. This one in particular though strikes me as overpowered. Hopefully we don't be able to steamroll through areas popping in and out of cover using only instant kills.
 

soldat7

Member
Mass Effect 2 focused on gathering the best mercenaries in the galaxy for a suicide mission against the Collectors. Mass Effect 3 is a survival mission. You must rally the various races from around the galaxy to your cause to reclaim Earth and save every form of life from extinction.

Oh nice, more recruiting missions. smh
 
Somtaaw said:
http://pcmedia.ign.com/pc/image/article/117/1172087/mass-effect-3-20110601055215288_640w.jpg[IMG]

Garrus lost his scars.[/QUOTE]
So they finally got him to stop doing calibrations.

Anyways, this sounds (and looks) amazing. Give it to me now.
 

Orayn

Member
Loved the combat in the first game once I got used to it, and this sounds awesome too. I'm going to dismiss ME2's weird improvements as an awkward puberty.
 

Somtaaw

Banned
Tomat said:
Batarian fatty. Amusing.



Stuff like this worries me a bit. This one in particular though strikes me as overpowered. Hopefully we don't be able to steamroll through areas popping in and out of cover using only instant kills.

Vanguards will love this Charge + meele everything in their way.


Edit: infiltrator too stealth + meele = kasumi stealth attack.
 
Dany M said:
Krogan Princess? Huh, can't wait to see that.

Glad to hear that the combat is faster and better. Curious to see how the cover system works, sounds interesting
Hot boner inducing Krogan ladies.... disgusting.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Based on this limited preview, it sounds like BioWare might be incorporating a sort of dynamic companion system where you don't have certain companions throughout the whole game. During parts that matter to specific parts of the game (like the Salarian Homeworld involving the Krogran Princess), it seems that the game may choose Mordin and Wrex automatically because those two are involved. I would honestly enjoy this because it was stupid when one companion literally didn't say anything during certain missions while the other companion did because that one companion would have something to do with that one mission (and often be required for that mission - loyalty missions).
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
That husk's glow hole is just begging for fan fiction.
 

Lafiel

と呼ぶがよい
soldat7 said:
Oh nice, more recruiting missions. smh
Haha, it sounds no different from the traditional bioware story structure, not like i expected any different, oh well.
 

HK-47

Oh, bitch bitch bitch.
Lafiel said:
Haha, it sounds no different from the traditional bioware story structure, not like i expected any different, oh well.

Galaxy is ending. Time to go help everyone with their personal problems!
 
No fucking way based on this preView the plot of mass effect 2 and 3 are close to exactly the same. I hope this isn't the case but the game seems to be similar to hangover. I hate typing on a phone
 
I'm glad Bioware picked a side with their combat. I'm on a Soldier playthrough in ME2 right now and it's just the most boring thing. ME1's combat wasn't great but at least it was relatively painless. When you spec'd yourself right you could just run through everything with your shotgun, occasionally doing some circle strafing for bigger things. ME2 had all the trappings of a real cover-based shooter with none of the fun (unless you were a Vanguard). Find cover and pour bullets into faces until it's safe to move again, repeat ad nauseam. It sounds like special abilities and Biotics are still going to be there, it's still going to be Mass Effect, but now it's going to be fun to play.
 
DennisK4 said:
So its a straight up cover and corridor shooter now.

Great.
Seems to me too

Then there are the grenades. Mass Effect 3 sees a series debut for actual, round, conventional grenades.

Disappointing that they are not using the original frisbee grenades. The more the series goes forward, the tech seems to go backward.
 
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