The game is still more than a week out we can't do an OT just yet.
I will update the OP with everything posted in the thread and what I can find on the net.
Avoid video reviews, they are ruining some of the best parts of the game.
Metacritic / Gamerankings
Review score list put together by tgc
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Beefjack 8.3/10
Journey is far too short, and not very challenging or complex, but the stunning production values and subtly brilliant design decisions make it much more than the sum of its parts.
CVG 9/10
Isolation and comradery, wonder and intrigue, pure admiration - you'll feel it all on your Journey.
EDGE 8/10
It’s a resolutely linear game in which your range of interactions is minimal. For some, that will make it a pretty but hollow novelty; boring, perhaps. But for those who play games to explore strange lands, see beautiful sights and to immerse themselves – for however brief a time – in a new world, Journey is perfect. And what’s more, they’ll find someone like them to share it with.
Eurogamer 9/10
It sounds like rudimentary co-op, but it feels like nothing else. You're together, but separated. You meet, but you're always kept at arm's length, and you have no say in who you'll encounter.
GameTrailers 9/10
IGN 9/10
Regardless of gaming tastes, Journey's astounding visuals (made more impressive by the small size of the development team) warrant your time.
inc gamers 9/10
Journey is ultimately one of those games that challenge our ideas about what a videogame actually is, and what a videogame can be. Thatgamecompany have created a high-level and emotionally engaging experience that, thanks to the hand-picking of a select few familiar mechanics, will entice rather than alienate the majority of the intended audience.
Joystiq 5/5
It sounds like it would get boring, but again, the game's length keeps that from being an issue. These are just more examples of Journey's minimalistic design philosophy; movement is the game, any other mechanics would get in the way and dilute the experience.
Mediakick A+
At times, the scenes my eyes witnessed were unmatched; raw, powerful, intoxicating beauty shimmering in the stupendous light. Before long, the heat dissipates and we’re cast into a mountainous range of snow and biting frost, yet the beauty never subsides. All the while, a moving score provides welcome comfort, ensuring the desired emotions are brought to the surface at the required time.
Official PlayStation Magazine UK 10/10
It’s one of the few games you’ll genuinely reflect on after completion, and an object lesson in how less can be more when it comes to crafting narrative and eliciting investment. This is a game about which I would change nothing, and I can’t remember having said that too many times before.
PSNStores 5/5
If you've ever wanted to explore the unknown, find solace in a complete stranger's presence, all the while experiencing something utterly unique, then you need to play Journey. I can think of nothing better in a game than exploring the desert, and seeing what secrets the sands have to offer.
PushSquare 10/10
Experiences like Journey don’t come around very often in any form of media. thatgamecompany’s crafted an interactive tour de force that’s triumphant in its ability to cycle through human emotions.
ShopToNews 6/6
Journey is the Fantasia of the gaming world, it is bright, it is fun and overall it is an experience not to be missed
TheSixthAxis 10/10
What shines the most though, and becomes something that makes infinitely more sense once you’ve completed the game, is the way that other players, also lost in the world, appear within your game. Interactions involve little but a simple ‘call’ noise on the surface and a co-operative recharge of your ability to jump and fly, but there’s a delicious sense of togetherness and a certain amount of joyful abandon when you encounter another human amongst the sand, anonymous and unknown as they appear and remain.
Vandal Online: 10/10 (Spanish review)
Videogamer 9/10
What shines the most though, and becomes something that makes infinitely more sense once you’ve completed the game, is the way that other players, also lost in the world, appear within your game. Interactions involve little but a simple ‘call’ noise on the surface and a co-operative recharge of your ability to jump and fly, but there’s a delicious sense of togetherness and a certain amount of joyful abandon when you encounter another human amongst the sand, anonymous and unknown as they appear and remain.
Vox Games 10/10
Without words, it promises to touch anyone that experiences it. Even watching someone else play leaves you gripped by the events on screen.