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Xbox Live Arcade SalesGAF March 2013 Thread Of Games Releasing Out Of The Blue!

Rlan

Member
Welcome to the new Xbox Live Arcade Sales Analysis Thread for NeoGAF! I began this last month, and will continue on this month! Woop!

Last Month's Leaderboard data consisted of:

xblastatsfeb2013-4.png


With basically all new games kind of falling flat and dying quickly. Will the month of March be the same?

Just finished off my XBLA analysis (and completely redid my excel sheets so this is so much easier now!) and so let's look at:

March 2013 - Part 1

march2013-1.png


- New releases -- Dollar Dash and WRC Powerslide (released on a Friday)
- Both games seem to have done rather poorly. Dollar Dash being the only one with reviews. We should hopefully see WRC getting reviews this week.
- WRC kind of came out of nowhere, and I don't know if this sort of game is going to resonate with players in general anyway. Most other XBLA racers, particularly this type of game, have died off quickly.
- Pinball FX 2 Star Wars seems to have fallen off pretty quickly.
- NiGHTS into Dreams was on sale this week. Unfortunately it doesn't seem to have made much of a dent.
- Haven't got the Minecraft data yet.
 
Is that across all platforms for Skulls? If so that's too bad, I'm liking the game and would have liked it to have done better than that.
 

Rlan

Member
Is that across all platforms for Skulls? If so that's too bad, I'm liking the game and would have liked it to have done better than that.

It's XBLA only. Leaderboards on W8 and WP8 don't work the same way and are kind of useless -- they only have leaderboards for friends only, and not totals. This is a Xbox Live for W8 and WP8 issue, not the developers.
 

Gaspode_T

Member
Wow, what a shame that most XBLA games are basically getting the cold shoulder from console game industry, people who care about them must really be busy with their mobile phones or satisfied with whatever they own on console/PC already...it is a supply/demand issue in any case, if there was substantial demand they would easily sell more...

Maybe devs should focus on always releasing multi platform (like PC plus XBLA like Skulls did), releasing on PC is good idea because your game will be on the marketplace for many years to come but who knows how long people will have their 360 hooked up to TV.

Phantom Breaker looks so awesome, I might have to buy it out of what meager support I can do for those sort of games.
 

DaBuddaDa

Member
Steam and Phones have siphoned off almost every last drop of sales from XBLA. It is remarkable how quickly this service has completely died.
 
Steam and Phones have siphoned off almost every last drop of sales from XBLA. It is remarkable how quickly this service has completely died.

Completely died is perhaps overly hyperbolic.

Sales have certainly tailed for a lot of games, but there are still a number of games selling strongly. Microsoft need to invest in more unique titles as well as perhaps advertising/promoting the service and its weekly releases more.

It's their store front after all, they shouldn't look to developers to foot the advertising bill on the dashboard.
 
It's XBLA only. Leaderboards on W8 and WP8 don't work the same way and are kind of useless -- they only have leaderboards for friends only, and not totals. This is a Xbox Live for W8 and WP8 issue, not the developers.

Oh that good to hear, I know pretty much everyone of my friends who ended up getting the game got it on PC for the cheaper price.
 

SAB CA

Sketchbook Picasso
It's kinda weird that PBBG did better than what we've seen of Runner 2 and Dollar Dash, even though I've actually seen ad panels pop up for both on the dashboard, yet none for PBBG.

I never understand why these games don't get a huge spotlight on the "Featured" areas, or in more places: who cares about advertising retail games? They get much more from magazines, websites, internet word-of-mouth... why isn't the next weeks XBLA offering listed in the "coming soon" section? It must be very frustrating for so many smaller devs to see adspace go to games that get more sales than them by default...

Woah, new releases (end of Feb) making less than 5,000 for their launching week is kinda weak, no?

Well, there was the G.o.D sale. A week worth of wallet-sucking sales was probably horrible for the games that released that week.

Phantom Breaker looks so awesome, I might have to buy it out of what meager support I can do for those sort of games.

Surely, and then buy it's 400 pts DLC that comes out tomorrow! ;) And THEN come join us in the |OT|!

Easily my favorite XBLA of the year so far, pushing a bit past Skulls of the Shogun due to "real" animation! ;)
 

BiggNife

Member
I figure Runner 2 is probably doing well on Steam/Wii U but it's still shitty as hell that it sold that poorly on XBLA.

I got the XBLA version because I was afraid it wouldn't run well on my crappy laptop and I don't have a Wii U. It wasn't advertised anywhere on the dashboard the day it came out and I had to go through like four levels of menus to find it. It was like Mark of the Ninja all over again.
 
Well, there was the G.o.D sale. A week worth of wallet-sucking sales was probably horrible for the games that released that week.

Well we could go back to end of January results for the newly released Skulls of the Shogun and the same happens. Can't wait for next week's numbers for WRC over a whole week of sales.
 

Stumpokapow

listen to the mad man
Steam and Phones have siphoned off almost every last drop of sales from XBLA. It is remarkable how quickly this service has completely died.

Not just Steam and iPhone, it's also DLC and Games on Demand. As of this month, there will be more Games on Demand available on XBL than XBLA games. When you go into the store, the default tab is "Featured", which mostly shows retail/GOD games. When you go to marketplace.xbox.com, you get (I get?): MLB 2K13, Metal Gear Rising, Tiger Woods 14, Tomb Raider, Nike+Kinect, Kinect Games, and finally XBLA deals. If I pick "Xbox 360 games" from the dropdown, I get new retail releases first. To get to XBLA, I need to scroll beyond the fold and click "View All".

And it's also competition at retail from those titles. Some of the best games of the generation are available for $10-15 at retail. This has a pretty profound effect. This is the "old generation effect" people were talking about. Why buy unknown or iffy quantities when you definitely haven't exhausted all the excellent stuff available for dirt cheap?

There's also the library of legacy XBLA titles. Certainly, absent Castle Crashers or Trials, legacy titles aren't pumping out big numbers individually, but in aggregate every sale for a 2008 or 2006 XBLA title is contributing towards fewer sales to new titles. That's further enabled by pricing setups. There's not much reason to buy a game for $15 on XBLA--if it's a multiplayer game, the price point could easily tank the community and thus render the game useless. If it's a singleplayer game, it'll be there later when a sale rolls around. The effect of these siphoned sales is hard to measure because it's spread across 500+ games, but it's there.

I'd also add non-game content. Microsoft brags about how people use their 360 for tons of non-game stuff like videos and music, but the reality is that some of that is intentional on Microsoft's part. They cultivate space and messaging to drive a particular adoption pattern. I have a friend who pays for Gold and only uses his 360 for Netflix (at least he hasn't earned an achievement in 2 or 3 years and is online almost every single day)--Microsoft is probably happy with this, but it doesn't really bode well for people developing small-scale games :p

But of course you're right. iOS in particular is going to have a huge effect on the kind of genres people are willing to play on home consoles. Why on earth would you buy, for example, a $5-10 match-3 game or Puzzle Bobble or Yosumin or Scrabble or Sudoku or... when there are countless excellent, polished examples for free or for $0.99 on iOS? And when portability is valuable, when you want a large community to play against, and when there's no possible argument against the controls or visuals of the portable version, that makes it an open-and-shut case. Why on earth would anyone spend $20-40 on Who Wants to Be a Millionaire or Family Feud or whatever on a console when it's free to play on iOS and you can instantly play with any of your real life friends or millions of randoms? While mobile will never 100% substitute for all game types, it's eroded a number of key genres on all other platforms.

For PC I think the effect is more subtle. I'm not sure it's that PC has siphoned off sales versus XBLA (actually, there are a few cases where I think this happens: particularly for the increasing number of games where the XBLA version is abandoned and the PC version is still being developed, or when the XBLA version has a smaller online community and is a few patches behind, or when the XBLA version is priced higher than PC, or when the XBLA version has fewer sales than the PC)... I'd say it's more accurate to say that XBLA has declined while PC grows. Indie Bundles, Steam christmas sales, GOG moving into modern indie games, the growth of Steam as a platform. I hesitate to bring in something like Desura because literally the only thing I've heard about Desura is developers saying they don't crack the minimum threshold so it's not clear to me that much purchasing is going on over there.

I think the challenge for Microsoft is that there's probably not much way or much value in fixing XBLA right now. There's not much way because late-generation isn't a good time to change some of the contractual barriers that are hurting devs or the setup of the marketplace. Much value because as I say I think the most doable thing would be to feature new XBLA content in a way that's to the detriment of old XBLA content, GoDs, and retail DLC... and I'm not sure that's a cash-positive trade for MS. Hopefully they take some measures next time around to revitalize the space.
 

Slygmous

Member
Does anybody else remember how easy it used to be to see all the new content? There was a "what's new" section of some kind, and you could scroll down through all of the new games, themes and videos. It was awesome.

It takes ages to see what's been updated now.
 
Sony is definitely making a strong attempt to eat XBLA's lunch next gen. Jonathan Blow is certainly tooting their horn for it.

Microsoft also needs to drop the ridiculous points currency system for real dollars. Also, let devs set their own price to whatever they want.
 

Acorn

Member
I'm curious, do you do this as a hobby or is it related to your work at half brick?(love you guys btw)

In any case thanks, always interesting to see these figures.
 

kassatsu

Banned
For people wondering Runner 2 on PSN is around ~1425 with release only in North America. Was a week later than other versions.
 

Rlan

Member
I'm curious, do you do this as a hobby or is it related to your work at half brick?(love you guys btw)

In any case thanks, always interesting to see these figures.

Alongside my Halfbrick job I also did a monthly sales analysis (and ran a side blog) for Gamasutra. That's no longer happening, but now I just post some of the stats in here :)
 

Gaspode_T

Member
For people wondering Runner 2 on PSN is around ~1425 with release only in North America. Was a week later than other versions.

Runner 2 and Dollar Dash are barely ranked in on top sales chart in Steam so it is not like on Steam all games magically do better. For all the love indie games get when they go on sale on Steam, when they are full price they kind of struggle there (much of the time) unless it is a niche game that hits a sweet spot.
 

mujun

Member
DLGs seem super dependent on advertising and search engines. As others have said MS doesn't have them displayed prominently on the dash (which means you shouldn't have to do any button presses to find them even that is too much for many) unlike on itunes where there is new and noteworthy, staff pics, etc. You also don't see them in stores (obviously) and really have to be "into" gaming to hear about them pretty much any other way (specialist magazines, specialist sites, etc).

I guess MS have crunched the numbers after being in the biz for years and don't see the pay off being there except in a few rare cases like a Trials or a Minecraft.
 
Runner 2 is fucking expensive. No wonder it's selling like shit. Also, Skulls bomba.... the future doesn't look bright for downloadable games.
 
Steam and Phones have siphoned off almost every last drop of sales from XBLA. It is remarkable how quickly this service has completely died.

I think it has more to do with how many games are on the service and the status of the new games. At this point there is so much stuff on the platform there is no reason to buy anything when it releases unless its something that is highly anticipated. A 99 cent game on iOS wont siphon any sales away from games like Trials or Shadow Complex. With smaller games I see no reason to buy them early at 15 bucks when something else I haven't played is available for half off. The same thing happens with games on Steam. A lot of those smaller games don't sell until the big sales or until they are bundled.
 

Rlan

Member
LIVE Activity for week of March 4th

1. Minecraft: Xbox 360 Edition
2. Pinball FX2
3. The Walking Dead
4. Sonic the Fighters
5. Trials Evolution
6. Virtua Fighter 2
7. Virtua Fighter 5 Final Showdown
8. Fighting Vipers
9. Castle Crashers
10. Yu-Gi-Oh! 5D’s Decade Duels Plus
11. NiGHTS into dreams…
12. Trials HD
13. Worms 2: Armageddon
14. Sonic Adventure 2
15. JOJO’S BIZARRE ADVENTURE HD Ver.
16. Peggle
17. Fruit Ninja Kinect
18. REAL STEEL
19. Worms Revolution
20. CAPCOM ARCADE CABINET

- The Sega sale did well -- Virtua Fighter, Fighting Vipers, and Sonic The Fighters all boosted up the charts!
- Neither WRC Powerslide or Dollar Dash made the Top 20 in their first week.
 

Rlan

Member
I'm a bit behind on this week's stuff. Sorry about that!

march2013-2.png


- I couldn't follow any of the new games this week. Ah well.
 
Holy shit. WRC Bombaslide and Bomba Dash are not faring well.

It really seems to me that MS is letting those indie games take the heat alone. Why not regroup them and organize an event like "season arcade blahblah" like it happens during the summer or happened sometimes in autumn, sometimes in spring (like last year for Minecraft I think).
 

Kifimbo

Member
Two more megabomb. Most good games are doing poorly, so it's not surprising bad games aren't selling. Still, less than 2k in two weeks is horrible.
 

Rlan

Member
And we're back up to speed! I should hopefully have the Minecraft numbers shortly, then I will update stuff.

march2013-3.png


- Looks like Giana Sister's Kickstarter didn't help sales of the XBLA version of the game.
- Alien Spidy has leaderboards, but I can't follow them from the trial. Did anyone here purchase it?
 

Gaspode_T

Member
XBLA sales stats threads do nothing but depress me these days...they need to make the games free and ad supported or something :p "Before continuing to Level 3 of BloodRayne Betrayal, please enjoy this 30 second clip from our sponsor" Sigh..............
 

pswii60

Member
The reason why many of these games aren't selling is the price. At £1.99 or something I'd probably grab the vast majority of them. But at 800-1200 points I'm just not willing to dip anymore unless it's something that blows me away. Certainly wasn't willing to drop 1200 points on Runner - at 400 points it would have been an instabuy. Would they have sold more than three times as many downloads at 400 points vs 1200 points? I think so.

I hope things get shaken up next generation. But the reality is, most decent indie developers have ended up flocking to smartphones and tablets as a result. And it's a shame, because I like buttons and my plasma TV.
 

Gaspode_T

Member
Mobile gaming definitely had a part in changing price perception.

Technically indie games on Steam when they are full price do not sell very well either. Sometimes a random game seems to do pretty well at $9 or $15 but it is usually something that is hitting a chord with PC gamers, and similarly sometimes you will still see an XBLA game sell fine without much problem.

Most Xbox 360 gamers own a lot of games by this point, and some of them are being distracted by Netflix or Instagram or 3DS or whatever else they are doing with their free time. It is a pretty challenging time to expect people to say "I am going to take this $15 and put it on a 2D brawler", most average gamers are having a hard time just keeping up with AAA content like the game they bought last year - my best friend is exactly this...he has been totally content to play the crap out of Mass Effect 3, he bought every DLC plays the multiplayer etc. Now he bought Tomb Raider, I don't think he really has a desire to play tons of XBLA games although I try to talk him into it since we both grew up with the same games.
 
I used to really look forward to new games on the store every week but I've found myself in the past year or so just waiting for a PC release. I think it's a combination of knowing it's going to be cheaper in a Steam sale and also just preferring to play smaller games on my computer.
 

Rlan

Member
And here we go, the final list for March 2013!

march2013-4.png


- Terraria shoots up the charts! One of the first to beat Minecraft's weekly sales in a long, long time. Added 127,944 players in its first week.
- No idea on PSN sales for the game. If you purchased that version, let me know!

- Pretty much everything else we could follow this month failed - WRC Powerslide, Giana Sisters, and Dollar Dash. I'd wager Darkstalkers did pretty well, but we've no way to check.

- Couldn't follow Alien Spidy at all because the demo doesn't allow you to check. I'd wager it didn't sell very well.

- Got the Minecraft stat directly from Mojang themselves! Over 250,000 new players this month, pushing the game over 6,000,000 purchases! Madness!
 
Wow, Terraria did much better than I thought it would. Shame about Giana Sisters, thought it was a decent enough game, perhaps a little overpriced though.
 
Wow at those sakes aside from Terreria, hope things turn around for XBLA.

Would be nice to get a round up of developer reactions for this thread.
 

SapientWolf

Trucker Sexologist
Wow, Terraria did much better than I thought it would. Shame about Giana Sisters, thought it was a decent enough game, perhaps a little overpriced though.
Giana Sisters might do alright in the long term. The numbers didn't drop off a cliff after week 1.

It's starting to look like XBLA is becoming a more difficult platform to be successful on in the short term though. I'm hoping Monaco does well later in the month.
 

Saty

Member
So Terreria almost matches Fez's LTD (a year) in one week..

Which is the case here? Minecraft's success fostering games like it or it's more about proven quality games attract more people to buy them once they arrive on XBLA?
 

jlh

Member
Giana Sisters might do alright in the long term. The numbers didn't drop off a cliff after week 1.

It's starting to look like XBLA is becoming a more difficult platform to be successful on in the short term though. I'm hoping Monaco does well later in the month.

There are just so many games available with new ones coming out multiple times a week and unfortunately MS have done a poor job of advertising XBLA releases. I know people who use their Xbox every single day and they have no clue about what is coming out on XBLA week to week, that's just very bad business.

I hope Monaco does well but I have a bad feeling that the price will turn a lot of people away.
 

Rlan

Member
Top Arcade Titles (Full Versions purchased)

1. Terraria – Xbox 360 Edition NEW!
2. Minecraft: Xbox 360 Edition
3. Trials Evolution
4. Castle Crashers
5. Pinball FX2
6. DEAD RISING 2: CASE WEST
7. DEAD RISING 2: CASE ZERO
8. Trials HD
9. Yu-Gi-Oh! 5D’s Decade Duels Plus
10. Sonic Adventure 2
11. Worms 2: Armageddon
12. The Walking Dead
13. REAL STEEL
14. Fruit Ninja Kinect
15. NBA JAM: On Fire Edition
16. 10 Frame Bowling
17. Peggle
18. Counter-Strike: GO
19. Battlefield 1943
20. SCOTT PILGRIM VS. THE WORLD: THE GAME

Some additional notes:

- First time one of those Kinect Gems pop up on here I think -- 19 Frame Bowling.
- Yay Terraria!
- Walking Dead seems to have falled down a bit. Maybe a lot of people were buying that first episode and not the rest, and making the first episode free has actually made them less money?
 
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