Played the demo on normal. It was a little confusing at first but I got the hang of it.
Drawing the unite morphs on the screen is a great idea. It makes switching between weapons and combo juggling a blast.
Splitting up your morphs is cool too. I was confused on how to do this at first but it's basically: Draw out the morph you want + x button. I can see this being really handy in the final game where they'll probably throw a ton of enemies your way.
The section where you have to turn the switches to 253 was a bit cumbersome. It's obvious the controls weren't meant for such up close gameplay. That said, I didn't mind it, but you have to be aware that the controls will be more sensitive up close.
Combos are incredibly satisfying also.
I love the guts morph and the dodge.
There are a lot of options in the menu. A LOT. You can mix food, change abilities, look at trophies, bottlecaps, heroes, etc. It's kind of overwhelming at first, but I'm sure in the final game, it'll all work out. This game pretty much feels exactly as I imagined it and I'm very delighted. For people who are confused at first, keep playing a bit. The game is very chaotic starting off, and I think your mind has to adjust to it. All games have a learning curve and this game is NOT BUTTON MASHING FRIENDLY. Take your time when you draw out the morphs (as you draw it out, everything goes into slow motion), don't mash the buttons and be aware of where the enemies are and you'll be golden.
Edit: Also play mission mode. It's straight up fighting and will get you familiar with the controls quicker I feel.
So can this be compared to anything else?
Is it like what if Pikmin was a high speed action game?
There's a lot of different influences for the game, but I don't think there's anything like it.