That sounds worse than Codemasters attempts at engine sound. Random DRS opening at 1:30 when going round a corner. Ok..
The shifting animation is adorable.
That sounds worse than Codemasters attempts at engine sound. Random DRS opening at 1:30 when going round a corner. Ok..
Random DRS opening at 1:30 when going round a corner. Ok..
Assuming this isn't a race lap, it's perfectly kosher. Whether or not it's practical in a realistic simulation.
No way in hell.That sounds worse than Codemasters attempts at engine sound.
No. 2013 rules say you can only use DRS in DRS zones no matter what session it is. Either way you wouldn't be using it going around a corner unless you for some reason don't want downforce when cornering. I'm assuming this game just lets you use it whenever you want and the person playing doesn't know how it works. That's all.
Anyone know if the E21 is included in the main game or DLC?
I love the 1080p60 mention at the beginning, and then back to reality with youtube quality where you can't even see the road details at all.
It probably works the same way active aero works on other cars like the Veyron. Down when going fast, and up when you slow down.
I've made a comparison to make it easier for developers to get it right.
Real life on the left. Forza 5 on the right.
The Drag Reduction System flap is down normally then flips up to stall the rear of the car to go faster in a straight line to aid overtaking, its driver controllable on 1 or 2 points on the track (turn 15 not being one of them, although it is just a kink really and I think Red Bulls where going through there with DRS open last year in practice).
If the shifting gear animation is that over the top, imagine what's gonna happen if you could change the brake balance!
Just watched the Audi at Le Mans footage, and it looks worse than before?
What's with the blocky low res road textures and shadows? Is it something just caused by the video, or is it like that in game?
With the hideous aliasing at points as well I'm just not getting it at this point. Need to see the final build direct feed, as I can't see what people are seeing in this game at the moment.
This is a capture from that video:Just watched the Audi at Le Mans footage, and it looks worse than before?
What's with the blocky low res road textures and shadows? Is it something just caused by the video, or is it like that in game?
With the hideous aliasing at points as well I'm just not getting it at this point. Need to see the final build direct feed, as I can't see what people are seeing in this game at the moment.
This is a capture from that video:
Do you really think the road actually looks like this in game?
Racing games are the worst games possible to encode videos from. Except for the interface, the car (depending on the view) and the sky (depending on the track and stuff) every single pixel from one frame to another changes in a non trivial way, making it very very hard to compress efficiently. So there is no way youtube can make it look every remontely close to what it will really look like.
I'm not trying to defend F5 here, I don't really care about sims one way or another, but these videos disgust me.
Using it on a corner is not a wise choice though, you'll go spinning with ease.1.
The up-shift animation. No. Who authorised this? Why would you do that?
2.
The heavy modulation in the downshift audio in braking zones. Again....no.....sounds like playing my guitar with a ring modulator effect pedal turned on.
3.
I guess although the F1 car is a 2013 model, the DRS can still be used everywhere ala 2011 because all they licensed was the car, not the championship.
Using it on a corner is not a wise choice though, you'll go spinning with ease.
Using it on a corner is not a wise choice though, you'll go spinning with ease.
It also has traction control which F1 cars do not have any more.
I've made a comparison to make it easier for developers to get it right.
Real life on the left. Forza 5 on the right.
This is a capture from that video:
Do you really think the road actually looks like this in game?
Racing games are the worst games possible to encode videos from. Except for the interface, the car (depending on the view) and the sky (depending on the track and stuff) every single pixel from one frame to another changes in a non trivial way, making it very very hard to compress efficiently. So there is no way youtube can make it look every remontely close to what it will really look like.
I'm not trying to defend F5 here, I don't really care about sims one way or another, but these videos disgust me.
The sense of speed in this video, halfway through on that stretch when they switched to the hood cam. Goddamn!
You guys leave Turn 10 Studios alone. They know what they're doing. You dont have to remind them every second.