Dr. Kitty Muffins
Member
I've been holding off on getting this game until it was announced for the PS4 but I might bite earlier than that. I'd been waiting for a Toki Tori 2 thread to pop up for some time now.
Uh huh. Ok tell me about some games you think fit that mode that don't happen to be on a Nintendo platform.This is just console wars, but instead of rooting for a company I'm rooting for a gaming philosophy. Nothing more and nothing less than that.
Funny, I see people on NeoGAF applauding this type of game all the time. It's almost as if OP is putting up a baseless strawman argument to make himself feel superior.In other words, this is a game which relies on gaming mechanics to be as impressive as it is.
Lovers in a Dangerous Spacetime?
Year Walk? I could go on and on. Gaming has never been more varied.
personally I think people should be more upset that the amazing arcade scene from the 70s/80s/90s is practically dead (at least in the US).![]()
Not a complete meltdown, but he's pushed this "industry cancer that started with the PS1" bullshit before- http://www.neogaf.com/forum/showpost.php?p=92081284&postcount=865
Nope, it demonstrates that this industry has been invaded completely by the cancer it started on the PS era, people that played videogames because they became "cool" thanks to the CGI.
Outside of a few indie titles, I don't think investing in innovative or well designed gameplay mechanichs is worth it anymore.
Once you have:
1. Graphics
2. Plot
3. Graphics
4. Graphics
Covered, you can forget about everything else. It's a bit what happened on the cinema industry when the CG effects appeared and tons of people wanted that at any cost, but with the difference that the cinema was something cool way before the appearance of the CG effects, and cinema critics were always aware that good CG is something that won't make a movie good.
The difference is that besides 4 or 5 "frikis" videogames were always considered like a regular toy and they weren't considered "mainstream entertainment" until the CGI arrived.
The "videogame critics" are, most of them, a product of this massification, so unlike with what happened with the cinematographic industry, that always had a renowned and recognised expert crowd that always had on mind what make a good film good, on the videogame industry those who care about playability and those things are not only a minority, but also the ones being considered "frikis" or "not cool" by the mainstream.
I eventually will get a PS4 when it has GAMES that are worth it, but this "consumer fever" for mediocre games with "next-gen" graphics demonstrates that this trend is unavoidable.
How many media will give The Last of Us their GOTY 2013? Can anyone tell me what has The Last of Us in terms of gameplay design, or even scenario design, to make it a GOTY? I'll answer that, absolutely nothing.
But it has the best graphics ever made on a PS3 and one of the best plots of the videogame history, and that's more than enough.
This is what I was saying. The WiiU is being sold at a lost right now, but instead of focusing on the chipset, it tried to evolve gaming with a gamepad that that allowed for asymetrical gameplay or other UI innovations.
Why isn't it a "great console"? Because as I said, nothing matters besides polygons to the "mainstream".
I've been saying that for years, the only difference between my aunt who plays Wii-Fit to lose some kilos and the poster I've quoted is that my aunt it's pretty conscious that she doesn't know anything about videogaming and she won't try to influence the industry to go towards a direction where everything are Wii-Fits and the likes.
I'm not even pretending to be better than those who play because of any reason I list, it's just that to me they're the reason games are not what I think should be, and to them, I'm the one to extinguish.
It's true that Braid had an exact design that allowed only one solution, I thought you were referring to the fact that in Braid you also have to experiment a bit with your abilities in order to progress.Braid does not really belong in the "dynamic puzzler" genre. I guess it can seem that way because of its complicated systems, but the solutions to the puzzles are exact and narrow. The puzzles in Portal are not linear at all. Have you watched a speed run of the game? Most of the puzzles are really soft obstacles that can be overcome in a variety of ways with fast reflexes and creative use of momentum. Portal 2 sadly dialed this aspect back. Many levels in World of Goo can similarly be solved with broad range of designs.
I guess I am still not seeing how Toki Tori 2+ evolves the formula.
Yeah, explain that to the Survival Horror crowd. The last one that resembled that was ZombiU and it was immediately trashed for not being a shooter. Yes, it's not a war because traditional gaming is dead outside of a few indies, so it's more like if someone was kicking a dead corpse than an actual fight.Veelk said:I enjoy certain cinematic games for that cinematic experience. I don't want them ALL to be cinematic though and I don't want anything of yours to be extinguished except your condescending, superior attitude towards others who don't share your personal tastes. We are not at war here, guy.
Just what I was saying. Those lists are all Nintendo and indies. Imagine that the movie industry had become all about FX besides one big company that's loosing market quota and some shorts made by independent directors. That's the videogame industry right now.sofiabudapest said:Try also Thirty Flights of Loving, Cart Life, Limbo, Fez, Monaco, Braid, MirrorMoon EP, and many more.Magic Mushroom said:Mario 3D World? Pikmin? Wonderful 101? Animal Crossing? Metal Gear Rising? Proteus? Guacamelee? Papers Please? The Swapper? Year Walk? I could go on and on. Gaming has never been more varied.
Secondly, there are tons of games that do not fit this criticism at all. Mario 3D World? Pikmin? Wonderful 101? Animal Crossing? Metal Gear Rising? Proteus? Guacamelee? Papers Please? The Swapper? Year Walk? I could go on and on. Gaming has never been more varied.
Wow at some replies here. So much agression and hostile name calling. Not a good day for Neogaf.
Not a complete meltdown, but he's pushed this "industry cancer that started with the PS1" bullshit before- http://www.neogaf.com/forum/showpost.php?p=92081284&postcount=865
Year Walk was amazing. Legit as hell. So was The Room. Both iOS games.
Firstly, I want to warm the majority of posters of this site, "the videogames are cool thanks to the PlayStation" crowd, this won't be the game you're imagining now.
Not only that, but you will find it a "boring", "kiddy", "nerdy" game. In other words, this is a game which relies on gaming mechanics to be as impressive as it is.
Hey dude what's that shit? We're my weapons bro?
is why that game is one of the best ever made, even if as a classical RE fan I hate that the survival horror genre was dead after it's release.
Toki Tori 2+ not only evolves the puzzle-adventure genre to a new level, it even goes further than that, it introduces a new concept that could have influenced the whole industry if it wasn't because the industry cancers have almost destroyed it.
Whadda hell dude? I wanna kill some mothafucka terrorists and not frogs!!!
Firstly, it's a game that requires some efforts from the player to be understood. It doesn't guide you (the + version does it a bit more thanks to the few industry-cancers that picked it crying all over the internet) with an arrow pointing at which point of the corridor the level will end, you in fact are thrown in a 2D-open world which draws a "certain" progression path through the players knowledge.
Wow!! That'a hell of a corridor man! I not know where to go!!!!
Nope, it demonstrates that this industry has been invaded completely by the cancer it started on the PS era, people that played videogames because they became "cool" thanks to the CGI.
This has been a good hobby while it has lasted, now it's time for other people to enjoy another hobby that has taken the place of my own one. It was obvious that this would be the result seeing the past generation..
Wouldn't be a freezamite post/thread without the condescending attitude.
freezamite said:And there also were a ton of shitty games before, that's not the problem. The problem is that a movie is made to tell a story, and that has always been what they were rated for.
On the other hand, videogames were meant to be a gamming experience, and now they are reviewed for how good the graphics are, or how awesome the story is.
Regarding Portal and Toki Tori 2, the difference it's like Contra and Metroid.
Tbh, other than the fact that there are other, more significant reasons the Wii U isn't doing well, this post isn't exactly wrong from an industry and media standpoint.
Yeah, explain that to the Survival Horror crowd. The last one that resembled that was ZombiU and it was immediately trashed for not being a shooter. Yes, it's not a war because traditional gaming is dead outside of a few indies, so it's more like if someone was kicking a dead corpse than an actual fight.
This.This, my friends, is a textbook example of what we call "Thread Backfire".
Firstly, I want to warm the majority of posters of this site, "the videogames are cool thanks to the PlayStation" crowd, this won't be the game you're imagining now.
Not only that, but you will find it a "boring", "kiddy", "nerdy" game. In other words, this is a game which relies on gaming mechanics to be as impressive as it is.
But which game is that?
Hey dude what's that shit? We're my weapons bro?
It happens a few times per generation that it appears a game that redefines a genre. Resident Evil 4, for example, redefined how the 3rd person shooters had to be made thanks to it's innovative over-the-shoulder camera. Not only that, but it also had tons of crazy scenarios that put the player in front of a lot of different situations, and the player had to constantly push the boundaries of that gameplay in order to adapt to them. This is why that game is one of the best ever made, even if as a classical RE fan I hate that the survival horror genre was dead after it's release.
Toki Tori 2+ not only evolves the puzzle-adventure genre to a new level, it even goes further than that, it introduces a new concept that could have influenced the whole industry if it wasn't because the industry cancers have almost destroyed it.
Whadda hell dude? I wanna kill some mothafucka terrorists and not frogs!!!
Firstly, it's a game that requires some efforts from the player to be understood. It doesn't guide you (the + version does it a bit more thanks to the few industry-cancers that picked it crying all over the internet) with an arrow pointing at which point of the corridor the level will end, you in fact are thrown in a 2D-open world which draws a "certain" progression path through the players knowledge.
And here is the key: THE PLAYER'S KNOWLEDGE.
There are other 2D open world games, some of them more open than the others, and those kind of games is called the "metroid" style (or metroidvania for some people since the 2nd gen castlevanias where of that style) in honour to the first game with that kind of concept.
Until now this genre was about upgrading your character and exploring the world. You found some strange doors or blocking objects that couldn't be opened at a certain point, and you had to progress through the available paths until you found anything that allowed you to progress. The limit was on your character, and you had to overcome it.
This game evolves this formula to the next level. This time the limit is not on your character that can't be upgraded, it's on your MIND. The game is designed so that a normal player is more or less guided in the sense that the "logical" route it's also the one designed as a tutorial. This is done in an absolutely natural way, to the point that one doesn't realize that this was the tutorial until he advances more into the game.
Instead of upgrading your character, this game upgrade's the player's knowledge about it in a way that allows certain already seen situations to be resolved in a way that wasn't known before. It's not that it has some of the best puzzles ever made, it's that it integrates them in a so natural way that they're part of the scenario, some of them even have multiple solutions and most importantly, it doesn't allow progression through random trial and error.
Wow!! That'a hell of a corridor man! I not know where to go!!!!
What could it bring to the industry?
That progress through knowledge mechanics is something amazing in an open world design. It could impact future metroids if that was done properly, in a way that felt natural to the player and to the game design.
Why won't it have the influence it should?
The answer is simple. How many players are there? Not even 1/1000 of the people that buys videogames. Maybe in specialized forums we may reach a proportion of 1/10, but it's still not enough to influence shit.
I mean, how many people can grab a game that doesn't constantly throw amazing lighting effects, explosions, and that doesn't explain you what to do because it wants you to find out?
That's why this game, undoubtedly the GOTY 2013, will be over-shadowed by the classical cinematic AAA experiences that of course won't require anyone even the slightest effort when it comes to LEARN new things.
Yes, this game should be the 2013 GOTY, and if this was still the videogame industry instead of the AAA-interactive-movies one it would be absolutely relevant and an example of how gaming design has to be approached.
Thank you Two-Tribes for reminding the few of us that play because we simply love to play that besides the well known Nintendo and Valve, there are still companies that know what videogames should be, instead of what they've become.
One last thing: this game can be bought through the WiiU eShop and Steam, but to everyone having the possibility of buying it through the WiiU do it there, because the steam version is a free present to everyone who has already purchased the game on WiiU (but this isn't the case if you purchase it first on steam).
Please elaborate.
Firstly, I want to warm the majority of posters of this site, "the videogames are cool thanks to the PlayStation" crowd, this won't be the game you're imagining now.
Not only that, but you will find it a "boring", "kiddy", "nerdy" game. In other words, this is a game which relies on gaming mechanics to be as impressive as it is.
But which game is that?
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Hey dude what's that shit? We're my weapons bro?
Not only that, but you will find it a "boring", "kiddy", "nerdy" game. In other words, this is a game which relies on gaming mechanics to be as impressive as it is.
It's no secret that one of the major reason why budgets have ballooned so much in recent years is because of the push for bleeding-edge graphics and "Oscar-worthy" storytelling. And how GTA5 got 10's across the board almost solely for the latter. Don't forget the constant the graphics look good "for a Wii game" that was parroted throughout the media. Or how people have absolute meltdowns because a TV antenna or a truckbed railing wasn't rendered at a certain resolution. Or how "resolutiongate" was almost the sole focus of this console launch, both in the media and on GAF. Also, how more gameplay-focused games are criticized for "too gamey," or how "game overs are a sign of bad design," or how genres like platformers "aren't worth $60," or how a game on Kickstarter couldn't possibly need a $100,000 budget because it's "just a 2D fighter". So I guess it applies from a GAF standpoint too.
I can't properly judge Knytt Undergound but for what I've seen they are not the same. Knytt Underground is more about exploration, platforming and puzzles are less integrated.2+2=5 said:All that you like of this game is already in Knytt Underground for Pc, Ps3 and Vita, the entire op applies to Knytt Underground too, so if you can buy it![]()
It's no secret that one of the major reason why budgets have ballooned so much in recent years is because of the push for bleeding-edge graphics and "Oscar-worthy" storytelling. And how GTA5 got 10's across the board almost solely for the latter. Don't forget the constant the graphics look good "for a Wii game" that was parroted throughout the media. Or how people have absolute meltdowns because a TV antenna or a truckbed railing wasn't rendered at a certain resolution. Or how "resolutiongate" was almost the sole focus of this console launch, both in the media and on GAF. Also, how more gameplay-focused games are criticized for "too gamey," or how "game overs are a sign of bad design," or how genres like platformers "aren't worth $60," or how a game on Kickstarter couldn't possibly need a $100,000 budget because it's "just a 2D fighter". So I guess it applies from a GAF standpoint too.
Do you really not see the inherent hypocrisy in saying that people are unable to recognize game mechanics because of the cute, kiddy aesthetics of a game, and then going on a rant in which you constantly insist that "mature" or "violent" games inherently lack game mechanics?
Please, tell me this is just a schtick. Tell me you did not just spaz out this mess of an OP decrying people for their inability to look beyond a game's aesthetics to see the underlying mechanics while constantly, mindlessly failing to look beyond an entire genre's aesthetics to see the underlying game mechanics.
I want to live in the best of all possible worlds. I want my reality to include a quietly brilliant Kaufman-esque satire and not someone who could actually have written that post completely oblivious to what they were doing. I'm just going to choose to believe that is the case.
"Hey, I really like this game and I think you guys should try it out too." No console wars, no insulting people who don't subscribe to your views, no calling people cancers because they play certain types of games.