In the right context I like audio and text logs as they do a far better job of matching player agency and freedom to explore than intermittent cutscenes. They draw from investigative piece-by-piece methods of narrative wherein you learn chunks of a large story through perspectives and dialogue written/recorded usually in first person and relevant to the scene or sequence, like listening to a doctor's audio diaries about a patient or reading various scientific reports for some crazy experiment in the middle of a run down laboratory.
Exploring a dilapidated location with an aura of mystery and freely discovering fragments of information, through reading and listening, adds to the atmosphere of a place drenched in mystery and secrets to uncover. It's a particularly effective method of story telling in a horror game wherein there should be nobody around to spell out the story for you. Show-don't-tell story telling is more important, but can be combined with fragmented audio/text narrative to add to the scene. Especially since, as said, it can often be contextually relevant to the location.
So yeah, consider me firmly on the opposite end of the spectrum. I like story telling in video games that encourages detective work and agency, through discovery and thought processing of the information collected so far. I like to be given some control over my consumption of that information, such as reading or listening. I prefer this method, and feel more absorbed and entangled in the game world, perhaps even moreso than normal, when it's used effectively. And in many cases more expensive and laborious methods of story telling, like scripted sequences and uninterrupted cutscenes, which have characters spelling things out and moving/behaving without my control, disrupts my immersion and disconnects me from the game world.
EDIT: To expand on this, and maybe better clarify what I mean, I feel in the right context audio and text log discovery is appropriate to behaviour that I was exhibit if I were in the scenario the game provides. If I'm exploring a run down location devoid of people wherein some tragic and/or mysterious event occurred, you bet I'm going to look over papers scattered around, and if I found a recording then listen to it. I'd naturally want to know more about my surroundings. Therefore if a game positions me in this scenario, this is exactly the kind of thing I want to do.