But Zelda has always been an "open world" game since the first title. I think people are just misusing the word here. It's really kinda dumb.
"Sandbox" is probably more accurate to what we are talking about, I guess.
But Zelda has always been an "open world" game since the first title. I think people are just misusing the word here. It's really kinda dumb.
But Zelda has always been an "open world" game since the first title. I think people are just misusing the word here. It's really kinda dumb.
guek said:No, he wants something above average.
This thread depresses me; open world is the CANCER killing gaming. You can be non-linear without being open world.
I don't quite understand why people want multiplayer in Legend of Zelda.
The outer/inner dungeon mechanic was brilliant. Everything on the ground really did feel like on giant dungeon. Now they just need to keep that aspect and vastly expand the scope. It needs an infusion of Xenoblade in the respect.
What is the definition of "open world" that is drawing negative reactions from people? Isn't the Zelda overworld an open world, more or less? Are you thinking it's gonna be like, Grand Theft Auto: Hyrule, or something?
So since nobody made a more general thread yet, I will try!
The Legend of Zelda WiiU
(...)
- Still in conceptual development phase
What is the definition of "open world" that is drawing negative reactions from people? Isn't the Zelda overworld an open world, more or less? Are you thinking it's gonna be like, Grand Theft Auto: Hyrule, or something?
Wow. Why would they announce it so early?
Well they did patent massively single player online games. Im assuming this is connected to the new zelda.
http://www.1up.com/news/nintendo-pat...er-online-game
Wow. Why would they announce it so early?
Open world is a bad word and it shouldn't be used unless everyone has a common understanding of what the person using it means. Taken on face value it doesn't mean anything other than there being a wide open field to explore. Everyone has their own personal definitions of what components make up an "open world" game, but it's really just an idea and concept which invokes a certain visual feel. There are no mechanics which specifically define the term.
They said exactly the same thing with Skyward Sword.
When was it confirmed there was multiplayer? It says play by yourself, which I assume means less handholding.
Here is your sword, you are on your own, sequence breaking
Best Zelda since LTTP
They said exactly the same thing with Skyward Sword.
isn't this what they said about skyward sword? lol
Wow. Why would they announce it so early?
I don't care what the fuck it is, just give me this:
Anything less will result in dissapointment.
I'm worried about making the game too non-linear. If you make the dungeons doable in any order you inevitably have to reduce the puzzle complexity and use of items that define the 3D games.
But Zelda has always been an "open world" game since the first title. I think people are just misusing the word here. It's really kinda dumb.
I want the open ended lost feeling of this:
Mixed with this:
well if its releases on 2015-2016 the Wii U most likely will have 1 - 2 price drops. But this confirms no New Zelda this E3.
The real question: Will we finally have voices?
well if its releases on 2015-2016 the Wii U most likely will have 1 - 2 price drops. But this confirms no New Zelda this E3.
I don't care what the fuck it is, just give me this:
Anything less will result in dissapointment.
They have already confirmed the art will be close to Zelda SS than this
So, get ready to be dissapointed
They have already confirmed the art will be close to Zelda SS than this
So, get ready to be dissapointed